Arcane Surgeon: Rogue Archetype
In a world where many can get harmed, there are those who need to be able to enter combat, heal a body, and even supply cover fire to assist in the healing of their comrades. Because of this, rogues have begun to study the concept of clerical magic, like a wizard studies their magics.
This subclass is a placement for rogues to have the ability to heal their comrades through clerical studies or followings of a god.
Spellcasting
When you reach 3rd level, you gain the ability to cast spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the cleric spell list.
Cantrips: You learn 3 cantrips, one being Suture, and 2 others of your choice from the Cleric Spell List
Spell Slots: The Arcane Surgeon Spellcasting table shows how many spell slots you have to cast your clerical spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell Cure Wounds and have a 1st-level and a 2nd-level spell slot available, you can cast Cure Wounds using either slot.
Spells Known of 1st-Level and Higher: You know three 1st-level cleric spells of your choice, two of which you must choose from the divination and enchantment spells on the cleric spell list.
The Spells Known column of the Arcane Surgeon Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells must be a divination or enchantment spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots, and it must be a divination or enchantment spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability: Intelligence or Wisdom (your choice) is your spellcasting ability for your cleric spells, since you can learn your spells through dedicated study and memorization, or devout following of a god. You use the chosen ability whenever a spell refers to your spellcasting ability. In addition, you use your chosen ability modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one. When you gain the Ability Score Improvement feature, you can change from Intelligence to Wisdom to be your Ability for your spell casting. Or, change from Wisdom to Intelligence to be your Ability for your spell casting.
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
| Rogue Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |
|---|---|---|---|---|---|---|
| 3rd | 3 | 3 | 2 | — | — | — |
| 4th | 3 | 4 | 3 | — | — | — |
| 5th | 3 | 4 | 3 | — | — | — |
| 6th | 3 | 4 | 3 | — | — | — |
| 7th | 3 | 5 | 4 | 2 | — | — |
| 8th | 3 | 6 | 4 | 2 | — | — |
| 9th | 3 | 6 | 4 | 2 | — | — |
| 10th | 4 | 7 | 4 | 3 | — | — |
| 11th | 4 | 8 | 4 | 3 | — | — |
| 12th | 4 | 8 | 4 | 3 | — | — |
| 13th | 4 | 9 | 4 | 3 | 2 | — |
| 14th | 4 | 10 | 4 | 3 | 2 | — |
| 15th | 4 | 10 | 4 | 3 | 2 | — |
| 16th | 4 | 11 | 4 | 3 | 3 | — |
| 17th | 4 | 11 | 4 | 3 | 3 | — |
| 18th | 4 | 11 | 4 | 3 | 3 | — |
| 19th | 4 | 12 | 4 | 3 | 3 | 1 |
| 20th | 4 | 13 | 4 | 3 | 3 | 1 |
Nimble Healing
Starting at 3rd level, you can use a bonus action to cast the cantrip Suture.
Expert Healer
Starting at 9th level, you have learned how to exercise practiced control over your magical reserves, allowing you to maintain your medical effectiveness for extended periods of time. When you cast a healing spell of 2nd level or higher using a spell slot, you regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast and can't be higher than 2nd level.
Quite, Distanced Healing
Beginning at 13th level, you can cast and spells that require touch that heal a creature such as Cure Wounds at a distance of 10 feet. In addition, the spell no longer requires the Verbal component when you cast a healing spell.
Clerical Enhancement
When a creature rolls a dice that is to heal them, they can roll the dice twice, and take the higher dice instead.
Suture
Divination
- Casting Time: 1 Action
- Range: Touch
- Components: V, S, M (a needle and thread)
- Duration: Instantaneous
You touch a creature, stimulating their natural healing abilities. Once within the next minute, if the target creature regains hit points in any way, it can expend a hit dice to regain additional hit points equal to the number rolled plus your casting modifier.
At Higher Levels: The creature can spend 2 hit dice at 5th level, 3 at 11th level, and 4 at 17th level.
Striking Spells
9th Level Variant for Arcane Trickster's Magical Ambush and Arcane Surgeon's Expert Healer
Beginning at 9th level, when you cast a cantrip, and hit a creature, you can add your sneak attack damage to the spells damage. When you do so, you cannot use your cunning action ability. In addition, this ability cannot be used with the Nimble Spellcasting feature. This feature can only be used with your Arcane Surgeon spells.