Otherwordly Patron - The Artifact
Your patron is a powerful, sentient, magical object, capable of influencing other beings and even matter around it. Such objects are often books or weapons, scattered throughout the world, awaiting to be found so that they can use their owner to advance a specific agenda. Artifacts like these include Chrenshinibon, Ebonbane, The Necronomicon and the Sword of Kas.
The Artifact you interact with must be a particularly powerful object. It is preferably sentient and able to talk and communicate, but any potent magical item with some sort of will or goal (such as the Book of Vile Darkness) can be used as a patron. Given the rarity of these objects, it is unlikely you already own your patron, but its goal could be to have you retrieve it for example. You could also have stumbled upon a shard or a page of your patron, with which he gives you power and uses you to advance his goals in the world.
The Artifact lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Starting at 1st level, your link with a powerful artifact allows you to impose your will upon inanimate matter. You learn the mending and mold earth cantrips, which count as warlock spells for you and do not count against your number of cantrips known. Starting at 6th level, your presence is enough to disturb the magic energies through which objects are animated. You deal 1d6 additional damage to constructs. Furthermore, you can use this feature to detect animated objects within 120 feet of you. Once you've used this power, you can't use it again until you finish a short or long rest.
Starting at 10th level, your patron shares its knowledge about objects and artifacts. You can cast legend lore as long as it is to learn about an object. Casting this spell doesn't expand one of your spell slots.
Once you've used this feature twice, you can't use it again until you finish a short or long rest. Starting at 14th level, your body is nothing more than another object your soul animates to interact with the material world. As such, you become able to infuse other items with a fragment of your soul. As an action, you can sacrifice one level of hit points to animate a Small or Tiny object. This object becomes an animated object with statistics fit for its size, which remains animated for two hours. As a bonus action, you can give a command to the objects under you control. Furthermore, you can use a reaction to transfer the damage you've taken from an attack or a spell to one of your animated objects. You cannot regain the hit points you've sacrificed to animate an object until it is destroyed or becomes inanimate again.
Once you've used this feature twice, you can't use it again until you finish a long rest. There are multiple ways in which the Artifact and its control over objets and inanimate matter can influence you pact boons.Expanded Spell List
Artifact Expanded Spells
Spell Level
Spells
1st
snare, catapult
2nd
find traps, heat metal
3rd
tiny servant, Leomund's tiny hut
4th
summon construct, fabricate
5th
telekinesis, animate objects
Limited shaping
Deconstruction aura
Eye of the antiquarian
Temporary vessels
Pact Boons
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