### Dragon Tortle
##### Dragon Tortle Traits
*Credit: Gaston S. Garcia*
___
**Ability Score Increases.**
When determining your character’s ability
scores, you increase one of those scores by 2 and
increase a different score by 1, or you increase
three different scores by 1. Follow this rule
regardless of the method you use to determine
the scores, such as rolling or point buy
___
**Languages.**
Your character can speak, read, and write
Common and one other language of your choice.
___
**Creature Type.** You are a Humanoid.
___
**Size.** You are Medium.
___
**Speed.** Your walking speed is 30 feet
___
**Hold Breath.**
You can hold your breath for up to 1 hour at a time. Dragon Tortles aren’t natural swimmers, but they can remain underwater for some time before needing to come up for air.
___
**Natural Armor.**
Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.
___
**Breath Weapon.** When you take the Attack
action, you can replace one of your attacks with
an exhalation of a magical energy in a 15-foot
cone. Each creature in the area must make a
Constitution saving throw against a DC equal to 8 +
your Constitution modifier + your proficiency
bonus. A creature takes 2d8 fire damage on a failed
save, and half as much damage on a successful
one. Being underwater doesn't grant resistance against this damage. This damage increases by 1d8 when you
reach 5th level (3d8), 11th level (4d8), and 17th
level (5d8).
You can use this trait a number of times equal
to your proficiency bonus, and you regain all
expended uses when you finish a long rest.