More Accessible Spell Scrolls Pt. 2

by dArtagnan

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More accessible Spell Scrolls Part 2

Buying Spell Scrolls

It's not always practical to go dungeon delving to get spell scrolls, especially if you need them quickly, specifically, or in large supply. To this end, it may be more viable to go to a spell scribe and buy them instead.

Those versed in the magic do not always desire to go through the efforts and dangers of adventuring to make their money. Some are content to settle down and scribe spell scrolls and sell them for a living. These folk can be found all over, but the more skilled individuals tend to conglomerate to places where more money may be earned. And while there are exceptions, as a rule of thumb, the maximum level of a spell scroll that can be bought in a settlement is shown in the Spell Scroll Availability table.

These spell scribes usually have an assortment of spells to choose from, but sometimes, they may need to produce them on request.

Spell Scroll Availability
Spell Level Availability Price
Cantrip Village 50 GP
1st Village 100 GP
2nd Town 250 GP
3rd City 500 GP
4th Capital 2,500 GP
5th Magic Academy 5,000 GP
6th 10,000 GP
7th 25,000 GP
8th 50,000 GP
9th 100,000 GP

The table also shows the value of a spell scroll even if it can't be bought. Scribes love to expand their repotoire and typically will gladly buy them off of you. Much like trade goods, scrolls do not lose their value and can be sold at full price.

Scribing Spell Scrolls

There is, however, more than one way to acquire spell scrolls on demand. Instead of relying on the whims and resources of a local spell scribe, you can instead attempt to create it yourself.

In order to attempt to scribe a spell onto a scroll you need three things: You either have the spell known or the ability to prepare the spell that you wish to scribe, the appropriate amount of materials, and the appropriate amount of time.

Those last two are determined by the level of the spell to be scribed, as shown on the Spell Scroll Scribing table. If the scribed spell is a cantrip, the version on the scroll works as if the caster were 1st level.

Credits

Designed by d'Artagnan on DMs Guild, /u/dArtagnanDnD on reddit, or dArtagnanDnD on patreon and dArtagnanDnD on Twitter.

  • Made with "GM Binder".
  • Made with reference and for use with Dungeons and Dragons 5th Edition, created by Wizards of the Coast.
Spell Scroll Scribing
Spell Level Scribing Cost Scribing Time
Cantrip 25 GP 1 Hour
1st 50 GP 1 Day
2nd 150 GP 2 Days
3rd 400 GP 3 Days
4th 2,250 GP 5 Days
5th 4,500 GP 1 Week
6th 9,000 GP 2 Weeks
7th 24,000 GP 3 Weeks
8th 45,000 GP 5 Weeks
9th 90,000 GP 10 Weeks

The cost represents the cost of the materials to scribe the spell onto the scroll in such a manner that it may be cast by the reader without expending the reader's personal reserves of spell slots. This is why, although the process seems similar to how a wizard scribes spells into their spell book, it is far more costly and takes far longer.

The value in the table, however, does not include the cost of any costly material components that are used as part of casting the spell. The item is expended in the creation of the scroll. So, to scribe the 5th-level spell raise dead, a cleric must spend a 500 GP diamond in addition to the 4,500 GP normally required to scribe a spell, for a total of 5,000 GP.

The time shown in the table determines the length of time required to scribe the spell. Apart from cantrips, which only take an hour to turn into scrolls, the time taken is listed in days or weeks. A day of work is a dedicated 8 hour period of uninterrupted work. Scrolls that take multiple days, are multiple of these 8 hour periods. These periods need not be consecutive days, and while one could work more than 8 hours a day to complete the work faster, one does so at the risk of exhaustion. If you take a break from scribing a scroll, you can come back to it later, but you can only break up work in 8 hour increments, anything less is wasted.

The weeks listed in the table, refers to 7 8-hour work days. Once you complete 1 week of work on a scroll (or the total time for spell scrolls of 4th-level or less), you must make an Arcana check using your spellcasting ability. The DC for this check is 10 + the spell's level + 1 for every interruption in the current work week.

On a success, you can continue onto the next week of work. If you fail the check, the week's work is wasted and you must start the current week's work from scratch. If you fail the check by 5 or more, not only is the work wasted, but so is the gold spent for that week's work. If you fail the check by 10 or more, the entire project is ruined, and half of the gold spent on the project is wasted, and the project needs to be started from the beginning.