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Cleric - Suffering Domain
## Pain and improvement, loss and regrowth, struggle and triumph. This is the way of life for Clerics of the Suffering Domain, constantly seeking trials to learn from and grow stronger. They hone their bodies and minds to be able to handle pain, and deliver it too. In combat these Clerics are able to cause overwhelming pain and misery to their enemies, both physically and mentally, crippling them and allowing the Cleric's companions to finish them off. | Cleric Level | Feature | |:---:|:-----------:| | 1st |Domain Spells, Bonus Proficiencies,
Amplify Affliction | 2nd |Channel Divinity - Crushing Pain | 6th |Strength From Suffering | 8th |Divine Strike | 17th |Pain's Endurance ##### Suffering Domain Spells | Cleric Level | Spells | |:---:|:-----------:| | 1st |*armor of agathys, ray of sickness* | 3rd |*cloud of daggers, flaming sphere* | 5th |*catnap, elemental weapon* | 7th |*blight, phantasmal killer* | 9th |*destructive wave, steel wind strike* ###
Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency in martial weapons, and learn your choice of either *booming blade* or *green flame blade*, which is considererd to be a cleric spell for you. ###
Amplify Affliction
Also at 1st level, you can increase pain that already exists. When a creature you can see within 60 feet of you gains the blinded, deafened, frightened, paralyzed, poisoned, or stunned condition, you can force it to make a Constitution Saving throw against your cleric Spell Save DC at no action cost. On a failed save, the creature takes one level of exhaustion. You can do this once, and regain the ability to do so upon finishing a long rest. ###
Channel Divinity: Crushing Pain
As an action, you present your holy symbol and cause untold agony to overcome a creature you can see within 30 feet of you. The target must make a Constitution Saving throw against your cleric Spell Save DC, the target has disadvantage on the Saving throw if it has less than half of its maximum hit points. On a failed Saving throw the target is stunned for a number of rounds equal to your Wisdom Modifier. The target can make the Saving throw again at the end of each of its turns, ending the effect on a success. \columnbreak ###
Strength From Suffering
Starting at 6th level, you are able to let your pain drive you in your revenge. When you take damage from a creature you can see, you can swear vengeance against it as a reaction. On your next turn, your Strength, Dexterity, and Wisdom Modifiers are all doubled for the purposes of Spell Save DC, attack rolls, and damage rolls against that creature. You can do this 5 times, and regain all expended uses when you finish a long rest. ###
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8. ###
Pain's Endurance
At 14th level, you are able to endure the hardest of hardships. At the start of each of your turns, you regain 5 hit points if you have no more than half of your maximum hit points left.