Arcane Devourer
Large aberration, neutral evil
- Armor Class 16
- Hit Points 88 (16d10 + 64)
- Speed 0 ft., fly 50 ft. (hover)
STR DEX CON INT WIS CHA 14 (+2) 22 (+6) 18 (+4) 15 (+2) 18 (+4) 9 (-1)
- Saving Throws Dex +9, Int +5, Wis +7,
- Skills Athletics +8,
- Damage Resistances acid, cold, fire, force, lightning, radiant, thunder; bludgeoning, piercing, and slashing from magical attacks
- Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks; poison, necrotic
- Condition Immunities blinded, charmed, deafened, frightened, grappled, incapacitated, paralyzed, petrified, poisoned, prone, restrained, stunned
- Senses Darkvision 60 ft
- Languages None
- Challenge 6 and 2,300 XP
Actions
Multiattack. The arcane devourer makes three attacks. If it has a creature grappled, it will instead use its Devour ability
Withering Tendrils. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (3d10 + 6) piercing damage, 13 (3d8) necrotic damage, and the target is grappled.
Devour. Melee Weapon Attack: +9 to hit, reach 5 ft., one target grappled by the devourer. Hit: The target must succeed on a DC 15 Constitution saving throw. On a failure, the target takes takes 45 (10d8) necrotic damage, or half as much on a success. If the target has the ability to cast spells using spell slots, they lose their highest available spell slot on a failure. They can only regain the spell slot through the use of a greater restoration spell or similar magic. The devourer regains a number of hit points equal to 1d6 x the spells level.