Fighter: Defender by Therin Creative

by Therin

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Defender

A fighter of this archetype is a protector of others, who is skilled at intervening of behalf of its allies. The Defender is conditioned to remain vigilant for long hours.

Defender Features
Fighter Level Feature
3rd Guardian
7th Enduring Will
10th Shield Wall
15th Shadow Guard
18th Stalwart Barrier

Guardian

3rd-level Defender feature

At the end of each of your turns, one ally you choose within 5 feet of you gains a bonus to its AC equal to the bonus provided by your shield as long as it remains within 5 feet of you until the start of your next turn.

While guarding a target, you gain a +1 bonus on weapon damage rolls with a one-handed weapon. At 10th level, this bonus increases to +2.

Enduring Will

7th-level Defender feature

By spending tireless hours training and working with little rest, you can manage fatigue and maintain focus for long periods of time. You gain the following benefits:

  • Armor you wear only weighs half as much for you.
  • If you have at least one level of exhaustion, you treat the effect from exhaustion as one level less.
  • You add your proficiency bonus to Constitution checks.
  • You add half your proficiency bonus to Wisdom saving throws if you aren’t already proficient.

Shield Wall

10th-level Defender feature

While wielding a shield other than a buckler, you are treated as having three-quarters cover during your movement.

Additionally, when you wield a shield, you increase your AC by 1.

Shadow Guard

15th-level Defender feature

When a creature within 5 feet of you moves, you can use your reaction to move with it until the end of its turn. You can move no more than your movement speed, but the movement doesn’t have to be all at once. You must remain within 5 feet of your target.

If a creature you shadow through this feature moves outside your reach, you can choose to make an opportunity attack against that creature using the same reaction used to activate this feature.

While you shadow a creature, you can also opt to cover that creature, providing it three-quarter’s cover until the start of your next turn, provided you remain within 5 feet of it.

Stalwart Barrier

18th-level Defender feature

While wielding a shield at the start of each of your turns, you gain damage resistance to bludgeoning, fire, piercing, slashing, and thunder damage until the start of your next turn or until you move. You provide this benefit to the target of your Guardian feature as well.


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