Shardmind
Shardminds are sentient fragments of the Living Gate, which once stood at the pinnacle of the intricate lattace of the Astral Sea. Beyond the gate lay the alien Far Realm, and the gate's destruction during the Dawn War resulted in the rise of the mind flayer empire. Though Ioun's power holds the portal closed, shardminds seek to rebuild the gate and forever cut off the Far Realm's ability to influence the world.
Physical Appearance
Since Shardminds don't age they always look the same. Their bodies resemble a humanoid made out of shards of various crystals and stones. Depending on their rank and "age" they might develope certain runes on their bodies that read out their achievements or certain changing features in ther time of existence.
Names
Most Shardminds dont have names since they dont need them to communicate. Yet for the sake of easier communication with most mortals the developed a system where they use meaningful nouns (such as: Fire, Acid, Vision, Soul, etc.) to help other identifying them.
Shardmind Traits
Size:
Mindshards like most humans range from 5' to 6'4. Your size is medium.
Weight:
180-230 lb.
Ability Scores:
+2 Intelligence, and either +1 Wisdom or +1 Charisma
Speed:
You have a speed of 30 feet
Age:
Mindshards don't age so you basically live eternally.
Language:
Common, Primordial, choice of one other of your choice
Skills:
You gain proficiency in one skill of the following: Arcana, History, Insight or Perception
Mind Link:
You can speak telepathically to any creature you can see, provided the creature is within 30 feet- You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. When you're using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait's range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
Living Construct:
You are a living construct. You don't need to eat, drink or breathe.
Non-Organic:
No heal spells work on you unless the rolled heal amount is a positive crit. The only other way to heal you is by using mending. Mending can be cast to heal you equal to your proficiency modifier per short rest. The heal gets stronger the higher level you are, you use a d4 for levels 1-5, a d6 for levels 6-10, a d10 for levels 11-16 and a d12 for levels 17-20

Alignment:
Shardminds tend towards lawful alignments, and only very few become chaotic.