### Pandora's Box
##### Legendary Magic item
*Credit: Stable Diffusion*
*Pandora's Box is a small, intricately designed metal box, measuring about six inches in length, width, and height. It is made of a dark, polished metal, resembling a mixture of iron and obsidian. The surface of the box is adorned with intricate carvings depicting scenes of various creatures and figures in a state of both anguish and delight, capturing the duality of its contents. The lid of the box is tightly sealed and secured by a series of small, delicate clasps and locks. When held, the box feels cool to the touch, but there is a subtle hum of magical energy emanating from within. It gives off an air of mystery and foreboding, as if tempting the curious to unlock its secrets. Upon closer inspection, you notice faint, ethereal wisps of magical energy swirling lightly within the cracks and crevices of the carvings, hinting at the otherworldly power contained within. While closed and secure, the box appears innocuous, promising untold wonders but also potential dangers, representing the dual nature of hidden power and cautionary tales associated with Pandora's Box from mythology.*
___
Every time the box is opened, roll a d100 for which table, and then a d100 for the result. If an effect does not indicate when it ends, assume until a long rest has been completed by the player. If a 1 is rolled, a magical lock reappears on the box for 24 hours only breakable by a 9th level dispel magic. The box will change its size to allow whatever is rolled to come through no issue. Balance at your discretion.
| d100 | Table Link |
|:---:|:-----------:|
| 1 | https://www.reddit.com/r/d100/comments/q08edo/d100_boss_encounters_redone/ |
| 2 - 10 | https://www.dndspeak.com/2017/12/04/100-curses/ |
| 11 - 20 | https://www.reddit.com/r/d100/comments/ktth1k/d100_minor_wild_magic_effects/ |
| 21 - 30 | https://www.dndspeak.com/2017/12/24/100-random-potion-effects/ |
| 31 - 35 | https://www.reddit.com/r/d100/comments/ent6ks/lets_build_d100_magic_items_a_travelling_witch/ |
| 36 - 40 | https://www.dndspeak.com/2018/03/23/100-hallucinations/ |
| 41 - 50 | https://www.reddit.com/r/d100/comments/c1mnyf/a_list_of_100_minor_cursesmagical_effects_that/ |
| 51 - 60 | https://www.reddit.com/r/d100/comments/r51jid/lets_build_d100_or_more_natural_wild_magic/ |
| 61 - 70 | https://www.reddit.com/r/d100/comments/jr1d9r/lets_build_100_magic_items_that_would_have_been/ |
| 71 - 80 | https://www.dndspeak.com/2019/04/03/100-items-for-sale-in-a-fantasy-black-market/ |
| 81 - 90 | https://www.dndspeak.com/2018/04/18/100-magic-weather-and-storms/ |
| 91 - 95 | https://www.dndspeak.com/2021/02/04/100-marks-of-darkness/ |
| 96 - 99 | https://www.reddit.com/r/d100/comments/10m5wr2/lets_build_a_d100_list_of_armor_with_magical/ |
| 100 | https://www.dndspeak.com/2018/03/13/100-artifacts-of-great-power/ |
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### Fun Sized Forge (Taken from Dragon Quest 11)
##### Common Magic Item
*Credit: Stable Diffusion*
*This small portable forge appears as a tall table with a glass window peering into the rainbow liquid used in the crafting process. It emits a faint glow and is warm to the touch.*
___
Ability (Common): You spend 1 hour, and as a result you can use the Fun Size Forge to infuse a weapon or a suit of armor with temporary magical properties. The item gains a +1 bonus to attack and damage rolls (if applicable) for 1 hour. This bonus can be applied once between long rests.
Scaling Abilities (Uncommon - Legendary):
By spending time and materials, the Fun Size Forge can be upgraded to unlock additional abilities. Each upgrade level requires a certain number of abilities to be unlocked from the previous level:
1. Uncommon (2 Unlocks Required): The temporary magic bonus increases to +2. Additionally, the forge can now be used to repair damaged objects, mending them as per the spell.
2. Rare (4 Unlocks Required): The temporary magic bonus increases to +3. The Forge's repair ability is further enhanced, able to mend even broken magical items and remove temporary curses on them once per day.
3. Very Rare (6 Unlocks Required): The temporary magic bonus increases to +4. Additionally, the Forge's repair ability can now remove permanent curses and restore up to half the hit points of a destroyed magical item once per day.
4. Legendary (8 Unlocks Required): The temporary magic bonus increases to +5. Furthermore, the Forge attains sentience and can communicate telepathically with its wielder. It can now be used to create permanent magic items of rare or lower rarity, requiring appropriate crafting materials and time.
Unlocking Abilities: To unlock an ability, the user must spend a certain amount of gold, gather specific rare materials, or complete special tasks. These can range from recovering the forge's ancestral recipes to completing quests for powerful blacksmiths or assisting powerful entities tied to magical craftsmanship.
> ##### Unlock
> An "unlock" refers to gaining access to a new ability or enhancement for the Fun Size Forge. Each unlock represents a milestone or breakthrough that enhances the forge's capabilities. Here's an example to illustrate how an unlock could work:
> - Example Unlock: "Ancient Blueprint"
> - Description: You discover an ancient blueprint detailing a lost technique of imbuing magical properties into weapons and armor.
> - How to Unlock: The unlock requires the player to venture into a long-forgotten temple of a master blacksmith and retrieve the ancient blueprint hidden within its depths. This might involve defeating guardians, solving puzzles, or navigating treacherous traps. Once the blueprint is obtained, it can be used to upgrade the Fun Size Forge and unlock additional abilities.
> - Effect: The Forge now gains the ability to apply an elemental property (such as fire, lightning, or cold damage) to weapons or armor as an additional bonus. The wielder can choose the element and apply it to a different target during each rest, granting a +1 bonus to attack rolls and damage rolls with that elemental type.
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### Side Quest Ideas
- Train Heist prevention or participation( up to you or your players )
- Robin Hood (This is what the men in tights side quest would have been in weegate)
- Wandering Mailman looking for the party that delivers side-quests. Would have delivered the men in tights side quest. This would only be used after the first act as no one knows who your players are but after saving the Elf's Haven, their reputation begins to develop.
- Meeting the Grim Reaper (at the grim bridge)
- Helm's Deep but no reinforcements and winnable. (Happens at one of the fort cities)
- In medieval times, toilets in a castle would be on the edge with a poop shoot. Possible insertion point for the party for the robin hood side quest or maybe another side quest involving one of the forts.
- A commoner found a rare item that would get their family out of poverty and raise their status. A noble person stole it. Asks the party to help them get it back. Could be the side quest for one of the four corners.
- https://www.reddit.com/r/d100/comments/zt05pp/d100_types_of_encounters/
- https://www.reddit.com/r/d100/comments/jdemoy/lets_build_100_quests_sidequests_and_encounters/
- a quest involving a maze
### Cities on the Map
- Vice Versa: A town of Debauchery. Town is shaped like a dick, has gambling, drugs, prostitutes, etc. Bar/Tavern/Inn names : Tongue and cheek; kiss and tell
- Mourning Star: Built after the war, mass graves. Side quest for meeting the Grim Reaper is started here. Head necromancer wizard informs party of man in cloak terrorizing people on the grim bridge at night.
- A town at each of the king's mountains. Contains crypt dedicated to each of the royal families. Attended by monks.
### Helpful resources
Random Lists: https://www.dndspeak.com/
Prompts to help your players roleplay: https://www.reddit.com/r/d100/comments/10kyr90/d100_topics_of_conversation_around_the_fire/
### Ready to go music links
- For Boss fights: https://www.youtube.com/watch?v=5TeUMQ37m0g
- For Chase Sequences: https://www.youtube.com/watch?v=fq8OSrIUST4&t=26s
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### New Race
This race can mainly be found on the Screeching Summit. They tend to hang in mountainous areas but can be found in cities
and villages, although rare. This race tends to fight other tribes like barbarian and druid tribes. They remained fairly neutral during the war.
## Ava
___
- **Ability Scores:** Str +1; Dex +1; Cha +1
- **Size:** Medium
- **Speed:** 30ft., fly 35ft.
###
___
- **Age:** Avas reach maturity by age 25. They can live up to 120 years.
- **Alignment:** Avas are a proud warrior race and so tend to be lawful although
whether they are good, neutral, or evil depends on the Ava you meet.
- **Size:** Ava are about 7 feet tall and weigh from 180-240 pounds. Your size is medium.
- **Flight:** You have a flying speed of 35 feet. To use this speed, you cannot be wearing heavy armor.
- **Thick Feathers:** You are acclimated to cold weather and have resistance to cold damage.
- **Ava's Grace:** As an action, you can create an updraft centered on you
that will send you 50 feet straight up in the air provided you
start on the ground. The updraft is 30 feet high, 15 feet long, and 5 feet thick.
The updraft lasts for a minute and so it keeps fog, smoke, and other gases at bay.
Small or smaller flying creatures or objects can't pass through the wall.
Loose, lightweight materials brought into the wall fly upward.
Arrows, bolts, and other ordinary projectiles launched at targets behind the wall
are deflected upward and automatically miss.
(Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.)
Creatures in gaseous form can't pass through it. You may use this ability again
once you have completed a short or long rest.
- **Winged Combat:** Because Avas use their arms to fly, they have developed a fighting style
that allows them to use their feet to fight. While flying, you can only use two handed weapons and interact
with objects that require two hands. Also, your kicks deal slashing damage equal to 1d6 + your strength modifier
- **Languages:** You speak common and Auran
### New Classes and Subclasses
* [A class that excels in hunting and trapping](https://www.gmbinder.com/share/-MIW3cZdsKZO1XXpOZ-x)
* [A subclass from a long time ago in a galaxy far far away](https://www.gmbinder.com/share/-NgPdVctVY2-R1yBXbjJ)
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