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# Crenshinibon, The Crystal Shard #### Neutral Evil Artifact ### Description Crenshinibon is a glowing crystal shard with an emerald hue. It was created by 7 liches in a bygone era, and possesses a malevolent sentience. Its personality is marked by a never-ending hunger for power and glory at whatever cost, and it prefers to be wielded by evil-aligned spellcasters. Other wielders are vehicles to aquire such spellcasters, and nothing more. ### Traits of The Crystal Shard Crenshinibon holds a number of powers, some of which it can call upon itself. ##### Magic Amplification - Crenshinibon can be used as a spellcasting focus by any spellcaster. - If Crenshinibon is used as a spellcasting focus, the spell is upcast by 1 spell level. - It holds **20 charges, and regains 4d4+4 charges at dusk.** - When you cast a spell you know using Crenshinibon, you can expend charges equal to the level of the spell, instead of using a spell slot. ##### Beckoning Call - It can **expend one of its own charges** to cause Evil-Aligned creatures of CR:5 and lower within 1 mile to know the distance and direction to crenshinibon for the next 24hrs. During this time, they act to aquire crenshinibon by whatever means possible, and creatures of CR:3 and lower fall under its control. - In the event that Crenshinibon has found a suitable host, all of these creatures instead follow Crenshinibons orders to the best of their ability. - **Crenshinibon can cast *Suggestion (DC:15 Wis)* by expending one of its charges. When it does, it can target creatures of any creature type.** | d10 | Example Minions - CR | |:---:|:-----------:| | 1 | Goblin - 1/4 | | 2 | Hill Giant - 5 | | 3 | Ogre - 2 | | 4 | Gnoll - 1/2 | | 5 | Ettin - 4 | | 6 | Troll - 5 | | 7 | Orc - 1/2 | | 8 | Bugbear - 1 | | 9 | Kobold - 1/8 | | 10 | Minotaur - 3 | While traveling with Crenshinibon, 1d4+1 of these creatures appear each hour per tier of play. \columnbreak ### Crishal-Tirith You can expend 5 of Crenshinibons charges to cast *Galders Tower* as a 5th level spell, which takes the appearance of a Huge crystal tower and lasts until Crenshinibon is no longer in your possession. It has the following benefits: - You can cause crenshinibon to regain 1d6 expent charges as an action 1/number of Crishal-Tirith you control. - Crishal tirith is unaffected by the effects of spells that include it in their area, and redirects any atk rolls made on it (DC:18 wis) back at the creature that made the roll, using the same result as its own attack roll. - Its one entrance is magically hidden (DC:18) from creatures who aren't holding Crenshinibon. Once you create Crishal-Tirith, you cannot do so again until you finish a long rest.