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## Druid ### Circle of the Seasons
All of nature is subservient to the Seasons and the passage of time, and druids of the Circle of the Seasons draw upon the power these times of year possess. #### Bonus Cantrip *2nd-level Druid feature* ###### At 2nd level, you learn one additional cantrip associated with the season of your choice. Shocking Grasp for Spring; Firebolt for Summer; Chill Touch for Autumn; or Frostbite for Winter. #### Seasonal Cycle *2nd-level Druid feature* ###### When you take this subclass at level 2, you choose a season, each of the following features are affected by the season you choose. You can change the season on a long rest, this changes also changes your features. #### Circle Spells When you take this subclass at level 2 you gain access to spells, tied to the season you chose. ##### Spring | Druid Level | Circle Spells | |:-:|:-| | 2nd | *Create or Destroy Water, Longstrider* | | 3rd | *Shatter, Healing Spirit* | | 5th | *Thunder Step, Lightning Bolt* | | 7th | *Storm Sphere, Control Water* | | 9th | *Dawn, Tree Stride* | ##### Summer | Druid Level | Circle Spells | |:-:|:-| | 2nd | *Burning Hands, Entangle* | | 3rd | *Scorching Ray, Dust Devil* | | 5th | *Daylight, Plant Growth* | | 7th | *Grasping Vine, Guardian of Nature* | | 9th | *Insect Plague, Immolation* | ##### Autumn | Druid Level | Circle Spells | |:-:|:-| | 2nd | *Thunderwave, Hail of Thorns* | | 3rd | *Misty Step, Barkskin* | | 5th | *Vampiric Touch, Wind Wall* | | 7th | *Blight, Conjure Woodland Beings* | | 9th | *Far Step, Destructive Wave* | \columnbreak ##### Winter | Druid Level | Circle Spells | |:-:|:-| | 2nd | *Armor of Agathys, Frost Fingers* | | 3rd | *Moonbeam, Snilloc's Snowball Storm* | | 5th | *Erupting Earth, Sleet Storm* | | 7th | *Stoneskin, Ice Storm* | | 9th | *Cone of Cold, Control Winds* | #### Seasonal Spirit *6th-level Druid feature* ###### As a Bonus Action you can expend a use of your Wild Shape to become a manifestation of your chosen season for 10 minutes. Your appearance changes: light green skin with flowers – Spring; dark green skin with leaves – Summer; bark-like skin with branches – Autumn; pale blue skin with ice – Winter. And you gain the following benefits: * A number of temporary Hit Points equal to 3 times your Druid level. * The stat bonuses for your physical stats (Strength, Dexterity, & Constitution) are doubled. * You are under the effects of the Barkskin spell. * You deal an additional 2d6 damage to spells/abilities dealing the following damage types: lightning for Spring; fire for Summer; necrotic for Autumn; & cold for Winter. #### Season's Might *10th-level Druid feature* ###### While in your wild shape or Seasonal Spirit form you deal extra damage equal to your wisdom modifier to all attacks and spells you make. This damage type is dependent on your Season: lightning - Spring, fire - Summer, necrotic - Autumn, & cold - Winter. #### Season's Wrath *14th-level Druid feature* ###### You gain access to the following 8th level spells tied to your season, these count as a druid spells for you, and you can cast the spell corresponding to your current season once per long rest without using a spell slot. The spells are: Sunburst for spring, Incendiary Cloud for summer, Abi-Dalzim's Horrid Wilting for autumn, Earthquake for winter.