Isral's Codex of the Old Republic - Bounty Hunters

by Isral

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Isral's Codex of the Old Republic

Bounty Hunters

Bounty Hunters are a rare breed of creatures and droids. Their tactics are often morally questionable, but they serve a purpose. Bounty Hunters are generally shunned or even outlawed in the Republic. An unfortunate practice since this pushes highly capable and unconventional fighters and extraction specialists firmly into the ranks of the Sith Empire.

Novice Bounty Hunter

Most Bounty Hunters never make it past the amateur level. Either their career or life ends before putting in the considerable time and effort needed to make a name for themselves in a small but highly competitive occupation.


Novice Bounty Hunter

Medium Humanoid, Unaligned


  • Armor Class 14 (Fiber Armor)
  • Hit Points 27 (5d8+5)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
11 (0) 14 (+2) 12 (+1) 13 (+1) 14 (+2) 8 (-1)

  • Skills Perception +4, Pilot +3, Survival +4, Technology +3
  • Senses Passive Perception 14
  • Languages Basic, One Other
  • Challenge CR 1 (200 XP)

Traits

Know Your Target. The Bounty Hunter has advantage on Perception checks and Survival checks to locate and track a creature it is contracted to hunt if it has researched that creature for at least 1 hour.


Actions

Multiattack. The Bounty Hunter makes two weapon attacks.

Blaster Rifle. Ranged Weapon Attack: +4, range 100/400 ft, one target. Hit 6 (1d8+2) energy damage.

Wrist Launcher, Cryo (3/Day). The Bounty Hunter fires a beam of carbonite energy in a line 15 feet long and 5 feet wide or a 15-foot cone. Each creature must make a DC 14 Constitution saving throw. On a failed save, a creature takes 1d4 cold damage and gains 1 slowed level until the end of your next turn. On a successful save, a creature takes half damage and isn’t slowed. If this damage reduces a creature to 0 hit points, that creature is frozen in carbonite for 1 hour.

Bounty Hunter

Those who have earned a Bounty Hunter's reputation have learned to use unconventional lethal and non-lethal hunting and combat techniques. While many operate as freelancers, many more affiliate with a guild. Eluding one Bounty Hunter will only bring you up against another. They are tenacious and efficient in their work.


Bounty Hunter

Medium Humanoid, Unaligned


  • Armor Class 14 (Fiber Armor)
  • Hit Points 77 (14d8+14)
  • Speed 30 ft. fly 30 ft.

STR DEX CON INT WIS CHA
11 (0) 14 (+2) 12 (+1) 13 (+1) 16 (+3) 8 (-1)

  • Skills Perception +5, Pilot +3, Survival +5, Technology +3
  • Senses Passive Perception 15, dark vision 60 ft.
  • Languages Basic, One Other
  • Challenge CR 3 (700 XP)

Traits

Know Your Target. The Bounty Hunter has advantage on Perception checks and Survival checks to locate and track a creature it is contracted to hunt if it has researched that creature for at least 1 hour.

Jet Pack. The Bounty Hunter has a flight speed of 30 ft.


Actions

Multiattack. The Bounty Hunter makes two weapon attacks.

Blaster Rifle. Ranged Weapon Attack: +4, range 100/400 ft, one target. Hit 6 (1d8+2) energy damage.

Fragmentation Grenade (1/Day). The Bounty Hunter throws a grenade at a point it can see within 30 ft. Each creature within 10 feet must make a DC 16 Dexterity saving throw. A creature takes 4d10 kinetic damage on a failed save, or half as much as on a successful one.

Wrist Launcher, Cryo (3/Day). The Bounty Hunter fires a beam of carbonite energy in a line 15 feet long and 5 feet wide or a 15-foot cone. Each creature must make a DC 16 Constitution saving throw. On a failed save, a creature takes 2d4 cold damage and gains 1 slowed level until the end of the hunter's next turn. On a successful save, a creature takes half damage and isn’t slowed. If this damage reduces a creature to 0 hit points, that creature is frozen in carbonite for 1 hour.

Veteran Bounty Hunter

Veterans of the Bounty Hunter trade are truly dangerous hunters. Their affluence, gained over years of hunting and hundreds of contracts, ensures they are well equipped for any situation and carry formidable weaponry.


Veteran Bounty Hunter

Medium Humanoid, Unaligned


  • Armor Class 16 (Weave Armor)
  • Hit Points 104 (16d8+32)
  • Speed 30 ft. fly 30 ft.

STR DEX CON INT WIS CHA
11 (0) 16 (+3) 14 (+2) 14 (+2) 16 (+3) 10 (0)

  • Saving Throws Dex +6, Wis +6
  • Skills Perception +6, Pilot +5, Survival +6, Technology +5
  • Senses Passive Perception 15, dark vision 60 ft.
  • Languages Basic, Two Others
  • Challenge CR 5 (1,800 XP)

Traits

Know Your Target. The Bounty Hunter has advantage on Perception checks and Survival checks to locate and track a creature it is contracted to hunt if it has researched that creature for at least 1 hour.

Jet Pack. The Bounty Hunter has a flight speed of 30 ft.


Actions

Multiattack. The Bounty Hunter makes two weapon attacks.

Blaster Pistol. Ranged Weapon Attack: +6 range 40/160 ft, one target. Hit 6 (1d6+3) ion damage.

Incinerator Sniper. Ranged Weapon Attack: +6, range 100/400 ft, one target. Hit 8 (1d10+3) fire damage. When a creature is reduced to 0 hit points by this weapon must make a DC 13 Con save. On a failed save, it dies immediately without making death saving throws and is reduced to a pile of fine gray dust. A creature destroyed in this way can not be revitalized.

Fragmentation Grenade (1/Day). The Bounty Hunter throws a grenade at a point it can see within 30 ft. Each creature within 10 feet must make a DC 18 Dexterity saving throw. A creature takes 6d10 kinetic damage on a failed save, or half as much as on a successful one.

Wrist Launcher, Cryo (3/Day). The Bounty Hunter fires a beam of carbonite energy in a line 15 feet long and 5 feet wide or a 15-foot cone. Each creature must make a DC 18 Constitution saving throw. On a failed save, a creature takes 3d4 cold damage and gains 1 slowed level until the end of the hunter's next turn. On a successful save, a creature takes half damage and isn’t slowed. If this damage reduces a creature to 0 hit points, that creature is frozen in carbonite for 1 hour.

Renowned Bounty Hunter

In all the galaxy, there are a handful of hunters that rise to galactic infamy. Hunters of this caliber have made many enemies over the years and are likely but hard targets for less experienced hunters looking to make a name for themselves. Their experience and prowess make them fearless warriors.

Never underestimate the skill required to achieve the level of success of a renowned Bounty Hunter. They are masters at laying traps, ambushes, and deception. They often employ lesser hunters as ploys to draw out and weaken opponents before applying overwhelming force.



Renowned Bounty Hunter

Medium Humanoid, Unaligned


  • Armor Class 16 (Weave Armor)
  • Hit Points 143 (22d8+44)
  • Speed 30 ft. fly 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 14 (+2) 16 (+2) 18 (+4) 10 (0)

  • Saving Throws Dex +8, Con +6, Wis +8
  • Skills Perception +8, Pilot +6, Stealth +8, Survival +8, Technology +6
  • Resistance Energy and Kinetic from unenhanced weapons
  • Immunities Fear
  • Senses Passive Perception 18, dark vision 60 ft., true sight 30 ft.
  • Languages Basic, Three Others
  • Challenge CR 10 (5,900 XP)

Traits

Know Your Target. The Bounty Hunter has advantage on Perception checks and Survival checks to locate and track a creature it is contracted to hunt if it has researched that creature for at least 1 hour.

Jet Pack. The Bounty Hunter has a flight speed of 30 ft.

Enhanced Weaponry. The Bounty Hunter's weapon attacks are enhanced.


Actions

Multiattack. The Bounty Hunter makes three weapon attacks.

Blaster Pistol. Ranged Weapon Attack: +8 range 40/160 ft, one target. Hit 7 (1d6+4) ion damage.

Incinerator Sniper. Ranged Weapon Attack: +8, range 100/400 ft, one target. Hit 9 (1d10+4) fire damage. When a creature is reduced to 0 hit points by this weapon must make a DC13 Con save. On a failed save, it dies immediately without making death saving throws and is reduced to a pile of fine gray dust. A creature destroyed in this way can not be revitalized.

Ion Pistol. Ranged Weapon Attack: +8 range 40/160 ft, one target. Hit 5 (1d3+4) ion damage.

Vibroknife. Melee Weapon Attack: +8, 5 ft, one target. Hit 9 (2d4+4) kinetic damage.

Fragmentation Grenade (2/Day). The Bounty Hunter throws a grenade at a point it can see within 30 ft. Each creature within 10 feet must make a DC 20 Dexterity saving throw. A creature takes 8d10 kinetic damage on a failed save, or half as much as on a successful one.

Wrist Launcher, Cryo (3/Day). The Bounty Hunter fires a beam of carbonite energy in a line 15 feet long and 5 feet wide or a 15-foot cone. Each creature must make a DC 20 Constitution saving throw. On a failed save, a creature takes 4d4 cold damage and gains 1 slowed level until the end of the hunter's next turn. On a successful save, a creature takes half damage and isn’t slowed. If this damage reduces a creature to 0 hit points, that creature is frozen in carbonite for 1 hour.


Legendary Actions

The Bounty Hunter can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Bounty Hunter regains spent legendary actions at the start of its turn.

Attack. The Bounty Hunter makes an Incinerator Rifle or Vibroknife attack.

Move. The Bounty Hunter moves up to 30 ft.

Marked Prey. The Bounty Hunter marks a creature it can see. The Bounty Hunter's next attack against the creature has advantage.

Notes

SwankyPants on Star Wars 5th Edition discord server recommended inclusion of sidearms on higher CRs.

 

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