The Emu
There are legends of some lands where civilization was never meant to exist. Where nature throws something back whenever someone thinks about making camp. One of these creatures is the fearsome Emu, a deadly beast that knows nothing but hate and the taste of blood.
Emu
Medium beast, chaotic evil
- Armor Class 19 (natural armour)
- Hit Points 184 (20d8 + 94)
- Speed 40 ft.
STR DEX CON INT WIS CHA 22 (+6) 16 (+3) 15 (+2) 9 (-1) 13 (+1) 10 (+0)
- Saving Throws Str +9, Dex +6, Con +5, Int +2, Wis +4, Cha +3
- Skills Stealth +5, Intimidation +6
- Senses blindsight 10 ft., darkvision 60 ft.
- Languages Understands creatures in their dying moments but can't speak
- Challenge 9 (5,000 XP)
Aggressive. The Emu can move up to its speed as a bonus action as long as it moves towards a hostile creature.
Deflect Missiles. When the Emu is hit by a ranged weapon attack, it can use its reaction to reduce the damage taken by 1d10 + 9, to a minimum of 0 damage.
Evasion. If the Emu is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Power of the Flock. When at least two other Emus are within 5 feet of the Emu, it has half cover against all attacks.
Actions
Multiattack. The Emu makes two claw attacks and one beak attack.
Beak. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (3d4 + 6) piercing damage
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 6) slashing damage
Emu Picture by JJ Harrison If the Emu hits a creature with an attack and that creature either has an Australian accent or the person playing the creature is Australian, the creature takes an extra 14 (3d8) psychic damage from the attack, which cannot be reduced in any way.Art Credit
Variant: Echoes Of The Great Emu War