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Common
A centralized language popularized by humans spreading across the plane, but accepted readily by most civilisations. Phonetically akin to English, the only main notable features that set it apart from it's real-life counterpart is the mish-mash of idioms and sayings from other languages. |Idiom|Meaning |:---:|:---:| |Can’t see the bottom of an empty mug|Drunk |Like pissin’ in a wicker basket|Impossible/Useless |Kenku see-Kenku do|One who imitates without understanding |By the Sun/Void!|Interjection of extremely happy/disgusted surprise, respectively |Grab the dwarf by the beard|Start a fight for no good reason |Tin-cuppa|A bar too rowdy to use glassware |Crusties|Undead |Rusties|Warforged |Not here to drink dragon wine|Here to drink cheap, low quality liquor |Could wilt the ears off an elf|Very strong liquor |Growing scales on his ass|Acting uncharacteristically strong or brave |Got the charm of a succubus/incubus|Charming or overtly sexy female/male |Crown|Slang for a gold coin |Too many crowns and not enough headroom|More money than sense |Wear his crown on his seat shiner|An idiotic authority figure |Melt some metal|Splurge or spend extravagantly |Dusting coffers|Very poor, in debt |Good news for the doctor is bad news for the Undertaker|A matter of perspective |You ought to/Hold your sword by the hilt|Keep it simple, stupid. |You’ll never know the length of a vein until you mine it|You never know until you try |At night, be the shadows|When in Rome |You could sharpen an axe on his head|When someone is really stubborn |If you don’t have a dog, hunt with a cat|Make the best of your situation |Leave your temple in the village|Don’t exaggerate |Don’t praise the day before the evening|Don’t take things for granted too early on |Even squirrels can fall from trees|Sometimes even experts are wrong |Don’t jump ditches the long way|Don’t do things the hard way |Don’t start the house with the roof|You need to do things in the right order |They have more wool than a lamb|Someone is RICH |Never request more than one song from a bard|Don’t push your luck |Flies can't enter a closed mouth|Stop talking |The splinter is part of the branch|Like father, like son
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Dwarvish
A thickly-accented language of hard consonants and an expansive vocabulary. Dwarvish sounds harsh and utilitarian, with a variety of nouns and verbs built to precisely describe a variety of situations. Dwarvish words tend to build upon one another; if "ae" is gold and "tharn" is love, then love of gold is "aetharn." Similarly, if "arau" is large and "glor" is lake, then the ocean is "arauglor." The Dwarvish script is derived from Giant runes discovered deep underground; as such, Dwarvish runes and speech retain some measure of magical power. |Idiom|Meaning |:---:|:---:| |Fire in my beard!|Interjection of surprise or horror |By Hamrongeid's hammer!|Interjection of surprise (Hamrongeid is Dwarven for the Smith god) |Swinging true|Something that ‘sounds right’ |Clay-headed / mud-headed|Pejorative for ignorant, naive, or stupid |Sharp as a fresh pick|Clever or efficient |Like twice drank ale|Something that tastes terrible; the implication is that one drank ale, then pissed, then drank it again |Like folding stone|Something impossible |Like sorting gold from gophers|Something trivial/easy |Like a two-ton Auroch|Big and/or strong |So long as Aevilog burns bright|Forever (Aevilog is an eternal flame that powers all dwarven forges) |Even a wet stone is dry on the inside|Encouragement to withstand hardship |You can mine the biggest mountains|Nothing is impossible |A bit of heat coaxes the steel|One can encourage or motivate using threats |Even a dull/goblin axe can kill|Make do with what you have, don’t underestimate threats |Mixing honey in my mead|Acting obsequiously, or trying to use excessive flattery |Serving mud in a mead hall|Making an egregious or stupid mistake/being dishonest |No hammer’s too big to hit|Anything can be overcome, no such thing as overkill |Landslides don’t ask directions|Be direct/no planning around disaster |Pissing steam/ Mad enough to piss steam|Very angry |Going up the tall side of the mountain|Doing things the hard way
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Elvish
An elegant, flowing language with an almost musical quality, Elvish is derived from ancient Sylvan, with unique dialects for every pocket of elves across the planes. Elvish sounds like poetry and looks like calligraphy, and complex thoughts and feelings can often be expressed with a few simple, well-chosen phrases. While specific and accurate, the language itself is a florid poem. |Idiom|Meaning |:---:|:---:| |Hunter’s Blood!|Vulgar Interjection of shock, surprise, indignation (Hunter is a deity sacred to most Elves) |On wilted ears|Hard of hearing, naive |Giving the dragon’s share|being stingy, telling half-truths |Poor Rooting|Pejorative for extremely low-born, either half elves or human (in Elven|cirtlag) |When Illydri returns (to the light)!|Quite vulgar or taboo interjection, meaning never (Illydri were a despotic elven dynasty, banished and became drow) |Sacred Soul!|An interjection of praise and pleasant surprise (reference to Sublime Weave the coalescence of elven ancestral memory) |Ni Linn|Neutral term for non-elven races (typically other humanoids) (lit. ‘not us’) |Weaving Lilies|Selling an elaborate yet obvious fiction, being obsequious |Earn the envy of the songbirds|Beautiful |Visiting Giants|Daydreaming, concocting fantasies |Judging a tree by its bark|Making specious assumptions |An eagle by day, An owl by night|Use the right tools for the right occasion, act according to your strengths |A sleeping forest may have many eyes|Watch for unseen threats or eavesdroppers |Arrows in the wind|Subject to the whims of fate |May you outlast your sword!|A caution for the overconfident |By blade or by bow|Finding a solution no matter the problem |Fullest he that spares the hare|Mindfulness and compassion is better than self-indulgence |A whisper in the wind|Something going against great odds |Tongues like fangs|Using language that’s curt, insulting, or hostile |Hoofs but no horses|Something notable in its absence |More than one belly for an arrow|Don’t underestimate a foe (the side of a bow with the string is a ‘belly’) |Firing Dry|An attempt ending in embarrassing failure (no arrow released when firing a bow) Stringing a bow after the hunt|Too late, should have planned ahead |Fletch-marked|Having a reputation for being bellicose or aggressive (implication that they’ve fired too many arrows and their bow is worn)
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Gnomish
An odd, somewhat stilted language that sounds silly to many non-native races. In reality, Gnomish is a distant descendent of Sylvan and Giant, with a sing-songy tone and a high degree of precision. As opposed to Dwarvish, which combined existing words to represent new concepts, Gnomish boasts an enormous vocabulary of unique words for a variety of specific situations, forcing any non-native to learn an immense number of vocabulary words that differ by region. |Idiom|Meaning |:---:|:---:| |Quit Braiding my ears!|Quit teasing me |Shiny|Something amazing that you like/ want |Building a burrow from the inside|Do tasks in the right order |Conjured Mead won't drink the same|Do things properly/thoroughly |Hair on all sides|A generally unpleasant situation |Get your eyes stuck on X|Become obsessed or stare at something |Gold for the tinsmith|Something so fancy, you wouldn't know what to do with it |Thinking in knots|Confused |Silence is a good friend (in dangerous times)|Being stealthy is a preferred stratagem |Longer than a gnome wedding|A very lengthy affair |Go sell it to the Lyres|Tell your unbelievable story to a bard and not me
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Dragonborn
The Draconic language is a harsh, sibilant language primarily spoken by dragons, Dragonborn, and other reptile-adjacent creatures. Though unable to be spoken by most humanoids, the Draconic script has been used for centuries as the official language of arcane notation and spellcraft, often taught in wizarding schools but rarely used as a verbal language - much like Latin in the real world. |Idiom|Meaning |:---:|:---:| |A Long winter makes a sweet wine|Endure hardship for later rewards |Done X more than you've got scales|Said by someone with a lot of experience |Look before you sneeze|Be cautious and courteous of others nearby |Tasting your own smoke|Being haughty and self-indulgent |A single bad grape won't spoil the wine|Look out for your neighbors, look on the bright side |Have scales of many colors|Be very open-minded and experienced |Don't let your breath burn your tongue|Don't act cocky |Tasting food in a story|Fantasizing about something you lack |You can't breathe two elements|Don't set expectations too high, focus on one task |A Dragon won't remember being an egg|You'll grow out of something |One wing fighting the other|When two parties cannot cooperate and make life harder for themselves |Dragons inviting a sheep to dinner|Taking advantage of someone |Like Egg, Like Scale|It’s hard to change oneself |Have claws harder than one’s scales|One who can’t take criticism |Frost breath won't uncook a chicken|What's done is done
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Orc
A derivative of Giant, Orc is a harsh, rough-sounding language specific to the orcish tribes. Many confuse the language with Goblin, and the two languages do indeed share some overlap in their history. As orcs tend to hold a fierce oral tradition, there is very little in the way of orcish texts; however, some native scholars have found workarounds to preserve stories, discoveries, and laws. They use either a scratchy cuneiform-like text or the Dwarvish alphabet to represent their sounds, though the translation loses a significant amount of meaning without vocal cues and inflection. |Idiom|Meaning |:---:|:---:| |Cowardice is no excuse to go on living|Don’t be a coward, It’s better to fail than to never try |An elf in the crosshairs|An obvious solution |Draw blades, draw blood|Only draw a weapon you intend to use |Even a dragon knows to look down|Be as humble as is practical |Fighting a dragon from the mouth down|Taking a position of strategic disadvantage |There’s more than enough blood to spill|Not caring about spilling a bit of blood as a means to an end, even though one may risk personal harm they feel confident in their success |Death is too late for X|I’s time for that person to die |Eating with the Nalashaddin|Engaging in unsavory or violent work |Fangs aren’t for speaking poems|There’s no point in mincing words |Axes aren’t for planting|Use the right tools for the job, what you can’t grow, steal |At least we can still bleed|An optimistic look at surviving a failure |Take off your own armor|Survive long enough to doff your armor, don’t let yourself become loot |Living on black broth|Subsisting on the bare minimum |Invaders fear only the poor|There’s no negotiating with somebody who has less than you |Wanting for dust in the desert|Never satisfied or living in extreme hardship |Borders grow a sword at a time|Progress occurs in small strides |It’s not a grave that contains my memory|Glorious deeds live on in stories, a life without these is not worth remembering anyway |A thousand swords makes one army|An army should fight as cohesively as possible |As easy as being surrounded|There are many possible solutions
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Halfling
This soft, calm language is deceptively simple. In fact, the Halfling language might have a dozen words for simple concepts--such as varieties of cheeses, wines, and colors--but very little complexity in realms such as art and war. Most halflings speak Common just as well as their native tongue, so Halfling is reserved for communal gatherings, sharing stories around a fire, and enjoying the simple things in life. It's easy to pick up the words and cadence, but it's difficult to learn the casual attitude that marks a true Halfling speaker. |Idiom|Meaning |:---:|:---:| |As the hawk flies|In a straight direction, ignoring terrain Having turnips in your ears|Deaf or dumb Knee high to a ram|Small or young Fewer years than feathers|Having confidence in spite of inexperience, due to youth Locking horns with a ram|Stubbornly sticking to an idea or path Picking flowers in the briar patch|Seeing good in a bad situation or wasting time Pitching a tent in the rain|Doing something too late or in inappropriate conditions Living with one’s lips between the ‘skin and the pipe|Living a life of hedonistic luxury Not a foot too big to rest by our fire!|Hospitality to other races Footpatch|Hair on top of the feet, annoying Getting briars/fleas in one’s footpatches|Getting anxious, restless or having wanderlust Down to the fescue|Running low on resources (fescue is a grass that makes grazing animals sick) Goblin in a goatskin|Being dishonest about your intentions One sausage short of a farrow|Not having enough of something, usually because if wastefulness or impulsiveness Making/sleeping in a grass bed|Getting kicked out of the family tent for shameful behavior Trading skins|Moving to a new tribe because their totem matches your values better Having skin that doesn’t fit|Not fitting in with the rest of the tribe, lacking core values
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Goblin
A stern, barking language that has roots in Old Draconic, which was seen as the language of Authority in ages past. Goblin was built to convey orders and commands as quickly as possible. It is spoken most articulately by hobgoblins, who adhere to the careful grammar of Old Goblin no matter where they might be stationed. Bugbears and goblins are more likely to branch off and create dialects peculiar to their region, often drawing words from the native tongue to create mixed languages that more easily convey civilian concepts.
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Undercommon
Undercommon has faint roots in ancient Elvish, Dwarvish, and Deep Speech, as drow, duergar, and aberrant societies were influential in its early development. It bears no relationship to Common except for its initial purpose--to serve as a trade language between a variety of coexisting species in the Underdark. As it is mostly spoken in regions of near-total darkness, the resulting language is a strange mishmash with a heavy focus on volume, vibration, and resonance--carrying more information and intention in its delivery than languages spoken in the light, where non-verbal cues do much of the heavy lifting.
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Giant (Spoken)
Giant is one of the oldest languages in the world, full of deep, vibrating tones that most medium-sized humanoids find impossible to replicate. Though spoken by many large creatures such as trolls, ogres, and firbolgs, these versions of the language lack the inherent magical power of their ancient progenitor. When spoken by the massive lungs and vocal cords of true giants, the language takes on an inherently magical quality reminiscent of old Primordial.
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Giant (Script)
Derived from Primordial, the Giants perfected the art of runes to create the most powerful pictographic language of all. These runes were first utilized during the Empire of Ostoria to great effect, allowing the giants to subjugate every other mortal civilization. The war with the Ancient Dragons resulted in many of these runes being obliterated, the language nearly lost to time. Today, these runes survive in their Dwarvish descendants or in deep, well-hidden caves ruins that serve as time capsules of the ancient empire.
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Primordial
Arguably the first language ever to exist, Primordial is the language of the elements. Split into four dialects--Aquan, Ignan, Terran, Auran--Primordial is conveyed through sounds that mimic natural elemental noises. The bubbling of water, the roar of flame, a passing breeze--all of these sounds may convey basic concepts in a more fundamental way than other spoken languages. Non-elemental creatures who learn this language may find themselves poorly imitating natural noises in an attempt to roughly convey similar concepts.
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Abyssal
The language of eternal chaos is scarcely a language at all; a collection of ugly noises that altogether sounds like a discordant melody. Abyssal is the chaotic twin of Primordial; while the other eventually settled into four unique dialects, Abyssal remains a nonsensical mess. It has no sentence structure or familiar grammar, and its script can be written and read in any direction. Its sound is inherently unpleasant and unsettling, and the very act of speaking it can damage mortal throats.
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Celestial
The celestial language is harmony itself. Derived from the words of the gods, true Celestial often layers several harmonious messages on top of one another, making it nearly impossible to follow for all but the most trained ears. Non-natives or mortal creatures who speak Celestial can only convey one message at once, a pedestrian use of the language that many celestial creatures look down upon. To an untrained ear, even this spoken word is beautiful, full of round vowel sounds and a sing-song tone.
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Infernal
The language of devils was originally pure, unchanged Celestial, as Asmodeus and his followers were initially a divinely-sanctioned force dedicated to battling demons. As the devils began to take the form of their fiendish enemies--red skin, horns, and an evil outlook--their language began to incorporate the harsh, authoritarian nature of Abyssal, as well. An unholy mix of the two languages now prevails, providing those fluent in Infernal the ability to understand bits and pieces of both roots. Infernal combines harmony and discord to create a language that is painful to speak simply by existing.
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Sylvan
The language of the fey, and of nature itself. Sylvan is composed of too many sounds to count--everything from the flap of a butterfly's wing to the thunderous sound of a falling tree makes up the music of the world. Sylvan is painfully beautiful, the natural language of enchantment that is almost impossible to ignore. Those who hear Sylvan words experience sensations of nature and find themselves supernaturally drawn to listening to the speaker--with many beasts and plants almost powerless to avoid following the beautiful commands.
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Deep Speech
The language of aberrations is actually a catch-all of the sounds made by the various creatures that breached the Material Plane centuries ago. A collection of horrid, impossible noises and a deep-seated feeling of wrongness mark any Aberrant language as Deep Speech, which follows no known rules of grammar or phonetics. There is no single unified language or script; comprehending this language tends to require an aberrant mind or the ability to understand languages through magic. The very act of hearing Deep Speech and attempting to comprehend it may drive a weak mind to madness as they struggle to make sense of the aberrant words.