Order of the Eldritch
Enemies of the Unknown
Every denizen of the material plane knows about the horrid Aberrations. Beholders, Mind Flayers, and other creatures are feared by all but the bravest (or stupidest) humanoids. Those who, in an attempt to better understand the aberration's weaknesses, warp their own bodies and minds with the alien influence of the Far Realm, gaining unfathomable powers. These souls are sought out by the Order of the Eldritch, to assist in the safeguarding of their world from unknowable horrors.
Alien Influence
When you join this order at 3rd level, the influence of an aberration warps your body and mind, giving you incredible power. Choose between Aboleth, Beholder, Mind Flayer, Slaad, and Star Spawn. Your choice augments some of your order features. In addition, you can speak, read, and write Deep Speech.
Warped Maledict
At 3rd level, Your aberrant sorcery can be used to conjure additional effects from your Blood Curses. When you amplify a Blood Curse, you can choose to roll another Hemocraft Die and lose a number of hit points equal to half the total, rounded down (Minimum of 1) and Warp it. A Warped Blood Curse gains an additional affect determined by your Alien Influence.
Aboleth. A spectral tentacle appears from a watery portal in the target's space and wraps around it. The target's speed is reduced to 0 until the beginning of your next turn
Beholder A spectral eyestalk appears on your person and shoots a beam at the target. The target takes force damage equal to your Hemocraft Die + your Intelligence modifier.
Mind Flayer You reach out with your psionic powers to terrify the target. The target is Frightened of you until the end of your next turn.
Slaad A spectral Slaad Tadpole bursts from the target's chest, wracking them with pain, causing it to fall prone.
Star Spawn Spectral Star Spawn larva crawl from your body to bite and sting the target. The target is Poisoned until the beginning of your next turn.
Aberrant Fortitude
Also at 3rd level, your warped body gives you immense resistance to effects of eldritch origin. You have advantage on saving throws caused by Aberrations.
Brand of Alien Affliction
Beginning at 11th level, your Brand of Castigation sears the mind as well as the body, freezing and sickening your prey in fear. The target is Frightened or Poisoned (your choice) while branded.
Blood Curse of the Shattered Psyche
At 15th level, your otherworldly magic can bring madness to even one's own blood. You gain the Blood Curse of the Shattered Psyche for your Blood Maledict feature. This doesn't count against your number of blood curses known.
Blood Curse of the Shattered Psyche
Prerequisite: 15th level, Order of the Eldritch.
As an action, you inflict upon the target extreme mental anguish, doubling it over in pain. The target must succeed on Wisdom saving throw or be cursed until the beginning of your next turn. While cursed in this way, the target must choose whether it gets a move, an action, or a bonus action; it gets only one of the three.
Amplify. The target instead does nothing on it's turn on a failed save.
Eldritch Mutation
When you reach 18th level, your body is warped by the energies of aberrant beings, giving you supernatural abilities. You gain benefits depending of your Alien Influence.
Aboleth You grow gills on your neck and fins on your body. You can breathe underwater, and you have a swim speed of 60 ft.
Beholder A 3rd eye grows somewhere on your body, giving you Truesight out to a range of 20 ft.
Mind Flayer Your brain increases in power, giving you psionic abilities. You have telepathy with a range of 30 ft. and you can cast Levitate (targeting only yourself) at will. Intelligence is your Spellcasting Ability for this spell.
Slaad You grow sharp claws from your knuckles. Your unarmed strikes deal 1d10 + your Strength modifier magical slashing damage.
Star Spawn Your skin hardens into an armored carapace. If you are not wearing armor, your AC can be calculated as 10 + your Dexterity modifier + your Constitution modifier.