Oath of Sacrifice (Paladin Subclass for Dnd 5e)

by HACtheGREAT

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Paladin, Oath of Sacrifice

The Oath of Sacrifice is an oath upheld by those who value their allies over their own self. They will do everything they can to ensure those they wish to protect are unharmed, at the expense of their own well being. Due to this, the Oath of Sacrifice is one of the most dangerous oaths to take, and those who do know very well the risk of doing so. However, the ability to protect their friends, family, and allies, is a great motivator.

Tenets of Sacrifice -

Ones who have an Oath of Sacrifice typically have the following tenants, though the reasons of them being ready to sacrifice themselves might be different depending on the Paladin. Oath of Sacrifice Paladins are typically good aligned.


You for them. When people are in danger, you will be their shield, even at the expense of your body.


Always present. No matter what, you must be ready in the event somebody needs your help.


Know who deserves your shield. While always ready to protect, know who deserves your sacrifice, as some will not appreciate it, and others will take advantage of it.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Sacrifice table. See the Sacred Oath class feature for how oath spells work.

Oath of Sacrifice Spells

Paladin level Spells
3rd Compelled Dual, Cure Wounds
5th Aid, Warding Bond
9th Intellect Fortress, Pulse Wave
13th Aura of Life, Death Ward,
17th Mass Cure Wounds, Wall of Force

Channel Divinity

3rd Level Oath of Sacrifice Feature


When you take this oath at 3rd level, you gain the following two Channel Divinity options:

Shield: As a bonus action, you can expend a use of your Channel Divinity to shield your allies from harm. For one minute after you use this ability, you can expend a reaction to move up to half your movement within 30ft of you is hit with an attack. If you can get within 5ft of the creature, you can swap places with them as part of the same reaction, and if you do you take the damage of the attack instead of them.

Sentinel: As an action you can expend a use of your Channel Divinity to become alert for a longer period of time. For 8 hours after you use this ability, you can not be surprised, and instead of sleeping to take a long rest you only need to spend 8 hours doing nothing more than light activity, such as keeping watch or reading.

Aura of Sacrifice

7th level Level Oath of Sacrifice Feature


At 7th level, you emit an aura of aid to your allies, at the expense of your own vitality. This aura has a radius of 10ft, which increases to 30ft when you reach 18th level.

As a bonus action, you can choose to take a number of d6 damage. The number of d6s you can use on this ability at once equals your proficiency bonus. Any creatures of your choice within your Aura of Sacrifice gain a number of temporary HP equal to the damage you took.

Keep Them From The Gates Of Death

15th level Level Oath of Sacrifice Feature


At 15th level, when a creature within range of your Aura of Sacrifice is reduced to 0 HP or killed outright, you can spend a reaction for them to instead be dropped to 1 HP. When you use this reaction, you take an amount of damage equal to the damage they took. If they didn’t take damage, you take an amount of damage equal to half their current HP before they would've died.

Once you use this ability you can’t do so again until you take a Long Rest.

Semblance of Sacrifice

20th level Level Oath of Sacrifice Feature


At 20ft level you can spend an action to enter a state of total protection, giving you a better ability to help your friends. This form lasts for 1 minute and grants the following benefits:

  • You gain 50 Temporary HP
  • Attack rolls against creatures of your choice (Not including yourself) within 30ft of you have disadvantage.
  • When a creature misses an attack roll due to disadvantage, you can force them to make a wisdom saving throw against your spell save DC. On a failure they are frightened of you until the end of their next turn, and must spend their action while frightened dashing away from you in a straight line.

Once you've used this ability, you can't do so again until you take a Long Rest, unless you expend a 5th-level spell slot to use it again.

 

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