My Documents
Become a Patron!
### Earth Domain The element of earth is one of the four fundamental building blocks of matter: solid, stable, and unyielding in character. Those who live by the stone are strong-willed and indomitable. Clerics of the Earth Domain are typically related to the element itself: Dwarves, Earth Genasi, Rock Gnomes, and all manners of farmers and miners. There aren't many deities solely dedicated to the elements. Instead, deities whose domains fall under crafting, agriculture, and labor can grant followers powers of Earth. Rarely, powerful Earth elementals and Dao have been known to have their own worshippers. Example deities include Moradin, Melora, Grumbar, Sunnis, Chauntea, Gond, Ogrémoch, Entemoch, and Kabril Ali al-Sara al-Zalazil At each indicated cleric level, add the listed spells to your spells prepared. ##### Earth Domain Spells | Cleric Level | Spells | |:---:|:-----------:| | 1st | *Earth Tremor*, *Shield* | | 3rd | *Maximilian's Earthen Grasp*, *Spider climb* | | 5th | *Erupting Earth*, *Wall of Sand* | | 7th | *Stone Shape*, *Summon Elemental (earth only)*| | 9th | *Transmute Rock*, *Wall of Stone* | #### Stonespeaker *1st-level Earth Domain feature* The power you command is infused with elemental earth. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran Additionally, you gain the Mold Earth cantrip if you don't already know it. For you, this cantrip counts as a cleric cantrip. #### Impact Breaker *1st-level Earth Domain feature* Also at 1st level, you can brace yourself for impact, momentarily hardening your skin and bones to absorb damage. When you take damage, you can use your reaction to reduce the total damage taken by 1d10 + your cleric level. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
> ##### Variant Rule: The limits of Earth Magic > ____ > Due to the grounded nature of Geomancy, your DM might rule that certain criteria must be met for a target to be affected. Earthen spells and abilities might not work in the air or at sea, or on any one of the many planes of existence. Additionally, at your DM's discretion, some spells might require the target to be on the same surface as the caster. \columnbreak
[Art by Chase Stone](https://www.deviantart.com/chasestone/art/Seismic-Stomp-390429307)
\pagebreak
#### Channel Divinity: Strength of the Earth *2nd-level Earth Domain feature* At 2nd level, you can use your Channel Divinity to enhance your physical might. When you make an attack roll, ability check, or saving throw using Strength, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the roll succeeds or fails. #### Channel Divinity: Stonewarden's Aegis *6th-level Earth Domain feature* At 6th level, you can use your Channel Divinity to grant your allies an earthen shield to protect them. As an action, choose a number of creatures up to half your cleric level rounded down (a minimum of 1) within 30 feet of you. For 10 minutes the chosen creatures' AC increases by an amount equal to half your proficiency bonus rounded down (a mininum of 1). If a chosen creature is hit with an attack they instead take no damage and the shield crumbles, removing the bonus. #### Potent Spellcasting *8th-level Earth Domain feature* Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. #### Indomitable Defense *17th-level Earth Domain feature* At 17th level, you gain resistance to two damage types of your choice, choosing from bludgeoning, necrotic, piercing, radiant, and slashing. Whenever you finish a short or long rest, you can change the damage types you chose. As an action, you can temporarily give up these resistances and transfer them to one creature you touch. The creature keeps the resistance until the end of your next short or long rest or until you transfer it back to yourself as a bonus action.
> ##### Variant Rule: Earthen components > ____ > While on terra firma, your DM might allow you to ignore the material component of a Geomancy spells provided the material could be found in the ground. ### Additional Cleric spells *1st-level Earth Domain feature* The spells in the following list expand the cleric spell list. The list is organized by spell level, not character level. If a spell can be cast a ritual, the ritual tag appears after the spell's name. Each spell is in the Player's Handbook unless it has an asterisk. *Xanathar's Guide to Everything* and *Geomancy Spells* offer more spells.
##### Cantrip (0 Level) - *Monolith** - - - ##### 2nd Level - *Rockslide** - *Tremorsense** - - ##### 3rd Level - *Bolide** - *Meld into Stone (ritual)* - - ##### 4th Level - *Seismic Barrage** - *Earthen Dome** - *Stoneskin* - ##### 5th Level - *Tectonic Carapace** - *Conjure Elemental (Earth only)* ##### 6th Level - *Bones of the Earth** - *Faultline** - *Move Earth* - *Investiture of Stone**
[Art by Kekai Kotaki](http://www.kekaiart.com/guild-wars-2.html )