nano Gun
A weapon of many forms said to have been designed by a legendary artificer assasin who was so proficient with it that it is said that while wielding it even the mightiest adventurers would fall before them.
Mode 1
The weapon for times when you need to sneak a weapon into a crowded event and get it out unseen.
| Damage | Properties |
|---|---|
| 1d4 | Light, Ammunition (range 20/40), Concealable |
Mode 2
The most common mode used by the assasin in open combat
| Damage | Properties |
|---|---|
| 1d6 | Versatile (1d8) Ammunition (range 30/120) |
Mode 3
The third mode designed to be used against foes of a higher calibur where normal weaponry won't leave a lasting injury.
| Damage | Properties |
|---|---|
| 1d10 | Two-Handed, Magical, Ammunition (range 100/400) |
Mode 4
The most powerful form and one that is said to b able to bring down even the of castle walls.
| Damage | Properties |
|---|---|
| 1d12 | Two-handed, Heavy, Explosive, Siege, Magical Ammunition (range 120/360) |
