Life Magic Sorcerer

by gq69

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Life Magic Sorcerer

The Positive Plane provides life-giving energy to all creatures of the multiverse. By opening your heart to the power of Pure Good, you have unlocked wondrous powers that allow you to heal the sick and drive out evil influence.

Life Magic Quirks


d6 Quirk
1 All clothes you wear turn blinding white.
2 Your hair, eyelashes, and nails grow twice as fast as most people's.
3 Your skin is pockmarked with scars, a reminder that you would long be dead without your powers.
4 You have a beautiful singing voice, and you are supernaturally compelled to sing while you heal.
5 Your veins glow bright blue beneath your skin.
6 Your true age is unknown; you always appear youthful.

Healing Magic

Your link to the positive plane grants you access to life-preserving magic. You learn additional healing spells as shown below. These are considered to be sorcerer spells for you and healing spells for your subclass features. They don't count against your number of sorcerer spells known.

Sorcerer
Level
Spell
Level
Spells
1 1st cure wounds, healing word
3 2nd aid, lesser restoration
5 3rd beacon of hope, mass healing word
7 4th aura of life, death ward
9 5th greater restoration, mass cure wounds
11 6th heal
13 7th regenerate
15 8th clone
17 9th mass heal

Mutual Aid

Beginning at 2nd level, when you cast a spell from your healing magic list, you regain a sorcery point.




















Overwhelming Positivity

Starting at 6th level, when you cast a spell from your healing magic list that causes a creature to regain hit points, you can choose to spend sorcery points to increase the potency of your healing. This occurs before you regain any sorcery points from your Mutual Aid feature. For each sorcery point spent, the target regains an additional 1d6 hit points.

If you target multiple creatures with the same spell, you must choose only one of the targets to benefit from the extra healing of this feature.

Sympathy for the Downtrodden

Beginning at 14th level, you can touch a diseased creature as an action to end its disease. You can do this a number of times equal to your Charisma modifier, and you regain expended uses when you finish a long rest.

Additionally, when you cast a spell from your healing magic list on your turn, you can ignore the usual restrictions on how many spells you can cast on your turn after or before casting a spell as a bonus action.

Symbol of Hope

Beginning at 18th level, you and each non-hostile creature within 10 miles of you that is aware of your presence regain all hit dice and hit points when the first rays of sun touch the earth in the morning.


Artwork

Libris Mortis Wood Elf from Dungeon Master's Guild Character Stock Art pack

 

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