








Art: Jeff Simpson
Paladin: Oath of the Grave
Traditionally, a paladin swears their oath to uphold the natural order of the world. They use their holy powers to oppose the wicked and uphold the tenets of their code. One order of paladin's have challenged this belief, choosing to learn from the undead nature of their opponents and use that power in their own exploits. Some choose to use this power to strike back against the forces of evil. Others instead join the malevolent waves of the wicked
Tenets of the Grave
The tenets of the Oath of the Grave hold a paladin to the following beliefs.
Accept the Inevitable. For life to have meaning, there must be death; everyone must come to learn this same truth.
Delay the Inevitable. I am ready to embrace my end when it comes, but I will delay death until I have finished my duties in this world. I will extend this tenet to others who are yet to finish their part.
Save Their Souls. I will stop suffering where I see it; I will ensure restless spirits will be put to rest if their time in this world is complete.
Oath of the Grave Features
| Paladin Level | Feature |
|---|---|
| 3rd | Oath Spells, Channel Divinity |
| 7th | From The Grave |
| 15th | Soul of the Revenant |
| 20th | Reaper Form |
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Grave Spells table. See the Sacred Oath class feature for
how oath spells work.
Oath of the Grave Spells
| Paladin Level | Spells |
|---|---|
| 3rd | bane, false life |
| 5rd | gentle repose, ray of enfeeblement |
| 9th | revivify, speak with dead |
| 13th | blight, death ward |
| 17th | antilife shell, raise dead |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Delay Death. As a reaction when a creature you can see within 60 feet of you makes a death saving throw, you can use your Channel Divinity. The creature immediately becomes stable, ignoring the result of the death saving throw.
Living on the Edge. When you are reduced to 0 hit points and are not killed outright, you can use your Channel Divinity to drop to 1 hit point instead.
From The Grave
Beginning at 7th level, your necrotic powers have manifested in a powerful connection with the forces of death. You gain the following two benefits:
- You don’t need to eat, drink, or breathe.
- If a spell, such as raise dead, has the sole effect of restoring you to life (but not undeath), the caster doesn't need material components to cast the spell on you.
Soul of the Revenant
Starting at 15th level, when you die, your connection to the afterlife can bring you back to life if you are willing. After 10 minutes, you are immediately restored to life, as if targeted by a true resurrection spell.
Once you use this feature, you can't use this it again until 7 days have passed.
Reaper Form
When you reach 20th level, as an action, you can invoke the aspect of the reaper. For 1 minute, you gain the following benefits:
- You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
- You can move in any direction and pass through creatures, walls, or material obstacles as if you were ethereal. If you move up or down, every foot of movement costs an extra foot. If you occupy the same spot as a solid object or creature when this form ends, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.
Version 1.0
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