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# The World's Simplest Class-Based RPG ## Premise Getting people into any tabletop roleplaying game, even a "simple" one like Dungeons and Dragons or the Powered by the Apocalypse games can be a daunting task. It's too much shit to learn, to be honest. This game solves that problem. All you need is a d6. Initiative? Roll a d6. Ability checks? Roll a d6. Give the player advantage if the roll is relevant to their class. Success is a 4. It honestly doesn't matter, your players are new. They wont have game design qualms with this. ## The Rules | Class | Hit Points |Hits on |Damage|Weapon|Abilities (1/Day)|Abilities (1/Day)|Abilities (2/Day)|Abilities (2/Day)| |:---:|:-----------:|:-----------:|:-----------:|:-----------:|:-----------:|:-----------:|:-----------:|:-----------:|:-----------:| | Strong | 11 |4-6|1 on a 4, 1 on a 5, 2 on a 6|Melee Weapon||**survive**: at 0 hit points, gain 1d6 hit points |**defend**: take damage meant for an ally | Eagle Eye | 7 |3-6|1 on a 3, 1 on a 4, 1 on a 5, 2 on a 6|Ranged Weapon||*adjust aim*: reroll a 1 or 2 |**Track**: hit on 2s against one enemy| | Deadly | 5 |4-6|2 on a 4, 2 on a 5, 4 on a 6|Melee Weapon| | **assassinate**: deal double damage on one hit| **evade**: make an enemy reroll an attack against you | Magic-User | 3 |5-6|2|Ranged Blast| *yes*: Cause a failed attack by an ally to succeed |*nope*: Cause a successful attack by an enemy to fail |*hurt*: Deal 2d6 damage to an enemy (no roll to hit) |*help*: Restore 1d6 hit points to an ally|