Zombies

by CanceRevolution

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Zombies

Zombies are a dark and malevolent force that plague the world, a curse upon the living that spreads like a disease through the land. They are the risen dead and mostly a byproduct of dark necrotic magic that went out of control. They are driven by an insatiable hunger for the flesh and blood of the living.

Perhaps the greatest danger posed by the undead is their ability to spread their curse to others. Those who fall victim to the undead are said to become infected with their curse, rising again as undead creatures themselves and perpetuating the cycle of death and destruction. This has led to the creation of entire hoards of undead creatures, marching across the land and leaving a trail of death and destruction in their wake.

Despite the best efforts of the living, the undead continue to spread their curse, infecting more and more people with each passing day. As long as the undead continue to roam the land, mortals will never be truly safe, living in constant fear of the next wave of undead terror that will inevitably come.

Tier 1


Zombie

Medium, Undead

Tier 1, Challenge Point 1, XP: 1

Attributes

AC 6 AP 0
HP 9 Posture 1
  • Damage Immunities: Bleed, Poison, Psychic
  • Passive Insight/ Perception 8
  • Language None

Movement

Base 20 Climb/Swim 15 Dash 30

Stats + Skills

STR +3 DEX -2 INT -4 WIS -2 CHA -4
  • LU -2: Luck Points: 0; Critical Fail: 1 or 2

Abilities

  • Undead Plague When you kill a creature, it turns into an Undead with the same Tier it had while alive.

  • Undead Mind You are immune to being Confused, Enchanted or Scared.

Actions (1)

  • Bite Hit +3, Dmg 1d8 thrust

Reactions

  • Relentless If you would be reduced to 0 HP by a damage that isn't Fatal, you can use your Reaction to make an Endurance Save (DC 15). On a success, you are reduced to 1 HP instead.

Ghoul

Medium, Undead

Tier 1, Challenge Point 2, XP: 2

Attributes

AC 12 AP 0
HP 17 Posture 10
  • Damage Immunities: Bleed, Poison, Psychic
  • Passive Insight/ Perception 8
  • Language None

Movement

Base 30 Climb/Swim 20 Dash 40

Stats + Skills

STR +5 DEX +4 INT -4 WIS -2 CHA -4
  • LU -2: Luck Points: 0; Critical Fail: 1 or 2

Abilities

  • Undead Plague When you kill a creature, it turns into an Undead with the same Tier it had while alive.

  • Undead Mind You are immune to being Confused, Enchanted or Scared.

Actions (1)

  • Bite Hit +5, Dmg 1d8 thrust
  • Poison Hit: On a hit, the target must succeed on an Endurance Save (DC 13), or become Poisoned (1d6, 1 turn). A creature that is already Poisoned takes 1d6 extra poison damage instead.

Reactions

  • Relentless If you would be reduced to 0 HP by a damage that isn't Fatal, you can use your Reaction to make an Endurance Save (DC 15). On a success, you are reduced to 1 HP instead.


Ghoul Warrior

Medium, Undead

Tier 1, Challenge Point 3, XP: 3

Attributes

AC 16 AP 2
HP 23 Posture 13
  • Damage Immunities: Bleed, Poison, Psychic
  • Passive Insight/ Perception 8
  • Language None

Movement

Base 30 Climb/Swim 20 Dash 40

Stats + Skills

STR +5 DEX +4 INT -2 WIS -2 CHA -4
  • LU -2: Luck Points: 0; Critical Fail: 1 or 2

Abilities

  • Undead Plague When you kill a creature, it turns into an Undead with the same Tier it had while alive.

  • Undead Mind You are immune to being Confused, Enchanted or Scared.

Actions (1)

  • Longsword Hit +5, Dmg 1d10 slash or thrust
  • Favorite Weapon: When you miss an Attack, you can reroll that result. You must use the second result and you cannot reroll it again.
  • Versatile: If you Attack with both hands, the damage roll of this weapon becomes 1d12.

Bonus Action

  • Forced Posture You can gain 3 Posture.

Reactions

  • Relentless If you would be reduced to 0 HP by a damage that isn't Fatal, you can use your Reaction to make an Endurance Save (DC 15). On a success, you are reduced to 1 HP instead.


Feral Ghoul

Medium, Undead

Tier 1, Challenge Point 4, XP: 4

Attributes

AC 12 AP 2
HP 27 Posture 16
  • Damage Immunities: Bleed, Poison, Psychic
  • Passive Insight/ Perception 8
  • Language None

Movement

Base 30 Climb/Swim 20 Dash 40

Stats + Skills

STR +5 DEX +4 INT -4 WIS -2 CHA -4
  • LU -2: Luck Points: 0; Critical Fail: 1 or 2

Abilities

  • Undead Plague When you kill a creature, it turns into an Undead with the same Tier it had while alive.

  • Undead Mind You are immune to being Confused, Enchanted or Scared.

  • Death Blow When you die, all creatures within 30 feet of you must make an Agility Save (DC 13). A creature takes 1d8 strike damage on a fail, or half as much on a success.

  • The area also becomes covered in toxic gas for 1 minute. Any creature within the area begins to Suffocate and must succeed on an Endurance Save (DC 13) at the start of its turn or become Poisoned (1d6, 1 turn). The gas can be dispersed earlier by strong winds.

Actions (1)

  • Bite Hit +5, Dmg 1d10 thrust
  • Poison Hit: On a hit, the target must succeed on an Endurance Save (DC 13), or become Poisoned (1d6, 1 turn). A creature that is already Poisoned takes 1d6 extra poison damage instead.

Reactions

  • Relentless If you would be reduced to 0 HP by a damage that isn't Fatal, you can use your Reaction to make an Endurance Save (DC 15). On a success, you are reduced to 1 HP instead.

Tier 2



Bloated Zombie

Medium, Undead

Tier 2, Challenge Point 3, XP: 6

Attributes

AC 6 AP 3
HP 24 Posture 7
  • Damage Immunities: Bleed, Poison, Psychic
  • Passive Insight/ Perception 8
  • Language None

Movement

Base 20 Climb/Swim 20 Dash 40

Stats + Skills

STR +6 DEX -2 INT -4 WIS -2 CHA -4
  • LU -2: Luck Points: 0; Critical Fail: 1 or 2

Abilities

  • Death Blow When you die, all creatures within 30 feet of you must make an Agility Save (DC 14). A creature takes 2d8 acid damage on a fail, or half as much on a success.

  • Any Construct or Armor/Shield/Weapon being used by a creature also takes 1 Corrosion Point when they take this acid damage.

  • Undead Plague When you kill a creature, it turns into an Undead with the same Tier it had while alive.

  • Undead Mind You are immune to being Confused, Enchanted or Scared.

Actions (2)

  • Acid Bite Hit +6, Dmg 1d8 thrust + 1d4 acid
  • Corrosion: Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage.

Reactions

  • Relentless If you would be reduced to 0 HP by a damage that isn't Fatal, you can use your Reaction to make an Endurance Save (DC 15). On a success, you are reduced to 1 HP instead.


Putrid Ghoul

Medium, Undead

Tier 2, Challenge Point 3, XP: 6

Attributes

AC 13 AP 2
HP 24 Posture 13
  • Damage Immunities: Bleed, Poison, Psychic
  • Passive Insight/ Perception 8
  • Language None

Movement

Base 35 Climb/Swim 20 Dash 40

Stats + Skills

STR +6 DEX +5 INT -4 WIS -2 CHA -4
  • LU -2: Luck Points: 0; Critical Fail: 1 or 2

Abilities

  • Putrid Aura At the start of your turn, all creatures within 30 feet of you must succeed on an Endurance Save (DC 14) or become Poisoned (1d6, 1 turn). A creature that is already Poisoned takes 1d6 poison damage on a fail instead.

  • Undead Plague When you kill a creature, it turns into an Undead with the same Tier it had while alive.

  • Undead Mind You are immune to being Confused, Enchanted or Scared.

Actions (1)

  • Bite Hit +6, Dmg 1d12 thrust + 1d6 poison
  • Poison Hit: On a hit, the target must succeed on an Endurance Save (DC 14), or become Poisoned (1d6, 1 turn). A creature that is already Poisoned takes 1d6 extra poison damage instead.

Reactions

  • Relentless If you would be reduced to 0 HP by a damage that isn't Fatal, you can use your Reaction to make an Endurance Save (DC 15). On a success, you are reduced to 1 HP instead.

Putrid Zombie

Medium, Undead

Tier 2, Challenge Point 1, XP: 2

Attributes

AC 6 AP 0
HP 10 Posture 1
  • Damage Immunities: Bleed, Poison, Psychic
  • Passive Insight/ Perception 8
  • Language None

Movement

Base 20 Climb/Swim 15 Dash 30

Stats + Skills

STR +4 DEX -2 INT -4 WIS -2 CHA -4
  • LU -2: Luck Points: 0; Critical Fail: 1 or 2

Abilities

  • Undead Plague When you kill a creature, it turns into an Undead with the same Tier it had while alive.

  • Undead Mind You are immune to being Confused, Enchanted or Scared.

Actions (1)

  • Bite Hit +4, Dmg 1d10 thrust + 1d6 poison

Reactions

  • Relentless If you would be reduced to 0 HP by a damage that isn't Fatal, you can use your Reaction to make an Endurance Save (DC 15). On a success, you are reduced to 1 HP instead.


Mutated Ghoul

Large, Monstrosity/ Undead

Tier 2, Challenge Point 12, XP: 24

Attributes

AC 5 AP 4
HP 104 Posture 45
  • Damage Immunities: Bleed, Poison, Psychic
  • Passive Insight/ Perception 7
  • Language None

Movement

Base 20 Climb/Swim 25 Dash 50

Stats + Skills

STR +8 DEX -3 INT -4 WIS -3 CHA -4
  • LU -2: Luck Points: 0; Critical Fail: 1 or 2

Abilities

  • Dark Regeneration You regain 1d4 HP at the start of your turn while alive. If you take any light damage, you lose this ability for 1 turn.

  • Heavy Impact When you hit an Attack against a Medium or smaller creature, that creature must then succeed on an Athletics Save (DC 16), or be pushed 10 feet away and become Stunned and Knocked Prone.

  • Undead Plague When you kill a creature, it turns into an Undead with the same Tier it had while alive.

  • Undead Mind You are immune to being Confused, Enchanted or Scared.

Actions (2)

  • Bite Hit +8, Dmg 1d12 thrust + 1d6 acid
  • Corrosion: Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage.
  • Big Punch Hit +8, Dmg 1d12 strike
  • Smash: All creatures within 10 feet of you take 1d6 strike damage.

Reactions

  • Relentless If you would be reduced to 0 HP by a damage that isn't Fatal, you can use your Reaction to make an Endurance Save (DC 15). On a success, you are reduced to 1 HP instead.


Acid Spit Ghoul

Medium, Monstrosity/ Undead

Tier 2, Challenge Point 3, XP: 6

Attributes

AC 14 AP 1
HP 17 Posture 15
  • Damage Immunities: Bleed, Poison, Psychic
  • Passive Insight/ Perception 8
  • Language None

Movement

Base 35 Climb/Swim 10 Dash 20

Stats + Skills

STR -1 DEX +6 INT -4 WIS -2 CHA -4
  • LU -2: Luck Points: 0; Critical Fail: 1 or 2

Abilities

  • Undead Plague When you kill a creature, it turns into an Undead with the same Tier it had while alive.

  • Undead Mind You are immune to being Confused, Enchanted or Scared.

Actions (2)

  • Bite Hit +6, Dmg 1d8 thrust + 1d6 acid

  • Corrosion: Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage.

  • Acid Spit Hit +6, Dmg 1d6 acid

  • Acid Trace: Regardless of whether you hit the Attack, the target and every creature within 10 feet of it must succeed on an Agility Save (DC 14) or take 1d6 acid damage.

  • Corrosion: Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage.

  • Ranged Weapon (30/60)

Reactions

  • Relentless If you would be reduced to 0 HP by a damage that isn't Fatal, you can use your Reaction to make an Endurance Save (DC 15). On a success, you are reduced to 1 HP instead.


Tongue Ghoul

Medium, Monstrosity/ Undead

Tier 2, Challenge Point 3, XP: 6

Attributes

AC 14 AP 1
HP 17 Posture 15
  • Damage Immunities: Bleed, Poison, Psychic
  • Passive Insight/ Perception 8
  • Language None

Movement

Base 35 Climb/Swim 10 Dash 20

Stats + Skills

STR -1 DEX +6 INT -4 WIS -2 CHA -4
  • LU -2: Luck Points: 0; Critical Fail: 1 or 2

Abilities

  • Death Blow When you die, all creatures within 30 feet of you must make an Agility Save (DC 14). A creature takes 1d8 thrust damage on a fail, or half as much on a success.

  • The area also becomes covered in toxic gas for 1 minute. Any creature within the area begins to Suffocate and must succeed on an Endurance Save (DC 14) at the start of its turn or become Poisoned (1d6, 1 turn). The gas can be dispersed earlier by strong winds.

  • Undead Plague When you kill a creature, it turns into an Undead with the same Tier it had while alive.

  • Undead Mind You are immune to being Confused, Enchanted or Scared.

Actions (2)

  • Tongue Strike Hit +6, Dmg 1d10 strike

  • Containment: On a hit, a Medium or smaller creature becomes grappled by you. A creature grappled this way also becomes Contained.

  • You can only grapple 1 creature at once.

  • Ranged Attack (30/60)

Reactions

  • Relentless If you would be reduced to 0 HP by a damage that isn't Fatal, you can use your Reaction to make an Endurance Save (DC 15). On a success, you are reduced to 1 HP instead.

Tier 3


Brain Eating Zombie

Medium, Aberration/ Undead

Tier 3, Challenge Point 2, XP: 6

Attributes

AC 6 AP 0
HP 18 Posture 4
  • Damage Immunities: Bleed, Poison, Psychic
  • Passive Insight/ Perception 8
  • Language None

Movement

Base 20 Climb/Swim 15 Dash 30

Stats + Skills

STR +6 DEX -2 INT -4 WIS -2 CHA -4
  • LU -2: Luck Points: 0; Critical Fail: 1 or 2

Abilities

  • Undead Plague When you kill a creature, it turns into an Undead with the same Tier it had while alive.

  • Undead Mind You are immune to being Confused, Enchanted or Scared.

Actions (1)

  • Tentacle Bite Hit +6, Dmg 1d10 thrust
  • Brain Eat: If you deal damage to HP, the target takes 1d10 brain damage and starts Bleeding (1d10)

Reactions

  • Relentless If you would be reduced to 0 HP by a damage that isn't Fatal, you can use your Reaction to make an Endurance Save (DC 15). On a success, you are reduced to 1 HP instead.


Brain Eating Ghoul

Medium, Aberration/ Undead

Tier 3, Challenge Point 10, XP: 30

Attributes

AC 14 AP 2
HP 67 Posture 36
  • Damage Immunities: Bleed, Poison, Psychic
  • Passive Insight/ Perception 8
  • Language None

Movement

Base 35 Climb/Swim 20 Dash 40

Stats + Skills

STR +7 DEX +6 INT -4 WIS -2 CHA -4
  • LU -2: Luck Points: 0; Critical Fail: 1 or 2

Abilities

  • Maddening Aura At the start of your turn, all creatures within 30 feet of you must succeed on an Insight Save (DC 15) or take 1d12 psychic damage and become Confused.

  • Undead Plague When you kill a creature, it turns into an Undead with the same Tier it had while alive.

  • Undead Mind You are immune to being Confused, Enchanted or Scared.

Actions (2)

  • Tentacle Bite Hit +7, Dmg 1d12 thrust
  • Brain Eat: If you deal damage to HP, the target takes 1d12 brain damage and starts Bleeding (1d12)

Reactions

  • Relentless If you would be reduced to 0 HP by a damage that isn't Fatal, you can use your Reaction to make an Endurance Save (DC 15). On a success, you are reduced to 1 HP instead.


Otherworldly Ghoul

Large, Aberration/ Undead

Tier 3, Challenge Point 20, XP: 60

Attributes

AC 5 AP 3
HP 157 Posture 87
  • Damage Immunities: Bleed, Poison, Psychic
  • Passive Insight/ Perception 17
  • Language Far Speech

Movement

Base 20 Climb/Swim 5 Dash 10

Stats + Skills

STR -3 DEX -3 INT +8 WIS +7 CHA -4
  • LU -2: Luck Points: 0; Critical Fail: 1 or 2

Villain Actions

  • Call When you roll for Initiative, you can call 2d4 Brain Eating Zombies to aid you in battle.

  • Maddening Visage When you roll for Initiative, all creatures looking at you must succeed on an Insight Save (DC 16), or become Confused.

Abilities

  • Maddening Aura At the start of your turn, all creatures within 30 feet of you must succeed on an Insight Save (DC 16) or take 1d12 psychic damage and become Confused.

  • Undead Plague When you kill a creature, it turns into an Undead with the same Tier it had while alive.

  • Undead Mind You are immune to being Confused, Enchanted or Scared.

Actions (2)

  • Tentacle Bite Hit +8, Dmg 2d12 thrust

  • Brain Eat: If you deal damage to HP, the target takes 1d12 brain damage and starts Bleeding (1d12)

  • Grapple: On a hit, the target becomes Grappled by you. You can only Grapple 1 Medium or smaller size creatures at once.

  • Brain Noise All creatures within 120 feet of you must succeed on a Memory Save (DC 16), or take 2d12 brain damage and become Confused.

  • If a creature was already Confused, it automatically fails this Memory Save.

  • Any Aberration creature is immune to this effect.

  • Triumph: This Action has a limit of once per round.

Reactions

  • Relentless If you would be reduced to 0 HP by a damage that isn't Fatal, you can use your Reaction to make an Endurance Save (DC 15). On a success, you are reduced to 1 HP instead.