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## Druid Circle At 2nd level, a druid gains the Druid Circle feature. The following option is available to a druid, in addition to those offered in the *Player's Handbook*: the Circle of the Sun. ### Circle of the Sun Druids of the Circle of the Sun live in adoration of the Green. In forests, gardens, and jungles, these druids both cultivate and venerate the sun's gift of plant life. Druids of this circle can be as unique and fickle as the myriad of flowers, fruits, and flora they cherish. In brightest day, they grow tall and confident. In darkest night, they wilt and sulk. Despite their variation, these druids often embody the sincerity and generosity that plants display. But woe to those who desecrate the Green: Roses always bear thorns. ##### Circle of the Sun Features | Druid Level | Feature | |:---:|:-----------:| | 2nd | Bloom, Thorn Whip Inflorescence | | 6th | Firmly Planted | | 10th | Benevolent Topiary | | 14th | Witherless | #### Bloom Starting at 2nd level, you bloom a flower of your choosing and celebrate its intrinsic magic. As an action, you can expend one use of your Wild Shape feature to conjure this flower, rather than assuming a beast form. It is a tiny object, and can serve as a spellcasting focus for your druid spells. When you bloom this flower, choose one spell not from the school of necromancy from any class, including this one, that's effects are emblematic to that flower. The spell you choose must be of a level you can cast, as shown on the druid table, or a cantrip. While holding the flower, this spell is prepared for you, counts as a druid spell for you, and doesn't count against the number of spells you can have prepared. The flower lives until you finish a long rest or until you use this feature again, after which it wilts away and is destroyed. #### Thorn Whip Inflorescence At 2nd level, you learn the *thorn whip* cantrip. If you already know this cantrip, you learn a different druid cantrip of your choice. The cantrip doesn't count against your number of cantrips known. When you cast *thorn whip* with your Bloom as its spellcasting focus, it grows lush with your chosen flower, altering its features. You add your Wisdom modifier to the damage you deal with your *thorn whip*, and you can perform the following tasks with it instead of its normal effects: - If the Bloom spell you choose deals damage, you can substitute your *thorn whip's* piercing damage with one of that spell's damage types. - You can pull a willing creature 10 feet closer to you using the whip without making an attack roll or damaging it. - You can use the whip to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. It can't activate magic items or carry more than 10 pounds. \columnbreak
> ##### Choosing a Bloom Spell > As a druid of the Circle of the Sun, the flower you choose to celebrate is special and deeply personal. The spell you choose as its manifestation may have meaning in floriography, or have cultural or personal significance. For example, you may celebrate the daisy by choosing the spell *disguise self*. Instead of symbolizing purity, you may focus on the daisy as an expression of dissembling, like in the play *Hamlet*. Work with your DM to choose a spell appropriate for your game. #### Firmly Planted At 6th level, when you end your turn on solid ground without expending any of your movement, you can choose to ingrain roots into the earth for fortification. If you do so, you gain advantage on Strength and Constitution saving throws and your speed is reduced to 0 until the start of your next turn. In addition, you develop a photosynthetic integument. If you spend at least 1 hour in sunlight and have access to potable water, you do not need to eat to survive. #### Benevolent Topiary Starting at 10th level, when you cast a spell that creates or manipulates plants, such as the *entangle* spell, you can protect allies from its effects. To do so, choose a number of creatures up to your Wisdom modifier (minimum of one creature). While in the spell's area, a chosen creature is immune to the spell's effects and instead gains the benefits of half cover if it is of size medium or smaller. #### Witherless At 14th level, your blooms help defy even the most dire situations. Whenever you cast your Bloom spell, you and any creature chosen for your Benevolent Topiary regain a number of hit points equal to twice your druid level. Additionally, you suffer none of the drawbacks of old age, and you can't be aged magically.