My Documents
Become a Patron!
## Goblinoids Goblins tend to only go out at night. They are small and sneaky, and they normally form small groups and do their best to survive in the wild. Legend has it that goblins have lived in the forests for thousands of years. However, with the appearance of villages and cities, it has become common to see goblins living in those places. Every once in a while, a Goblin with a slightly reddish color is born and ends up growing much larger than normal. These are Hobgoblins, a variation of the goblinoid race. Hobgoblins may not be as stealthy as normal Goblins, but they are natural-born leaders and have a tactical mind, especially on the battlefield. Bugbears on the other hand are large, are not born from goblins nor hobgoblins, but they usually join goblin tribes to offer protection and strength in exchange for food, comfort, and shiny trinkets. Goblins, with their cunning, leverage this relationship to enhance their tribes' defenses, especially when organized by tactical hobgoblins. This mutualistic association ensures that goblins gain a formidable guardian, while bugbears receive consistent sustenance and treasures, allowing the goblinoid races to thrive and challenge other dominant species in various regions. \pagebreak ### Tier 1
___ > ## Goblin >*Small, Humanoid/ Monstrosity* > >*Tier 1, Challenge Point 1, XP: 1* > > ### Attributes >|**AC** 12 |**AP** 0| >|:-|:-| > |**HP** 3| **Posture** 6 | > - **Passive Insight/ Perception** 12 > - **Senses** Darkvision > - **Language** Goblish > ### Movement >|**Base** 30| **Climb/Swim** 10| **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -1|**DEX** +4 |**INT** -2|**WIS** +2|**CHA** +1| >|:---:|:---:|:---:|:---:|:---:| > - **LU -1:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > - **Sneaky Bastard** You gain advantage on Stealth and Sleight of Hand Checks. > ### Actions (1) > > - **Dagger** *Hit* +4, *Dmg* 1d4 slash or thrust > - *Aquatic:* Being Underwater does not impose disadvantage on the Attacks. > - *Light Attack* You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage. > - *Throw Weapon (20/30)* > ### Bonus Action > - **Sneak Weapon:** Choose 1 target and make a Sleight of Hand Check (DC equal to the target’s Passive Perception). On a success, all your Attacks against that target gain advantage until the end of this turn \pagebreak ___ ___ > ## Goblin Boss >*Small, Humanoid/ Monstrosity* > >*Tier 1, Challenge Point 8, XP: 8* > > ### Attributes >|**AC** 12 |**AP** 0| >|:-|:-| > |**HP** 31| **Posture** 20 | > - **Passive Insight/ Perception** 12 > - **Senses** Darkvision > - **Language** Common, Goblish > ### Movement >|**Base** 30| **Climb/Swim** 10| **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -1|**DEX** +4 |**INT** -2|**WIS** +2|**CHA** +3| >|:---:|:---:|:---:|:---:|:---:| > - **LU -1:** Luck Points: 0; Critical Fail: 1 > > >\columnbreak > > ### Villain Action > > - **Goblin Presence** On the start of the round, 1 goblin appears on the battlefield > ### Abilities > - **Command** Once per round, you can use a Free Action to make a friendly creature within 30 feet to take an Action on your turn. > - **Sneaky Bastard** You gain advantage on Stealth and Sleight of Hand Checks. > ### Actions (1) > > - **Dagger** *Hit* +4, *Dmg* 1d4 slash or thrust > - *Aquatic:* Being Underwater does not impose disadvantage on the Attacks. > - *Light Attack* You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage. > - *Throw Weapon (20/30)* > ### Bonus Action > - **Sneak Weapon:** Choose 1 target and make a Sleight of Hand Check (DC equal to the target’s Passive Perception). On a success, all your Attacks against that target gain advantage until the end of this turn. \pagebreak ___ > ## Young Hobgoblin >*Medium, Humanoid/ Monstrosity* > >*Tier 1, Challenge Point 4, XP: 4* > > ### Attributes >|**AC** 15 |**AP** 2 | >|:-|:-| > |**HP** 27| **Posture** 17 | > - **Passive Insight/ Perception** 12 > - **Senses** Darkvision > - **Language** Goblish > ### Movement >|**Base** 30| **Climb/Swim** 15| **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +3|**DEX** +5 |**INT** +0|**WIS** +2|**CHA** +3| >|:---:|:---:|:---:|:---:|:---:| > - **LU -1:** Luck Points: 0; Critical Fail: 1 > ### Actions (1) > > - **Battle Scythe** *Hit* +5, *Dmg* 1d12 slash > - *Long Reach:* The reach of this weapon is 10 feet. > - *TwoHanded:* Needs two hands to be wielded. > - *Favorite Weapon:* As an Action, you can swing this scythe. All creatures of your choice within 10 feet of you must then succeed on an Agility Save (DC 13), or take 1 hit from this weapon’s Attack. \columnbreak ___ > ## Young Bugbear >*Medium, Humanoid/ Monstrosity* > >*Tier 1, Challenge Point 6, XP: 6* > > ### Attributes >|**AC** 9 |**AP** 3 | >|:-|:-| > |**HP** 65| **Posture** - | > - **Passive Insight/ Perception** 7 > - **Senses** Darkvision > - **Language** Goblish > ### Movement >|**Base** 25| **Climb/Swim** 15| **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +5|**DEX** +1 |**INT** -2|**WIS** +2|**CHA** -2| >|:---:|:---:|:---:|:---:|:---:| > - **LU -1:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > - **Tired** You are always Exhausted > ### Actions (1) > > - **Bite** *Hit* +5, *Dmg* 1d10 thrust > - *Armor Piercer:* You ignore 2 AP. > - **Claw** *Hit* +5, *Dmg* 1d10 slash > - *Bloody Hit:* If you deal damage to the HP of a creature, it starts Bleeding (1d4). > ### Reaction (0) \pagebreak ### Tier 2
___ > ## Bugbear >*Medium, Humanoid/ Monstrosity* > >*Tier 2, Challenge Point 8, XP: 16* > > ### Attributes >|**AC** 14 |**AP** 3 | >|:-|:-| > |**HP** 86| **Posture** - | > - **Passive Insight/ Perception** 8 > - **Senses** Darkvision > - **Language** Goblish > ### Movement >|**Base** 25| **Climb/Swim** 20| **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +6|**DEX** +1 |**INT** -2|**WIS** +3|**CHA** -2| >|:---:|:---:|:---:|:---:|:---:| > - **LU -1:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > - **Ambusher** You gain advantage on all Stealth Checks. > - **Assassin** Once per round, when you hit a Surprised creature, you can deal extra 1d8 damage. > - **Tired** You are always Exhausted > ### Actions (2) > - **Bite** *Hit* +6, *Dmg* 1d10 thrust > - *Armor Piercer:* You ignore 2 AP. > - **Claw** *Hit* +6, *Dmg* 1d10 slash > - *Bloody Hit:* If you deal damage to the HP of a creature, it starts Bleeding (1d4). > ### Bonus Action > - **Quick Hide** You can Hide as a Bonus Action. > ### Reaction (0) \pagebreak ___ ___ > ## Goblin Champion >*Small, Humanoid/ Monstrosity* > >*Tier 2, Challenge Point 2, XP: 4* > > ### Attributes >|**AC** 16 |**AP** 1| >|:-|:-| > |**HP** 7| **Posture** 10 | > - **Passive Insight/ Perception** 12 > - **Senses** Darkvision > - **Language** Goblish > ### Movement >|**Base** 35| **Climb/Swim** 10| **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -1|**DEX** +6 |**INT** -2|**WIS** +2|**CHA** +1| >|:---:|:---:|:---:|:---:|:---:| > - **LU -1:** Luck Points: 0; Critical Fail: 1 > >\columnbreak > > > ### Abilities > - **Sneaky Bastard** You gain advantage on Stealth and Sleight of Hand Checks. > ### Actions (1) > > > - **Dagger** *Hit* +6, *Dmg* 1d4 slash or thrust > - *Aquatic:* Being Underwater does not impose disadvantage on the Attacks. > - *Light Attack* You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage. > - *Throw Weapon (20/30)* > - *Favorite Weapon:* You deal extra 1d4 damage if you Attack with advantage. > ### Bonus Action > - **Sneak Weapon:** Choose 1 target and make a Sleight of Hand Check (DC equal to the target’s Passive Perception). On a success, all your Attacks against that target gain advantage until the end of this turn. \pagebreak ___ ___ > ## Goblin Shaman >*Small, Humanoid/ Monstrosity* > >*Tier 2, Challenge Point 2, XP: 4* > > ### Attributes >|**AC** 16 |**AP** 1 | >|:-|:-| > |**HP** 7| **Posture** 10 | > | **Mana** 4 | > - **Passive Insight/ Perception** 16 > - **Senses** Darkvision > - **Language** Goblish > ### Movement >|**Base** 35| **Climb/Swim** 10| **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -1|**DEX** +6 |**INT** -2|**WIS** +6|**CHA** +1| >|:---:|:---:|:---:|:---:|:---:| > - **LU -1:** Luck Points: 0; Critical Fail: 1 > >\columnbreak > > ### Abilities > - **Sneaky Bastard** You gain advantage on Stealth and Sleight of Hand Checks. > - **Spell Skill** Spell Hit +6, Spell DC (14) > ### Actions (1) > - **Cast Spell** You cast the following spells: > - *At will:* *Conjure Minor Vines*, *Dark Orb*, *Fire Orb*,
*Frost Bite*, *Minor Lightning*. > - *Level 1 (1 Mana):* Conjure Vines, Dark Pulse, Putrid Flesh, Flamethrower, Lightning Strike > ### Bonus Action > - **Cast Spell** You can cast the following spells: > - *At will:* *Hex* \pagebreak ___ ___ > ## Hobgoblin >*Medium, Humanoid/ Monstrosity* > >*Tier 2, Challenge Point 6, XP: 12* > > > ### Attributes >|**AC** 16 |**AP** 2 | >|:-|:-| > |**HP** 41| **Posture** 24 | > - **Passive Insight/ Perception** 14 > - **Senses** Darkvision > - **Language** Goblish > ### Movement >|**Base** 35| **Climb/Swim** 20| **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +5|**DEX** +6 |**INT** +2|**WIS** +4|**CHA** +4| >|:---:|:---:|:---:|:---:|:---:| > - **LU -1:** Luck Points: 0; Critical Fail: 1 > > ### Villain Action > > - **Goblin Presence** On the start of the round, 1 goblin appears on the battlefield > >\columnbreak > > ### Abilities > > - **Command** Once per round, you can use a Free Action to make a friendly creature within 30 feet to take an Action on your turn. > > > ### Actions (2) > > - **Battle Scythe** *Hit* +6, *Dmg* 1d12 slash > - *Long Reach:* The reach of this weapon is 10 feet. > - *TwoHanded:* Needs two hands to be wielded. > - *Favorite Weapon:* As an Action, you can swing this scythe. All creatures of your choice within 10 feet of you must then succeed on an Agility Save (DC 14), or take 1 hit from this weapon’s Attack. > - **Shortbow** *Hit* +6, *Dmg* 1d8 thrust > - *Ranged Weapon (60/120)* > - *TwoHanded:* Needs two hands to be wielded. > - *Favorite Weapon:* If you miss an Attack with this weapon, you can reroll that result. You must use the second result and you cannot reroll it again. \pagebreak ___ ___ > ## Trogogoblin >*Large, Humanoid/ Monstrosity* > >*Tier 2, Challenge Point 8, XP: 16* > > ### Attributes >|**AC** 16 |**AP** 2| >|:-|:-| > |**HP** 71| **Posture** 30 | > - **Passive Insight/ Perception** 8 > - **Senses** Darkvision > - **Language** Goblish > ### Movement >|**Base** 25| **Climb/Swim** 20| **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +7|**DEX** -2 |**INT** -2|**WIS** -2|**CHA** -2| >|:---:|:---:|:---:|:---:|:---:| > - **LU -1:** Luck Points: 0; Critical Fail: 1 > > > \columnbreak > > ### Villain Actions > - **Goblin Presence** On the start of the round, 1 goblin appears on the battlefield > ### Abilities > - **Command** Once per round, you can use a Free Action to make a friendly creature within 20 feet to take an Action on your turn. > ### Actions (2) > > - **Great Hammer** *Hit* +7, *Dmg* 1d12 strike > - *Great Weapon:* If you roll a 1, 2 or 3 on the damage roll, you can add a second 1d12 to the damage roll. You do not get to add a third 1d12. > - *Heavy:* You can gain advantage with this Attack, but all Attacks against you also gain advantage until the start of your next turn after this Attack. > - *Favorite Weapon:* You ignore 3 AP. > ### Reaction > - **Revenge** When an ally of yours dies, you can make 1 Attack of Opportunity against the target that killed the ally, even if that target has Disengaged. \pagebreak ### Tier 3
___ ___ > ## Bugbear Heavy Claw >*Medium, Humanoid/ Monstrosity* > >*Tier 3, Challenge Point 20, XP: 60* > > ### Attributes >|**AC** 17 |**AP** 3| >|:-|:-| > |**HP** 208| **Posture** - | > - **Passive Insight/ Perception** 9 > - **Senses** Darkvision > - **Language** Goblish > ### Movement >|**Base** 25| **Climb/Swim** 20| **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +8|**DEX** +1 |**INT** -2|**WIS** +4|**CHA** -2| >|:---:|:---:|:---:|:---:|:---:| > - **LU -1:** Luck Points: 0; Critical Fail: 1 > > ### Villain Actions > - **Goblin Presence** On the start of the round, 1 goblin appears on the battlefield > > \columnbreak > > ### Abilities > - **Ambusher** You gain advantage on all Stealth Checks. > - **Assassin** Once per round, when you hit a Surprised creature, you can deal extra 2d8 damage. > - **Blood Frenzy** Once per round, you can Attack 1 target that is Bleeding as a Free Action. > - **Tired** You are always Exhausted > ### Actions (3) > > - **Bite** *Hit* +8, *Dmg* 2d8 thrust > - *Armor Piercer:* You ignore 4 AP. > - **Heavy Claw** *Hit* +8, *Dmg* 2d8 slash or thrust > - *Aquatic:* Being Underwater does not impose disadvantage on the Attacks. > - *Heavy:* You can gain advantage with this Attack, but all Attacks against you also gain advantage until the start of your next turn after this Attack. > - *Bloody Hit:* If you deal damage to the HP of a creature, it starts Bleeding (1d6). > ### Bonus Action > - **Quick Hide** You can Hide as a Bonus Action. > ### Reaction (0) \pagebreak ___ ___ > ## Goblin Assassin >*Small, Humanoid/ Monstrosity* > >*Tier 3, Challenge Point 5, XP: 15* > > ### Attributes >|**AC** 17 |**AP** 1| >|:-|:-| > |**HP** 19| **Posture** 18 | > - **Passive Insight/ Perception** 15 > - **Senses** Darkvision > - **Language** Goblish > ### Movement >|**Base** 45| **Climb/Swim** 10| **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -1|**DEX** +8 |**INT** -2|**WIS** +5|**CHA** +1| >|:---:|:---:|:---:|:---:|:---:| > - **LU -1:** Luck Points: 0; Critical Fail: 1 > >\columnbreak > > ### Abilities > - **Assassin** Once per round, when you hit a Surprised creature, you can deal extra 1d12 damage. > - **Sneaky Bastard** You gain advantage on Stealth and Sleight of Hand Checks. > ### Actions (2) > - **Short Sword** *Hit* +8, *Dmg* 1d6 slash or thrust > - *Aquatic:* Being Underwater does not impose disadvantage on the Attacks. > - *Light Attack* You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage. > ### Bonus Action > - **Quick Hide** You can Hide as a Bonus Action. > ### Reaction > - **Short Sword Favorite Effect:** When an Attack would hit you, you can use your Reaction to Defend. When you Defend, you gain a +4 bonus to your AC to that hit. \pagebreak ___ ___ > ## Elite Hobgoblin >*Medium, Humanoid/ Monstrosity* > >*Tier 3, Challenge Point 20, XP: 60* > >*Special Loot:* Ignited Weapon (Rare Weapon) > > ### Attributes >|**AC** 16 |**AP** 3| >|:-|:-| > |**HP** 68| **Posture** 38 | > - **Passive Insight/ Perception** 18 > - **Senses** Darkvision > - **Language** Goblish > ### Movement >|**Base** 45| **Climb/Swim** 25| **Dash** 50| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +8|**DEX** +8 |**INT** +4|**WIS** +8|**CHA** +8| >|:---:|:---:|:---:|:---:|:---:| > - **LU -1:** Luck Points: 0; Critical Fail: 1 > > ### Villain Actions > - **Goblin Presence** On the start of the round, 1 goblin appears on the battlefield > - **Not allowed to die!** Once per round, when you see a Goblin within 30 feet being reduced to 0 HP, you can make it be reduced to 1 HP instead. > > > ### Abilities > > - **Command** Once per round, you can use a Free Action to make a friendly creature within 30 feet to take an Action on your turn. >- **Elite Posture** At the start of your turn, you can regain all your Posture. > - **Inspiring Presence** All friendly creatures within 120 feet of you are immune against being Confused, Enchanted, and Scared. > ### Actions (3) > - **Halberd** *Hit* +8, *Dmg* 2d6 slash, strike or thrust +2 fire > - *Long Reach:* The reach of this weapon is 10 feet. > - *TwoHanded:* Needs two hands to be wielded. > - *Special Effect:* On a hit, the target becomes Ignited (1d4). > - **Longbow** *Hit* +8, *Dmg* 1d8 + 2 thrust > - *Ranged Weapon (120/300)* > - *TwoHanded:* Needs two hands to be wielded. > ### Bonus Action > - **Halberd** *Hit* +8, *Dmg* 1d6 slash, strike or thrust +2 fire > - *Follow-up:* You can only use this Attack after you Attack with the Halberd. > - *Long Reach:* The reach of this weapon is 10 feet. > - *Special Effect:* On a hit, the target becomes Ignited (1d4). > ### Reaction > - **Revenge** When a Goblin dies, you can make 1 Melee or Ranged Attack of Opportunity against the target that killed it, even if that target has Disengaged. \pagebreak ___ ___ > ## Goblin Hermit >*Small, Humanoid/ Monstrosity* > >*Tier 3, Challenge Point 5, XP: 15* > > ### Attributes >|**AC** 18 |**AP** 1| >|:-|:-| > |**HP** 19| **Posture** 18 | > |**Mana** 10 > - **Passive Insight/ Perception** 18 > - **Senses** Darkvision > - **Language** Goblish > ### Movement >|**Base** 45| **Climb/Swim** 10| **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -1|**DEX** +8 |**INT** -2|**WIS** +8|**CHA** +1| >|:---:|:---:|:---:|:---:|:---:| > - **LU -1:** Luck Points: 0; Critical Fail: 1 > > > ### Abilities > - **Sneaky Bastard** You gain advantage on Stealth and Sleight of Hand Checks. > - **Spell Skill** Spell Hit +8, Spell DC (16) > ### Actions (1) > - **Cast Spell** You cast the following spells: > - *At will:* *Conjure Minor Vines*, *Dark Orb*, *Fire Orb*,
*Frost Bite*, *Minor Lightning*. > - *Level 1 (1 Mana):* *Conjure Vines*, *Dark Pulse*,
*Putrid Flesh*, *Flamethrower*, *Lightning Strike* > - *Level 2 (2 Mana):* *Bolt of Lightning, Fireball, Frost Wind* > ### Bonus Action > - **Cast Spell** You can cast the following spells: > - *At will:* *Hex* > - *Level 2 (2 Mana):* *Conjure Sentient Vine* > - **Quick Hide** You can Hide as a Bonus Action.