The World's Simplest Class-Based RPG
Premise
Getting people into any tabletop roleplaying game, even a "simple" one like Dungeons and Dragons or the Powered by the Apocalypse games can be a daunting task. It's too much shit to learn, to be honest.
This game solves that problem. All you need is a d6. Initiative? Roll a d6. Ability checks? Roll a d6. Give the player advantage if the roll is relevant to their class. Success is a 4. It honestly doesn't matter, your players are new. They wont have game design qualms with this.
The Rules
| Class | Hit Points | Hits on | Damage | Weapon | Abilities (1/Day) | Abilities (1/Day) | Abilities (2/Day) | Abilities (2/Day) |
|---|---|---|---|---|---|---|---|---|
| Strong | 11 | 4-6 | 1 on a 4, 1 on a 5, 2 on a 6 | Melee Weapon | survive: at 0 hit points, gain 1d6 hit points | defend: take damage meant for an ally | ||
| Eagle Eye | 7 | 3-6 | 1 on a 3, 1 on a 4, 1 on a 5, 2 on a 6 | Ranged Weapon | adjust aim: reroll a 1 or 2 | Track: hit on 2s against one enemy | ||
| Deadly | 5 | 4-6 | 2 on a 4, 2 on a 5, 4 on a 6 | Melee Weapon | assassinate: deal double damage on one hit | evade: make an enemy reroll an attack against you | ||
| Magic-User | 3 | 5-6 | 2 | Ranged Blast | yes: Cause a failed attack by an ally to succeed | nope: Cause a successful attack by an enemy to fail | hurt: Deal 2d6 damage to an enemy (no roll to hit) | help: Restore 1d6 hit points to an ally |