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Carreau's Humanoid Sidekicks
___ > ## Humanoid Sidekick >*Medium humanoid (any race), any alignment* > ___ > - **Armor Class** 10 > - **Hit Points** 9 (2d8) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (0)|10 (0)|10 (0)|10 (0)|10 (0)|10 (0)| > > > *Choose one ability score that gets a +4 (become a 14), and 2 others that get a +2 (become 12)* >___ > - **Skills** *any 2 skills or tools, or 1 skill or tool and 2 additional languages* > ___ > > **Choose one of the three following traits :** > - ****Multiattack :** the sidekick can make 2 weapon attacks when it takes the attack action.* > - ****Feat :** the sidekick gains one feat (you can't choose this trait if the race of the sidekick already gives him access to a feat).* > - ****Magical recovery :** Once per day when the sidekick finishes a short rest, it can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than a quarter of the sidekick level (rounded up).* > > ___ > > **Simple weapons :** *the sidekick gains proficiency in all simple weapons.* > ___ > > **Choose one of the three following traits :** > - ****Advanced weaponry :** the sidekick gains a proficiency in two martial weapons of your choice.* > - ****Magic trick :** the sidekick learns one cantrip from any class. Its spellcasting ability is the same than the one of the class the cantrip comes from (int for wizard or artificer, wis for cleric or druid, cha for bard, sorcerer or warlock).* > - ****Great resilience :** the sidekick's Consitution is increased by 2, and its hit dice become 3d10 (thus its maximum hit points are increased by 9).* \columnbreak
## Why this template ? Sidekicks are a great addition to the game. They are really nice as a first, easy character for newcomers or young players, and they make fun pets or followers for the more advanced parties. But even if the possibility to use any monster statblock under CR 1/2 is fun as it lets you play horses, cats, or some wierd things that are not possible through the usual PC characters, it often feels clunky when you try to make a humanoid sidekick, and that for a few reasons : - There is no humadoid template with "good" charisma - The Scout is too good compared to the other options available, and a bit imbalanced with its 5 expertises + keen hearing and sight + its multiattack - The Acolyte and the Mage apprentice don't feel right as they make any warrior or expert sidekicks better spellcasters than spellcasters sidekicks, and are not really good monster blocks for spellcasters sidekicks in the first place as they loose the spellcasting trait if used that way (which can be weird sometimes, as you hire someone that knows 5 or 6 spells, but suddenly as they become a sidekick, they "forget" all those spells ?) So in order to allow more custom humanoid sidekicks, I decided to create that modular statblock that lets you give your sidekick the flavor you wanted to !
#### *Art Credit :* ***Wizards of the Coast*** \pagebreak
## Homebrew lovingly made by [LeRoiDeCarreau](https://www.patreon.com/LeRoiDeCarreau)
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