LaserLlama Alternative Fighter Archetype: Cosmic Knight

by Nixilis

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Cosmic Knight

Champions of Space

In the Isles of the Cosmic Order exists one of the most renowned companies: The Cosmic Knights. This order is the single most potent fighting force of the Cosmic Dragon kingdom, second only to the dragons themselves. Armed with the ability to warp through space in small intervals, unique fighting styles from knight to knight, and controlling boons granted by every type of cosmic dragon, these capable warriors are never to be underestimated.

Cosmic Knight Features
Fighter Level Feature
3rd Study of the Cosmos, Cosmic Strike
7th Galactic Attunement
10th Gravity Warp
15th Warp Speed
18th Infinity Warrior

Study of the Cosmos

It is not only strength but a keen intellect and an eye for the battlefield that allows a Cosmic Knight to thrive. At 3rd level, you gain proficiency with your choice of Arcana, Nature, or Survival. You also gain proficiency with Cartographer's Tools, a side effect of your exhaustive study of star maps.


Cosmic Strike

At 3rd level, you learn the basic and most important skill of Cosmic Knights: their Strike. This special move, which requires years of physical training and study about the laws of the universe, allows for a Knight to rapidly move in and out of the Astral Plane and deliver deadly strike infused with Astral energy.

When you make a melee attack, you may expand an Exploit Die to teleport up to 20 feet away to a point you can see. If you hit with the attack, you can add the Exploit Die as force damage to the attack. You can teleport before or after making the attack.

















Galactic Attunement

As you put your training to practical use, you get better at moving in and out of the Astral Plane, although absorbing its energy still takes extra effort.

Once per turn, you may use your Cosmic Strike feature without expending an Exploit Die. You do not add any extra dice to the damage roll when using this feature.

Additionally, when it is night time and you are above ground, you have blindsight out to 15 feet.

Gravity Warp

The Astral energy you attack enemies now sticks to them for a time, a side effect you can use to your advantage to bend the laws of gravity itself.

Starting at 10th level you can, as a bonus action, target any number of creatures hit with your Cosmic Strike in the last minute. Each creature targeted this way makes a Strength saving throw against your Exploit DC or get pulled up to 50 feet towards each other creature who failed this save. Any creatures hit by those being pulled by this ability must make a dexterity saving throw or take 2d6 bludgeoning damage and fall prone.

If a creature who failed Gravity Warp's save hits another creature affected or a solid object like a wall, they take 3d6 bludgeoning damage and stop moving. In addition, some creatures exert more gravity than others. If there is a size difference among your targets, the largest creature has advantage on the saving throw and all other creatures have disadvantage. This can be done twice per short or long rest. At level 18, it can be done up to three times per long rest instead.

Warp Speed

At 15th level, you are now proficient enough at entering the Astral plane to be able to bring friends along for the ride. Now when you you use your Cosmic Strike feature, you can bring up to one willing creature with you for the teleport. Additionally, you can now add your proficiency bonus to your initiative rolls due to your fast-paced magical nature.

Infinity Warrior

At 18th level, you are truly attuned with the cosmos. You gain the following benefits:

  • Your Cosmic Strike now adds two of your superiority dice as force damage instead of one.
  • You can now teleport up to 30 feet with your Cosmic Strike instead of 20.
  • Your base movement speed increases by 15 feet.
  • You gain resistance to force damage.

Cosmic Exploits

The Exploits listed below are exclusive to fighters who adopt the Cosmic Knight Archetype. Cosmic Knight Exploits enhance their ability to control the battlefield; using the unique powers of the Cosmic Dragons to adapt to any situation.

Lunar Lock

When you hit a creature with a melee weapon attack, you can expend an Exploit die to infuse the target with a moonlit glow, exerting a restrictive force on it. Add the Exploit Die as cold damage to the attack, and until the end of your next turn, the target sheds dim light in a 10-foot radius and can’t willingly move away from you.

Solar Flare

When you hit a creature with a melee weapon attack, you can expend an exploit die to force them to make a Constitution saving throw. On a failed save, they take additional radiant damage equal to your Exploit Die and are blinded until the start of your next turn.

Nebulous Shroud

As a reaction to being attacked, you can expend an exploit die to create a cloud of stardust in a 5 foot radius cloud centered on you. Until the start of your next turn, the area is lightly obscured and attacks made against creatures in the cloud are made with disadvantage.