Cleric - Suffering Domain

by Soupangel44

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Suffering Domain

Pain and improvement, loss and regrowth, struggle and triumph. This is the way of life for Clerics of the Suffering Domain, constantly seeking trials to learn from and grow stronger. They hone their bodies and minds to be able to handle pain, and deliver it too. In combat these Clerics are able to cause overwhelming pain and misery to their enemies, both physically and mentally, crippling them and allowing the Cleric's companions to finish them off.

Cleric Level Feature
1st Domain Spells, Bonus Proficiencies,
Amplify Affliction
2nd Channel Divinity - Crushing Pain
6th Strength From Suffering
8th Divine Strike
17th Pain's Endurance
Suffering Domain Spells
Cleric Level Spells
1st armor of agathys, ray of sickness
3rd cloud of daggers, flaming sphere
5th catnap, elemental weapon
7th blight, phantasmal killer
9th destructive wave, steel wind strike

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency in martial weapons, and learn your choice of either booming blade or green flame blade, which is considererd to be a cleric spell for you.

Amplify Affliction

Also at 1st level, you can increase pain that already exists. When a creature you can see within 60 feet of you gains the blinded, deafened, frightened, paralyzed, poisoned, or stunned condition, you can force it to make a Constitution Saving throw against your cleric Spell Save DC at no action cost. On a failed save, the creature takes one level of exhaustion.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a spell slot of 1st-level or higher to use it again.

Channel Divinity: Crushing Pain

As an action, you present your holy symbol and cause untold agony to overcome a creature you can see within 30 feet of you. The target must make a Wisdom Saving throw against your cleric Spell Save DC, the target has disadvantage on the Saving throw if it has less than half of its maximum hit points. On a failed Saving throw the target is stunned for a number of rounds equal to your Wisdom Modifier. The target can make the Saving throw again at the end of each of its turns, ending the effect on a success.

Strength From Suffering

Starting at 6th level, you are able to let your pain drive you in your revenge. When you take damage from a creature you can see, you can swear vengeance against it as a reaction. On your next turn, your Strength, Dexterity, and Wisdom Modifiers are all doubled for the purposes of Spell Save DC, attack rolls, and damage rolls against that creature.

You can do this a number of times equal to your Wisdom Modifier, and regain all expended uses when you finish a long rest.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 magical piercing damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Pain's Endurance

At 14th level, you are able to endure the hardest of hardships. At the start of each of your turns, you regain 5 hit points if you have no more than half of your maximum hit points left.

Art: Marauding Blight-Priest - Caio Monteiro
 

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