The Artifact you interact with must be a particularly powerful object. It is preferably sentient and able to talk and communicate, but any potent magical item with some sort of will or goal (such as the Book of Vile Darkness) can be used as a patron. Given the rarity of these objects, it is unlikely you already own your patron, but its goal could be to have you retrieve it for example. You could also have stumbled upon a shard or a page of your patron, with which he gives you power and uses you to advance his goals in the world. #### Expanded Spell List The Artifact lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. ##### Artifact Expanded Spells | Spell Level | Spells | |:--:|:--| | 1st | snare, catapult | | 2nd | find traps, heat metal | | 3rd | tiny servant, Leomund's tiny hut | | 4th | summon construct, fabricate | | 5th | telekinesis, animate objects | #### Limited shaping Starting at 1st level, your link with a powerful artifact allows you to impose your will upon inanimate matter. You learn the *mending* and *mold earth* cantrips, which count as warlock spells for you and do not count against your number of cantrips known. #### Deconstruction aura Starting at 6th level, your presence is enough to disturb the magic energies through which objects are animated. You deal 1d6 additional damage to constructs. Furthermore, you can use this feature to detect animated objects within 120 feet of you. Once you've used this power, you can't use it again until you finish a short or long rest. #### Eye of the antiquarian Starting at 10th level, your patron shares its knowledge about objects and artifacts. You can cast *legend lore* as long as it is to learn about an object. Casting this spell doesn't expand one of your spell slots. Once you've used this feature twice, you can't use it again until you finish a short or long rest. \columnbreak #### Temporary vessels Starting at 14th level, your body is nothing more than another object your soul animates to interact with the material world. As such, you become able to infuse other items with a fragment of your soul. As an action, you can sacrifice one level of hit points to animate a Small or Tiny object. This object becomes an animated object with statistics fit for its size, which remains animated for two hours. As a bonus action, you can give a command to the objects under you control. Furthermore, you can use a reaction to transfer the damage you've taken from an attack or a spell to one of your animated objects. You cannot regain the hit points you've sacrificed to animate an object until it is destroyed or becomes inanimate again. Once you've used this feature twice, you can't use it again until you finish a long rest. > ##### Pact Boons > There are multiple ways in which the Artifact and its control over objets and inanimate matter can influence you pact boons. > * Pact of the Chain: You can use a modron as an additional familiar when you have the Artifact patron. Alternatively, your familiar could be a puppet looking like one of the usual warlock familiars, which has the same abilities but is a construct. > * Pact of the Blade: If your patron is a sentient sword, your weapon could be a powerless replica of this object. Otherwise, your weapon might move and twitch slightly, as if it were alive. > * Pact of the Book: Your Book of Shadows could be a seemingly sentient, animated grimoire with blank pages, where spells appear only when you open it. ##### Credits * Written and created by [u/Amescale](https://www.reddit.com/user/Amescale) using [GMBinder](https://www.gmbinder.com/) * Art: *Demonomicon of Iggwilv* by [David Sladek](https://www.artstation.com/david-sladek) (©Wizards of the Coast LLC) The Artifact is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLCYellow
Furthermore, you can use this feature to detect animated objects within 120 feet of you. Once you've used this power, you can't use it again until you finish a short or long rest. #### Eye of the antiquarian Starting at 10th level, your patron shares its knowledge about objects and artifacts. You can cast *legend lore* as long as it is to learn about an object. Casting this spell doesn't expand one of your spell slots. Once you've used this feature twice, you can't use it again until you finish a short or long rest. \columnbreak #### Temporary vessels Starting at 14th level, your body is nothing more than another object your soul animates to interact with the material world. As such, you become able to infuse other items with a fragment of your soul. As an action, you can sacrifice one level of hit points to animate a Small or Tiny object. This object becomes an animated object with statistics fit for its size, which remains animated for two hours. As a bonus action, you can give a command to the objects under you control. Furthermore, you can use a reaction to transfer the damage you've taken from an attack or a spell to one of your animated objects. You cannot regain the hit points you've sacrificed to animate an object until it is destroyed or becomes inanimate again. Once you've used this feature twice, you can't use it again until you finish a long rest. > ##### Pact Boons > There are multiple ways in which the Artifact and its control over objets and inanimate matter can influence you pact boons. > * Pact of the Chain: You can use a modron as an additional familiar when you have the Artifact patron. Alternatively, your familiar could be a puppet looking like one of the usual warlock familiars, which has the same abilities but is a construct. > * Pact of the Blade: If your patron is a sentient sword, your weapon could be a powerless replica of this object. Otherwise, your weapon might move and twitch slightly, as if it were alive. > * Pact of the Book: Your Book of Shadows could be a seemingly sentient, animated grimoire with blank pages, where spells appear only when you open it. ##### Credits * Written and created by [u/Amescale](https://www.reddit.com/user/Amescale) using [GMBinder](https://www.gmbinder.com/) * Art: *Demonomicon of Iggwilv* by [David Sladek](https://www.artstation.com/david-sladek) (©Wizards of the Coast LLC) The Artifact is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLCYellow