Relic Hunter Rogue

by KnightOfKanto

Search GM Binder Visit User Profile

Rogue Archetype

Relic Hunter


Some treasure hunters are thieves, using the tricks of the trade of criminals to navigate forgotten places, but then there are those who have dedicated their lives to the pursuits of ancient civilizations and lost cities, learning legends and lore, and learning the best ways circumnavigate traps and crumbling architecture to find their prize. Those who seek these lost places and the relics therein are Relic Hunters.

Ruin Delver

3rd-level Rogue feature

You can use your Dexterity modifier for jumping instead of Strength. Additionally you can use your Cunning Action to disarm traps, and you have advantage on all saving throws versus trap effects.

Treasured Lore

3rd-level Rogue feature

You gain proficiency in History, if you don’t already have it, at level 6 you gain Expertise in History.

Additionally you can get advantage on History checks a number of times per long rest equal to your Proficiency Bonus.

Digger’s Guile

9th-level Rogue feature

On your turn you can use your Cunning Action to move around you enemy’s defenses, allowing you to use Sneak Attack, even if you don’t have advantage.

Additionally you can identify magic items using an Action, and can attune to a magic item if you spend 10 minutes studying it.

Magic Code Breaker

13th-level Rogue feature

You gain the ability to disable magical protections such as runes and wards, so long as you succeed on a History check; as well the ability to disable magic items for the next minute on a History check. Both of these checks are made versus the power and rarity of the protections and items in question.
DC Rarity
10 Common
12 Uncommon
15 Rare
20 Very Rare
23 Legendery
Additionally you can attune to a magic item for the next 5 minutes using a Bonus Action, this item does not count as one of your three attunements. You can use this ability a number of times per long rest equal to your Proficiency Bonus.

Veteran Treasure Hunter

17th-level Rogue feature

Your experience in treasure hunting is virtually unparalleled. You gain the following benefits:
  • You can read and write all languages, so long as you have seen and heard it. Any new languages you encounter you can read and write so long as you read and listen to it for at least 1 minute.
  • Using your Reaction you can give any number of creatures within 10 feet advantage on all saves until the end of your next turn.
  • At the beginning of combat you can give any number of creatures within 10 feet of you, other than yourself, advantage on Initiative rolls.
  • You can see through all Illusion spells and effects.
 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.