Crenshinibon, The Crystal Shard
Neutral Evil Artifact
Description
Crenshinibon is a glowing crystal shard with an emerald hue. It was created by 7 liches in a bygone era, and possesses a malevolent sentience.
Its personality is marked by a never-ending hunger for power and glory at whatever cost, and it prefers to be wielded by evil-aligned spellcasters. Other wielders are vehicles to aquire such spellcasters, and nothing more.
Traits of The Crystal Shard
Crenshinibon holds a number of powers, some of which it can call upon itself.
Magic Amplification
- Crenshinibon can be used as a spellcasting focus by any spellcaster.
- If Crenshinibon is used as a spellcasting focus, the spell is upcast by 1 spell level.
- It holds 20 charges, and regains 4d4+4 charges at dusk.
- When you cast a spell you know using Crenshinibon, you can expend charges equal to the level of the spell, instead of using a spell slot.
Beckoning Call
- It can expend one of its own charges to cause Evil-Aligned creatures of CR:5 and lower within 1 mile to know the distance and direction to crenshinibon for the next 24hrs. During this time, they act to aquire crenshinibon by whatever means possible, and creatures of CR:3 and lower fall under its control.
- In the event that Crenshinibon has found a suitable host, all of these creatures instead follow Crenshinibons orders to the best of their ability.
- Crenshinibon can cast Suggestion (DC:15 Wis) by expending one of its charges. When it does, it can target creatures of any creature type.
| d10 | Example Minions - CR |
|---|---|
| 1 | Goblin - 1/4 |
| 2 | Hill Giant - 5 |
| 3 | Ogre - 2 |
| 4 | Gnoll - 1/2 |
| 5 | Ettin - 4 |
| 6 | Troll - 5 |
| 7 | Orc - 1/2 |
| 8 | Bugbear - 1 |
| 9 | Kobold - 1/8 |
| 10 | Minotaur - 3 |
While traveling with Crenshinibon, 1d4+1 of these creatures appear each hour per tier of play.
Crishal-Tirith
You can expend 5 of Crenshinibons charges to cast Galders Tower as a 5th level spell, which takes the appearance of a Huge crystal tower and lasts until Crenshinibon is no longer in your possession. It has the following benefits:
- You can cause crenshinibon to regain 1d6 expent charges as an action 1/number of Crishal-Tirith you control.
- Crishal tirith is unaffected by the effects of spells that include it in their area, and redirects any atk rolls made on it (DC:18 wis) back at the creature that made the roll, using the same result as its own attack roll.
- Its one entrance is magically hidden (DC:18) from creatures who aren't holding Crenshinibon.
Once you create Crishal-Tirith, you cannot do so again until you finish a long rest.