#### Essense Forged
*7th-level Kinsect Warrior feature*
The constant infusions of essence from you kinsect have made your body naturally stronger. Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start, and you can reduce any falling damage you take by an amount equal to your fighter level.
Additionally, your kinsect's damage counts as magical for the purpose of overcoming resistances and immunities.
#### Kinsect Evolution
*10th-level Kinsect Warrior feature*
Your kinsect has extracted enough essence to undergo an evolution, gaining greater strength. Choose one of the following benefits for your kinsect to gain.
* **Horned.** The damage dealt by your kinsect increases to 2d6
* **Swift.** The range your kinsect can strike at increases to 60 feet. When you roll for initiative, you can command your Kinsect to strike a creature before any creature acts.
* **Armored.** The first time on each of your turns that your kinsects damages a creature, the creature must succeed a Strength saving throw or be knocked prone. (DC equal to 8 + your proficiency modifier + your choice of your Strength or Dexterity modifier)
#### Aerial Ace
*15th-level Kinsect Warrior feature*
You have learned to fight like your kinsect, striking out as you leap through the air. Once per turn, when you hit with an attack immediately after performing a long or high jump, you can make one attack with a weapon as a bonus action.
#### Essence Rush
*18th-level Kinsect Warrior feature*
Your body has adapted to the essence given to you by your kinsect, and can combine them to amplify their effects. As a bonus action while you have one of each Essence Infusion, you can double all of the bonuses you gain from Essence Infusion for 1 minute, or until you no longer have one of each infusion.
Once you use this feature, you cannot do so again until you complete a long rest.