Life Magic Sorcerer
The Positive Plane provides life-giving energy to all creatures of the multiverse. By opening your heart to the power of Pure Good, you have unlocked wondrous powers that allow you to heal the sick and drive out evil influence.
Life Magic Quirks
| d6 | Quirk | |
|---|---|---|
| 1 | All clothes you wear turn blinding white. | |
| 2 | Your hair, eyelashes, and nails grow twice as fast as most people's. | |
| 3 | Your skin is pockmarked with scars, a reminder that you would long be dead without your powers. | |
| 4 | You have a beautiful singing voice, and you are supernaturally compelled to sing while you heal. | |
| 5 | Your veins glow bright blue beneath your skin. | |
| 6 | Your true age is unknown; you always appear youthful. |
Healing Magic
Your link to the positive plane grants you access to life-preserving magic. You learn additional healing spells as shown below. These are considered to be sorcerer spells for you and healing spells for your subclass features. They don't count against your number of sorcerer spells known.
| Sorcerer Level |
Spell Level |
Spells |
|---|---|---|
| 1 | 1st | cure wounds, healing word |
| 3 | 2nd | aid, lesser restoration |
| 5 | 3rd | beacon of hope, mass healing word |
| 7 | 4th | aura of life, death ward |
| 9 | 5th | greater restoration, mass cure wounds |
| 11 | 6th | heal |
| 13 | 7th | regenerate |
| 15 | 8th | clone |
| 17 | 9th | mass heal |
Mutual Aid
Beginning at 2nd level, when you cast a spell from your healing magic list, you regain a sorcery point.
Overwhelming Positivity
Starting at 6th level, when you cast a spell from your healing magic list that causes a creature to regain hit points, you can choose to spend sorcery points to increase the potency of your healing. This occurs before you regain any sorcery points from your Mutual Aid feature. For each sorcery point spent, the target regains an additional 1d6 hit points.
If you target multiple creatures with the same spell, you must choose only one of the targets to benefit from the extra healing of this feature.
Sympathy for the Downtrodden
Beginning at 14th level, you can touch a diseased creature as an action to end its disease. You can do this a number of times equal to your Charisma modifier, and you regain expended uses when you finish a long rest.
Additionally, when you cast a spell from your healing magic list on your turn, you can ignore the usual restrictions on how many spells you can cast on your turn after or before casting a spell as a bonus action.
Symbol of Hope
Beginning at 18th level, you and each non-hostile creature within 10 miles of you that is aware of your presence regain all hit dice and hit points when the first rays of sun touch the earth in the morning.
Artwork
Libris Mortis Wood Elf from Dungeon Master's Guild Character Stock Art pack