Prestige Feats
Attentive
Prerequisite: 12th-level, alert feat, observant feat
Nothing escapes your notice, you gain the following benefits:
- Your bonus to initiative checks increases to +10.
- You can't be surprised, even while asleep.
- You gain proficiency in the Perception and Investigation skills, or double your proficiency bonus if you are already proficient. This does not stack with similar features, such as Expertise, that doubles your proficiency bonus.
Body Basher
Prerequisite: Strength 17 or higher, 12th-level, grappler feat, tavern brawler feat
Your ability to improvise weaponry extends to those you grapple.
You can use your action to try and swing a creature of your size or smaller grappled by you at an enemy. To do so, make another grapple check. If you succeed, you may make a melee weapon attack against a creature within reach. On a hit, both the target and the grappled creature take bludgeoning damage equal to 2d8 plus your Strength modifier.
Elemental Expert
Prerequisite: 12th-level, elemental adept feat
When you gain this feat, choose a damage type you chose with the elemental adept feat.
Spells you cast treat immunity of the chosen type as resistance. Furthermore, once per day, you can change the damage type of a spell to the chosen type.
You can select this feat as many times as you have the elemental adept feat.
Magic Adept
Prerequisite: 12th-level, magic initiate feat
Choose one 1st-level spell, and one 2nd-level spell from the same list as you did for the magic initiate feat. You learn those spells and can cast them at their lowest level.
Once you cast the 1st-level spells from this feat and magic initiate, you must finish a short or long rest before you can cast it again using this feat. Once you cast the 2nd-level spell from this feat, you must finish a long rest before you can cast it again using this feat.
Your spellcasting ability for these spells are the same as the one for the magic initiate feat.
Practiced
Prerequisite: 12th-level, skilled feat, skill expert feat
You gain expertise in the skills tools gained by the skilled and skill expert feats, which means your proficiency bonus is doubled for any ability check you make with them. This does not stack with similar features, such as Expertise, that doubles your proficiency bonus.
Robust
Prerequisite: 12th-level
Choose one ability score with which you are proficient in its saving throws. You gain the following benefits:
- Increase the maximum score for the chosen ability by 2.
- Increase the chosen ability score by 1, to the new maximum.
Swift Sneak
Prerequisite: 12th-level, mobility feat, skulker feat
You are expert at slinking through shadows. You gain the following benefits: You are exceptionally speedy and agile. You gain the following benefits:
- Your speed increases by 10 feet.
- If you start your turn hidden and you reveal your position during your turn, you can attempt to hide at the end of your turn if you are obscured again.
- You have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn.
Vigorous
Prerequisite: 12th-level, durable feat, tough feat
Your ability to survive and recover from injuries is unparalleled, you gain the following benefits:
- Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.
- When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2) plus any flat bonus hit points you gain per level you receive from your race, class, this feat and the tough feat.
Credits
Designed by d'Artagnan on DMs Guild, /u/dArtagnanDnD on reddit, or dArtagnanDnD on patreon and dArtagnanDnD on Twitter.
- Made with "GM Binder".
- Made with reference and for use with Dungeons and Dragons 5th Edition, created by Wizards of the Coast.