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## Body Guard Bodyguards are professionals engaged to shield individuals from potential threats or harm. They vigilantly monitor their clients, ensuring their safety and well-being. In addition to providing close protection, bodyguards often escort their clients between destinations and may collaborate with other security experts or law enforcement to guarantee security. \pagebreak ### Tier 1 ___ > ## Bodyguard >*Medium, Humanoid* > >*Tier 1, Challenge Points 3, XP: 3* > > ### Attributes >|**AC** 14 |**AP** 3 | >|:-|:-| > |**HP** 28 | **Posture** 16 | > - **Passive Insight/ Perception** 14 > - **Language** Common > ### Movement >|**Base** 30 | **Climb/Swim** 15 | **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +4 |**DEX** +2 |**INT** +0 |**WIS** +4 |**CHA** +1| >|:---:|:---:|:---:|:---:|:---:| > - **LU -1:** Luck Points: 0; Critical Fail: 1 > > > ### Abilities > - **Protector:** When a friendly creature within 5 feet of you would be hit by an Attack, you can transfer that Attack to you instead. > ### Actions (1) > > - **Longsword** *Hit* +4, *Dmg* 1d10 slash or thrust > - *Versatile:* If you Attack with both hands, the damage roll of this weapon becomes 1d12. > - *Favorite Weapon:* If you miss an Attack with this weapon, you can reroll that result. You must use the second result and you cannot reroll it again \columnbreak ___ > ## Bodyguard Brute >*Medium, Humanoid* > >*Tier 1, Challenge Points 4, XP: 4* > > ### Attributes >|**AC** 14 |**AP** 3 | >|:-|:-| > |**HP** 37 | **Posture** 16 | > - **Passive Insight/ Perception** 10 > - **Language** Common > ### Movement >|**Base** 25 | **Climb/Swim** 15 | **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +5 |**DEX** +0 |**INT** -1 |**WIS** +0 |**CHA** +1| >|:---:|:---:|:---:|:---:|:---:| > - **LU -1:** Luck Points: 0; Critical Fail: 1 > > > ### Abilities > - **Protector:** When a friendly creature within 5 feet of you would be hit by an Attack, you can transfer that Attack to you instead. > ### Actions (1) > - **Great Sword** *Hit* +5, *Dmg* 1d12 slash or thrust > * *Great Weapon:* If you roll a 1, 2 or 3 on the damage roll, you can add a second 1d12 to this damage roll. You do not get to add a third 1d12. > - *Heavy:* You can gain advantage with this Attack, but all Attacks against you also gain advantage until the start of your next turn after this Attack. >* *TwoHanded:* Needs two hands to be wielded. >* *Favorite Weapon Effect:* As an Action, you can swing this sword. All creatures within 10 feet of you must then succeed on an Agility Save (DC 13), or take 1 hit from this weapon's Attack. \pagebreak ___ > ## Guard >*Medium, Humanoid* > >*Tier 1, Challenge Points 2, XP: 2* > > ### Attributes >|**AC** 14 |**AP** 3 | >|:-|:-| > |**HP** 16 | **Posture** 10 | > - **Passive Insight/ Perception** 14 > - **Language** Common > ### Movement >|**Base** 30 | **Climb/Swim** 15 | **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +4 |**DEX** +2 |**INT** -1 |**WIS** +4 |**CHA** -1| >|:---:|:---:|:---:|:---:|:---:| > - **LU -2:** Luck Points: 0; Critical Fail: 1 or 2 > > ### Abilities > - **Guardian:** You ignore Disengage when making any Attacks of Opportunities. > ### Actions (1) > > **Spear** *Hit* +4, *Dmg* 1d10 thrust > - *Aquatic:* Being Underwater does not impose disadvantage on the Attacks. > - *Long Reach:* The reach of this weapon is 10 feet. > - *Throw Weapon (20/60)* > - *Versatile:* If you Attack with both hands, the damage roll of this weapon becomes 1d12. > - *Favorite Weapon:* If a creature within reach moves without Disengaging, you can use this weapon to make an Attack of Opportunity against it. > \columnbreak ___ > ## Novice Guard >*Medium, Humanoid* > >*Tier 1, Challenge Points 1, XP: 1* > > ### Attributes >|**AC** 14 |**AP** 3 | >|:-|:-| > |**HP** 7 | **Posture** 4 | > - **Passive Insight/ Perception** 12 > - **Language** Common > ### Movement >|**Base** 25 | **Climb/Swim** 15 | **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +3 |**DEX** +1 |**INT** -1 |**WIS** +2 |**CHA** +1| >|:---:|:---:|:---:|:---:|:---:| > - **LU -2:** Luck Points: 0; Critical Fail: 1 or 2 > > ### Actions (1) > > **Spear** *Hit* +3, *Dmg* 1d10 thrust > - *Aquatic:* Being Underwater does not impose disadvantage on the Attacks. > - *Long Reach:* The reach of this weapon is 10 feet. > - *Throw Weapon (20/60)* > - *Versatile:* If you Attack with both hands, the damage roll of this weapon becomes 1d12. > \pagebreak ### Tier 2
___ ___ > ## Guardian Knight >*Medium, Humanoid* > >*Tier 2, Challenge Points 8, XP: 16* > > ### Attributes >|**AC** 16/ +3 Shield |**AP** 3 | >|:-|:-| > |**HP** 54 | **Posture** 30 | > - **Passive Insight/ Perception** 14 > - **Language** Common > ### Movement >|**Base** 25 | **Climb/Swim** 20 | **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +6 |**DEX** -1 |**INT** +0 |**WIS** +6 |**CHA** +3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +2:** Luck Points: 2; Critical Fail: 1 > > \columnbreak > > ### Abilities > - **Great Shield** While wielding the Great Shield, you are also in harsh terrain. > - **Guardian:** You ignore Disengage when making any Attacks of Opportunities. > > ### Actions (2) > > **Spear** *Hit* +6, *Dmg* 1d10 thrust > - *Aquatic:* Being Underwater does not impose disadvantage on the Attacks. > - *Long Reach:* The reach of this weapon is 10 feet. > - *Throw Weapon (20/60)* > - *Versatile:* If you Attack with both hands, the damage roll of this weapon becomes 1d12. > - *Favorite Weapon:* If a creature within reach moves without Disengaging, you can use this weapon to make an Attack of Opportunity against it. \pagebreak ___ ___ > ## Monk Guard >*Medium, Humanoid* > >*Tier 2, Challenge Points 8, XP: 16* > > ### Attributes >|**AC** 16|**AP** 1 | >|:-|:-| > |**HP** 52 | **Posture** 31 | > - **Passive Insight/ Perception** 17 > - **Language** Common > ### Movement >|**Base** 35 | **Climb/Swim** 15 | **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +4 |**DEX** +7 |**INT** +1 |**WIS** +7 |**CHA** +3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +2:** Luck Points: 2; Critical Fail: 1 > >\columnbreak > > ### Abilities > - **Guardian:** You ignore Disengage when making any Attacks of Opportunities. > > ### Actions (3) > > **Quarterstaff** *Hit* +6, *Dmg* 1d6+1 strike > - *Improved Strike:* If you roll a 1, 2 or 3 on the damage roll, you can reroll the result and choose the highest one, but you cannot reroll it again. > - *Long Reach:* The reach of this weapon is 10 feet. > - *TwoHanded:* Needs two hands to be wielded. > - *Favorite Weapon:* If a creature within reach moves without Disengaging, you can use this weapon to make an Attack of Opportunity against it. \pagebreak ___ ___ > ## Expensive Bodyguard >*Medium, Humanoid* > >*Tier 2, Challenge Points 3, XP: 6* > > ### Attributes >|**AC** 14|**AP** 3 | >|:-|:-| > |**HP** 29 | **Posture** 16 | > - **Passive Insight/ Perception** 14 > - **Language** Common > ### Movement >|**Base** 30 | **Climb/Swim** 15 | **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +5 |**DEX** +2 |**INT** +0 |**WIS** +4 |**CHA** +3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +2:** Luck Points: 2; Critical Fail: 1 > > ### Abilities > - **Protector:** When a friendly creature within 5 feet of you would be hit by an Attack, you can transfer that Attack to you instead. > ### Actions (2) > > - **Longsword** *Hit* +5, *Dmg* 1d10 slash or thrust > - *Versatile:* If you Attack with both hands, the damage roll of this weapon becomes 1d12. > - *Favorite Weapon:* If you miss an Attack with this weapon, you can reroll that result. You must use the second result and you cannot reroll it again > > ### Bonus Action > - **Forced Posture** You can gain 4 Posture. > ### Reaction > - **Evasion** When an Attack would hit you, you can use your Reaction to gain a +3 bonus to your AC, potentially making that Attack miss instead. \pagebreak ___ ___ > ## Bodyguard Bloody Brute >*Medium, Humanoid* > >*Tier 2, Challenge Points 4, XP: 8* > > ### Attributes >|**AC** 14|**AP** 3 | >|:-|:-| > |**HP** 38 | **Posture** 20 | > - **Passive Insight/ Perception** 14 > - **Language** Common > ### Movement >|**Base** 30 | **Climb/Swim** 15 | **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +6 |**DEX** +0 |**INT** -1 |**WIS** +4 |**CHA** +2| >|:---:|:---:|:---:|:---:|:---:| > - **LU +1:** Luck Points: 1; Critical Fail: 1 > ### Abilities > - **Protector:** When a friendly creature within 5 feet of you would be hit by an Attack, you can transfer that Attack to you instead. > >\columnbreak > > ### Actions (1) > - **Great Sword** *Hit* +6, *Dmg* 1d12 slash or thrust > * *Great Weapon:* If you roll a 1, 2 or 3 on the damage roll, you can add a second 1d12 to this damage roll. You do not get to add a third 1d12. > - *Heavy* You can gain advantage with this Attack, but all Attacks against you also gain advantage until the start of your next turn after this Attack. >* *TwoHanded:* Needs two hands to be wielded. >* *Favorite Weapon Effect:* As an Action, you can swing this sword. All creatures within 10 feet of you must then succeed on an Agility Save (DC 14), or take 1 hit from this weapon's Attack. > ### Reaction > - **Endure** When you take any damage (except psychic and brain damages), you can use your Reaction to reduce that damage by 4. \pagebreak ### Tier 3
___ ___ > ## Elite Bodyguard >*Medium, Humanoid* > >*Tier 3, Challenge Points 10, XP: 30* > >*Special Loot:* Master Work Weapon (Rare Weapon) > > ### Attributes >|**AC** 16|**AP** 3 | >|:-|:-| > |**HP** 37 | **Posture** 22 | > - **Passive Insight/ Perception** 17 > - **Language** Common > ### Movement >|**Base** 30 | **Climb/Swim** 15 | **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +7 |**DEX** +2 |**INT** +1 |**WIS** +7 |**CHA** +3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +1:** Luck Points: 1; Critical Fail: 1 > >\columnbreak > > ### Abilities > - **Elite Posture** At the start of your turn, you can regain all your Posture. > - **Protector:** When a friendly creature within 5 feet of you would be hit by an Attack, you can transfer that Attack to you instead. > ### Actions (3) > > - **Longsword** *Hit* +8, *Dmg* 1d10 + 1 slash or thrust > - *Versatile:* If you Attack with both hands, the damage roll of this weapon becomes 1d12. > - *Favorite Weapon:* If you miss an Attack with this weapon, you can reroll that result. You must use the second result and you cannot reroll it again > - *Special Effect:* When you roll a 1, 2, or 3 on the damage roll, you can reroll the result. You must then pick the highest result, and you cannot reroll it again. > > ### Reaction > - **Evasion** When an Attack would hit you, you can use your Reaction to gain a +3 bonus to your AC, potentially making that Attack miss instead.