Disclaimer
This is a beta of a D&D version about the Genshin Impact's Vision Bearer.
First of all, All rights to D&D and Genshin Impact belong to Wizard of the Coast © and MiHoYo © respectively. This is a fan made Hombrew.
I would like to state that I am not familiar with every D&D rule but I know the basic rules. Take this beta with a grain of salt. Also, I would like to tell you that English is not my first language. So forgive any grammatical or syntax errors.
Vision's Bearer
Born travelers
During their travels, however, they tend to be very choosy about approaching people who require their skills. In fact, while they are traveling, they tend to accept jobs that do not take more than a day and are under a hefty fee.
Tangible Determination
In fact, it is thanks to this motivation that they were noticed by the deities of the ethereal plane and received their Vision as a gift.
Nobody like them
Guided by the Stars
Respected by Gods and loved by the stars, someone can be easly envy of them.
Hit Points
- Hit Dice: 1d10 per Vision's Bearer Level
- Hit Points: 10 + CON Modifier
- Hit Points at Higher Levels: 1d10 + CON Modifier
Proficiency
- Armor: light armor
- Armi: Short Sword, Long Sword, Halberd, Shortbow, Two-handed Greatsword, Spear, Quarterstaff, Dagger, Scimitar, Lance
- Tools: Cousine's Utensils, Smith's tools, Navigator tools
- Saving Throws: Dexterity, Charisma
- Skills: Choose two from Acrobatics, Insight, Perception, Survival, Performance and Investigation
Equipment
You start with the following equipment in addition to the one obtained from your background:
- (a) one Simple Weapon (b) one Martial Weapon (c) Arcane Focus
- Leather Armor
- (a) Explorer's pack (b) Adventurer's pack
Features
Vision's Element
| Elemento | Vision Damage | Gem Type |
|---|---|---|
| Electro | Thunder | Ametysth |
| Hydro | Acid | Aquamarine |
| Pyro | Fire | Ruby |
| Anemo | Force | Emerald |
| Geo | Force | Amber's Crystal |
| Cryo | Cold | Topaz |
| Dendro | Poison | Jade's Crystal |
Vision's Bearer
| Level | Proficiency Bonus | Features | Pool |
|---|---|---|---|
| 1st | +2 | Vision's Element, Elemental Sight, Elemental Pool, Vision Weaponry | 0 |
| 2nd | +2 | Vision's Constellation Guide, Vision Power | 10 |
| 3rd | +2 | ─ | 10 |
| 4th | +2 | Ability Score Improvement | 10 |
| 5th | +3 | Multi Tasking | 20 |
| 6th | +3 | Ability Score Improvement | 20 |
| 7th | +3 | Vision's Constellation Guide | 20 |
| 8th | +3 | Ability Score Improvement | 30 |
| 9th | +4 | ─ | 30 |
| 10th | +4 | Second Constellation, Extra Attack | 30 |
| 11th | +4 | Vision's Constellation Guide | 40 |
| 12th | +4 | Ability Score Improvement, Wings of Vision | 40 |
| 13th | +5 | ─ | 40 |
| 14th | +5 | Third Constellation, Elemental Resilience | 50 |
| 15th | +5 | Vision's Constellation Guide | 50 |
| 16th | +5 | Ability Score Improvement, Elemental Tuning | 50 |
| 17th | +6 | ─ | 60 |
| 18th | +6 | Vision's Constellation Guide | 60 |
| 19th | +6 | Ability Score Improvement | 60 |
| 20th | +6 | Final Constellation | 70 |
Elemental Sight
Elemental Pool
Vision Weaponry
- Bow Type: If you haven't made any movement since the previous turn, the next attack you make deals a bonus of Vision Damage equal to your Constitution modifier.
- Arcane Focus: Pick a cantrip from any class that deals the same type of elemental damage as your Vision. With an action, you reproduce the effects of that cantrip; your spellcasting ability modifier for that spell is Constitution, and the damage from that cantrip is considered Vision Damage.
- Non-Bow Type: Each time you make a successful hit roll with a die roll of 18 or higher, you gain 5 Elemental Energy .
Vision's Constellation Guide
- Constellation of the Elementalist
- Constellation of the Catalyst
- Constellation of the Shieldbringer
- Constellation of the Infuser
- Constellation of the Healer
Vision's Power
Multi Tasking
Second Constellation
Extra Attack
Wings of Vision
Third Constellation
Elemental Resilience
Elemental Tuning
Final Constellation
Constellation of the Elementalist
Instant Vision - Elemental Sphere
Elemental Burst - Arcane Globe
Elemental Sphere
| Level | Damage | Effects |
|---|---|---|
| 1 to 4 | 2d4 Vision Damage + CON Mod |
- |
| 5 to 9 | 3d4 Vision Damage + CON Mod |
it is affected by Elemental Sphere's Glyph |
| 10 to 14 | 4d4 Vision Damage + CON Mod |
it is affected by Elemental Sphere's Glyph |
| 15 to 19 | 5d4 Vision Damage + CON Mod |
it is affected by Elemental Sphere's Glyph and pushed 5 feet away from you. |
| 20 | 6d4 Vision Damage + CON Mod |
it is affected by Elemental Sphere's Glyph and pushed 15 feet away from you . |
Arcane Globe
| Elemental Energy | Damage | Effects |
|---|---|---|
| 10 | 2d8 Vision Damage + CON Mod |
- |
| 20 | 4d8 Vision Damage + CON Mod |
it's affected by Globe Gravity |
| 30 | 4d8 Vision Damage + CON Mod |
it's affected by Globe Gravity and its speed is halved for 1 round |
| 40 | 6d8 Vision Damage + CON Mod |
it's affected by Globe Gravity and its speed is halved for 1 round |
| 50 | 6d8 Vision Damage + CON Mod |
it's affected by Globe Gravity, its speed is halved for 1 round and they have disadvantage on their next Saving Thorw |
Improved Vision
Elemental Body
Assorbimento Elementale
Healing Globe
Constellation of the Catalyst
Instant Vision - Mocking Illusion
Mocking Illusion
| Level | Damage | Effects |
|---|---|---|
| 1 to 4 | 1d4 Vision Damage + CON Mod | - |
| 5 to 9 | 1d4 Vision Damage + CON Mod | it's affected by Illusion Mockery |
| 10 to 14 | 2d4 Vision Damage + CON Mod | it's affected by Illusion Mockery |
| 15 to 19 | 2d4 Vision Damage + CON Mod | it's affected by Improved Illusion Mockery |
| 20 | 3d4 Vision Damage + CON Mod | it's affected byl Improved Illusion Mockery |
Area Arcana
| Energia Elementale | Danno | Effetti |
|---|---|---|
| 10 | 2d8 Vision Damage + CON Mod | - |
| 20 | 4d8 Vision Damage + CON Mod | - |
| 30 | 6d8 Vision Damage + CON Mod | - |
| 40 | 4d8 Vision Damage + CON Mod | it's affected by Elemental Binding |
| 50 | 5d8 Vision Damage + CON Mod | it's affected by Elemental Binding |
Elemental Burst - Arcane Area
Elemental Magic
Elemental Recovery
Improved Elemental Magic
Elemental Form
Constellation of the Shieldbringer
Infused Vision - Elemental Shield
Elemental Burst - Impact
Battery Shield
Elemental Shield
| Level | Hit Points | Effects |
|---|---|---|
| 1 to 4 | 10 | - |
| 5 to 9 | 20 | Impacting Shield |
| 10 to 14 | 30 | Impacting Shield |
| 15 to 19 | 40 | Impacting Shield |
| 20 | 50 | Impacting Shield |
Impact
| Elemental Energy | Damage | Effects |
|---|---|---|
| 10 | 6d8 Vision Damage + CON Mod | it's affected by Ram's Devastation |
| 20 | 6d8 Vision Damage + CON Mod | it's affected by Ram's Devastation |
| 30 | 6d8 Vision Damage + CON Mod | it's affected by Ram's Devastation |
| 40 | 7d8 Vision Damage + CON Mod | it's affected by Ram's Devastation |
| 50 | 7d8 Vision Damage + CON Mod, | it's affected by Ram's Devastation |
Pulse Shield
Allies' Protector
Paralyzing Ram
Constellation of the Infuser
Infused Vision - Weapon Infusion
Elemental Burst - Elemental Wrath
Charged Attack
Elemental Rage
Improved Extra Attack
Retributive Ethereal Dodging
Weapon Infusion
| Level | Weapon Bonus | Effects |
|---|---|---|
| 1 to 4 | 1d4 Vision Damage | Glyph of the Weapon Infusion |
| 5 to 9 | 1d4 Vision Damage | Glyph of the Weapon Infusion |
| 10 to 14 | 2d4 Vision Damage | Glyph of the Weapon Infusion |
| 15 to 19 | 2d4 Vision Damage | Glyph of the Weapon Infusion |
| 20 | 3d4 Vision Damage | Glyph of the Weapon Infusion |
Ira Elementale
| Elemental Energy | Attacks per Creature | Effects |
|---|---|---|
| 10 | 2 | Elemental Empowering |
| 20 | 3 | Elemental Empowering |
| 30 | 3 | Elemental Empowering |
| 40 | 4 | Elemental Empowering and advantage on attacks roll |
| 50 | 4 | Elemental Empowering and advantage on attacks roll |
Constellation of the Healer
Infused Vision - Elemental Halo
Elemental Burst - Helping Vision
Improved Elemental Halo
Curatore Corazzato
Aura of Tranquility
Elemental Halo
| Level | Hit Points | Effects |
|---|---|---|
| 1 to 4 | 1d4 + COS modifier | - |
| 5 to 9 | 1d6 + COS modifier | Elemental Protection |
| 10 to 14 | 1d6 + COS modifier | Elemental Protection |
| 15 to 19 | 1d8 + COS modifier | Elemental Protection |
| 20 | 2d8 + COS modifier | Elemental Protection |
Helping Vision
| Elemental Energy | Hit Points | On Allies Effects | On Enemies Effects |
|---|---|---|---|
| 10 | 10 | Elemental Empowering | - |
| 20 | 30 | Elemental Empowering | Elemental Numbing |
| 30 | 50 | Elemental Empowering | Elemental Numbing |
| 40 | 50 | Elemental Empowering and advantage on attacks roll | Elemental Numbing |
| 50 | 70 | Elemental Empowering and advantage on attacks roll | Elemental Numbing |
Aura of Fidelity
Special Effects
Listed here are the special effects of the Instant Visions, Infused Visions, and Elemental Bursts of the Vision Bearer class.
Elemental Sphere's Glyph
The glyph's damage is increased by 1d4 when the Vision Bearer is level 10, and another d4 when they are level 15 and 20.
Globe Gravity
Illusion Mockery
Improved Illusion Mockery
Elemental Binding
Impacting Shield
The Impacting Shield DC is increased by 1 when the Vision Bearer is Level 10, and another 1 at Level 15 and 20.
Ram's Devastation
If the Vision Bearer spent 30 Elemental Energy points to cast the Elemental Burst - Impact , increase this effect's damage by 1d8 and another d8 if they spent 40 or 50 Elemental Energy.
Glyph of the Weapon Infusion
The damage dice rolled and the Glyph's DC for this effect are increased by 1 when the Vision Bearer is level 5 and by another 1 at levels 15 and 20.