Druid
Circle of the Seasons
All of nature is subservient to the Seasons and the passage of time, and druids of the Circle of the Seasons draw upon the power these times of year possess.
Bonus Cantrip
2nd-level Druid feature
At 2nd level, you learn one additional cantrip associated with the season of your choice. Shocking Grasp for Spring; Firebolt for Summer; Chill Touch for Autumn; or Frostbite for Winter.
Seasonal Cycle
2nd-level Druid feature
When you take this subclass at level 2, you choose a season, each of the following features are affected by the season you choose. You can change the season on a long rest, this changes also changes your features.
Circle Spells
When you take this subclass at level 2 you gain access to spells, tied to the season you chose.
Spring
| Druid Level | Circle Spells |
|---|---|
| 2nd | Create or Destroy Water, Longstrider |
| 3rd | Shatter, Healing Spirit |
| 5th | Thunder Step, Lightning Bolt |
| 7th | Storm Sphere, Control Water |
| 9th | Dawn, Tree Stride |
Summer
| Druid Level | Circle Spells |
|---|---|
| 2nd | Burning Hands, Entangle |
| 3rd | Scorching Ray, Dust Devil |
| 5th | Daylight, Plant Growth |
| 7th | Grasping Vine, Guardian of Nature |
| 9th | Insect Plague, Immolation |
Autumn
| Druid Level | Circle Spells |
|---|---|
| 2nd | Thunderwave, Hail of Thorns |
| 3rd | Misty Step, Barkskin |
| 5th | Vampiric Touch, Wind Wall |
| 7th | Blight, Conjure Woodland Beings |
| 9th | Far Step, Destructive Wave |
Winter
| Druid Level | Circle Spells |
|---|---|
| 2nd | Armor of Agathys, Frost Fingers |
| 3rd | Moonbeam, Snilloc's Snowball Storm |
| 5th | Erupting Earth, Sleet Storm |
| 7th | Stoneskin, Ice Storm |
| 9th | Cone of Cold, Control Winds |
Seasonal Spirit
6th-level Druid feature
As a Bonus Action you can expend a use of your Wild Shape to become a manifestation of your chosen season for 10 minutes. Your appearance changes: light green skin with flowers – Spring; dark green skin with leaves – Summer; bark-like skin with branches – Autumn; pale blue skin with ice – Winter. And you gain the following benefits:
- A number of temporary Hit Points equal to 3 times your Druid level.
- The stat bonuses for your physical stats (Strength, Dexterity, & Constitution) are doubled.
- You are under the effects of the Barkskin spell.
- You deal an additional 2d6 damage to spells/abilities dealing the following damage types: lightning for Spring; fire for Summer; necrotic for Autumn; & cold for Winter.
Season's Might
10th-level Druid feature
While in your wild shape or Seasonal Spirit form you deal extra damage equal to your wisdom modifier to all attacks and spells you make. This damage type is dependent on your Season: lightning - Spring, fire - Summer, necrotic - Autumn, & cold - Winter.
Season's Wrath
14th-level Druid feature