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___ ___ > ## Arcane Devourer >*Large aberration, neutral evil* > ___ > - **Armor Class** 16 > - **Hit Points** 88 (16d10 + 64) > - **Speed** 0 ft., fly 50 ft. (hover) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|22 (+6)|18 (+4)|15 (+2)|18 (+4)|9 (-1)| >___ > - **Saving Throws** Dex +9, Int +5, Wis +7, > - **Skills** Athletics +8, > - **Damage Resistances** acid, cold, fire, force, lightning, radiant, thunder; bludgeoning, piercing, and slashing from magical attacks > - **Damage Immunities** bludgeoning, piercing, and slashing from nonmagical attacks; poison, necrotic > - **Condition Immunities** blinded, charmed, deafened, frightened, grappled, incapacitated, paralyzed, petrified, poisoned, prone, restrained, stunned > - **Senses** Darkvision 60 ft > - **Languages** None > - **Challenge** 6 and 2,300 XP > ___ > > ### Actions > ***Multiattack.*** The arcane devourer makes three attacks. If it has a creature grappled, it will instead use its Devour ability > > ***Withering Tendrils.*** *Melee Weapon Attack:* +9 to hit, reach 10 ft., one target. *Hit:* 11 (3d10 + 6) piercing damage, 13 (3d8) necrotic damage, and the target is *grappled*. > > ***Devour.*** *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target grappled by the devourer. *Hit:* The target must succeed on a DC 15 Constitution saving throw. On a failure, the target takes takes 45 (10d8) necrotic damage, or half as much on a success. If the target has the ability to cast spells using spell slots, they lose their highest available spell slot on a failure. They can only regain the spell slot through the use of a *greater restoration* spell or similar magic. The devourer regains a number of hit points equal to 1d6 x the spells level.