[DnD 5e Race] - Surveyor

by UnbornHexa

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Surveyor

From even the greatest horrors irony is seldom absent. We could tell just by looking at this being. Floating like a beholder and smiling with the cunning of a human, it took effort to not let Hoggar strike them down where they stood, but it was worth for all the secrets they held. They knew where to find treasures no one else did.

— Galvar Eisenherz, dwarven king

Inhuman Intellect

A surveyor sees in all directions. It is always looking for concealed attackers. If a human acted this way, the constant vigilance and lack of true peaceful rest would lead to a dangerous level of psychosis, but a surveyor's mind accepts this attitude as normal and necessary -- it is always alert to the possibility of assassination or betrayal to them or their companions.

Complementing this ever-present, passive paranoia is the surveyor's high intellect. Where another creature would ignore occurrence of two seemingly unrelated events as merely coincidental, a surveyor imagine multiple ways they could be related, finding or fabricating a pattern out of supposed or actual randomness.

Miraculous Birth

Being born without equal even among your peers invite pride in a sense that few humans would be able to comprehend. Not only are beholder kin naturally entitled but surveyors are unique even among those and consider themselves pinnacles of beauty and power.

Since their progenitor tries to finish them off at birth and not many creatures bear the patience to connect with such a paranoid and proud creature, most surveyors have already tasted loneliness and longing by the time they find a group for themselves making them stalwart, if difficult, companions.

Adventuring Tendencies

Contrary to the reclusive and tyrannical beholders that try to keep to their caves and lairs, surveyors have a hard time staying put in one place and most end up living as adventurers.

Inheriting a heroic aspect from their adventuring parent they tend to follow the same path as they did be it studying magic, taking up the sword or making pacts with the very same beings their parent did before them. Although surveyors might be classified as grumpy, those that stick around soon find a more heroic side to them.

Surveyor Names

Surveyors name themselves, often coming along with titles that represent their conquests and achievements just as much as what they want to live for.

Names: Barixis, Chelm, Derukoskai, Eddalx, Gluofex, Irv, Lanuhsh, Orox, Ralakor, Veixer, Xenojiva
Titles: the Pioneer, the Great, the Supreme, of the Evil Eye, First Among Equals, the Stargazer

Surveyor Traits

Your surveyor character has certain characteristics in common with all other surveyors.

Ability Score Increase. Your Intelligence, Wisdom, and Charisma score increases by 1.

Age. Surveyors are born matured like other beholder kin. They can live up to almost 1000 years though many die younger thanks to the dangers of adventuring.

Alignment. Surveyors are most often neutral because their alien mentality is coupled with an adventuring mind making them both heroic and evil at times. Those of evil alignment are normally the ones who decide to live as a Beholder and abandon their heroic side.

Size. The eye-stalks gives the Surveyor’s body a round, and big semblance but their main body is actually quite small. Your size is Medium.

To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 1d4

Height = 5 feet + your size modifier in inches

Weight in pounds = 100 + (3 × your size modifier)

Speed. Your base walking speed is 30ft, while your floating speed is 15ft.

Surveyor | Overview

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your absolute vision let you see colors even in the dark.

Multi-sight. Your eye-stalks gran you a perfect 360º vision and you gain proficiency in Perception.

Humanoid Aberration. You belong to both Humanoid and Aberration groups.

Central Eye. Your central eye can dispel magical effects on someone. Once per day you can cast the dispel magic spell as a 3rd-level spell and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for this spell.

Eye Rays. You know two cantrips that can be chosen from any spell list. Once you level up you can change your cantrips for new ones. Charisma is your spellcasting ability for these cantrips.

Languages. You can speak, read, and write Common, Underdark, and Deep Speech the language of Aberrations and outer creatures.


Rule Tip: Hybrid Type

When a creature belong to two different groups any effect, magical or otherwise, that target one will affect the character (i.e: hold person).

Unbornhexa Credit
  • Created by Reddit user /u/UnbornHexa.
    If you like what you read and want to support future content, be sure to give me feedback and latter on we will have a Patreon!
Art Credits
Other Credits
  • This document was created using GM Binder
  • "D&D Watercolor Stains" created by Jared Ondricek (Reddit user /u/flamableconcrete)
  • Thanks for WotC for creating "Volo's Guide to Monster" and shedding some light into the insane logic of Beholders.
Surveyor | Traits
 

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