Shadow Fey Warlock

by KnightOfKanto

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Shadow Fey


Some Fey are connected to nature, making their homes in brightest portions of the Feywild, but some do not.
On some worlds they are the Unseelie, on others the Fair Folk; whatever their names, ‘Shadow Fey’ are mysterious, secretive and dangerous. Despite that, most are not evil, though few are good. While all Archfey can give a Warlock the powers of the Archfey Warlock, only those who are connected to the dark and the cold are Shadow Fey, such as: Mab; the Frost Prince; Mistress Moth; & Baba Yaga (Jezi Baba).

Expanded Spell List
Warlock Level Spell
1st Tasha's Hideous Laughter, Inflict Wounds
2nd Moonbeam, Blindness/Deafness
3rd Blink, Slow
4th Evard's Black Tentacles, Greater Invisibility
5th Animate Objects, Bigby's Hand (shadow)

Mist of Dreams

1st-level Warlock feature

As an action you choose a 20 foot area up to 80 feet from you, all hostile creatures within that area must make a Charisma saving throw or fall unconscious for up to 1 minute or until they take damage. You can choose to focus the effect to a single creature, if you do that creature makes their Charisma saving throw at disadvantage.

Fever Dream

6th-level Warlock feature

You gain access to the Phantasmal Force spell and you can cast this spell a number of time per long rest equal to your Proficiency Bonus.

Additionally you gain the ability to enchant up to 5 enemies, these creatures must make Intelligence saving throws or be forced to see a nightmarish fever dream landscape of twisting shapes and shifting objects, each creature under this effect sees its allies as enemies and will act accordingly. This effect lasts up to five minutes, or until they use an Action to make the saving throw again.

Blessing of the Unseelie

14th-level Warlock feature

You can use your Reaction to gain resistance to Necrotic damage for the next 2 minutes. You can use this ability a number of times per long rest equal to your Charisma bonus.

Additionally you can use your Reaction to grant yourself or one other creature advantage on all saving throws until the end of your next turn. You can use this ability a number of times equal to your Proficiency Bonus.

Hand of the Fair Folk

18th-level Warlock feature

As an action you force target creature to make a Charisma saving throw, if that creature fails they are pulled into the space between the Feywild and the Shadow Fell. At the beginning of each turn that creature makes another Charisma saving throw, if they succeed they are returned to their starting place, if they fail they take 2d12 Psychic damage. If this creature fails their save to return 5 times they take 4d12 Psychic damage and are trapped within the Feywild or the Shadow Fell and do not return for one day. You can use this ability once per short rest.
 

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