Storm Spells
You learn additional spells when you reach certain levels in this class, as shown on the Storm Spells table.
Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an evocation or an transmutation spell from the sorcerer, warlock, or wizard spell list.
Storm Spells Table
| Sorcerer level | Spells known |
|---|---|
| 1 | Absorb Elements, Fog Cloud |
| 3 | Gust of Wind, Shatter |
| 5 | Lightning Bolt, Sleet Storm |
| 7 | Ice Storm, Storm Sphere |
| 9 | Control Winds, Conjure Elemental |
Tempestuous Magic
Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher.
Doing so allows you to fly up to 10 feet without provoking opportunity attacks.
Heart of the Storm
At 6th level, you gain resistance to lightning and thunder damage.
In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you.
This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level.
Storm Sorcery
At 6th level when you cast any spell of 1st level or higher from your Storm Spells feature, if applicable reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.
If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.
Storm's Fury
Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker.
The damage equals your sorcerer level.
The attacker must also make a Strength saving throw against your sorcerer spell save DC.
On a failed save, the attacker is pushed in a straight line up to 20 feet away from you.
Wind's Soul
At 18th level, you gain immunity to lightning and thunder damage.
You also gain a magical flying speed of 60 feet.
As an action, you can reduce your flying speed to 30 feet for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Charisma modifier.
The chosen creatures gain a magical flying speed of 30 feet for 1 hour. Once you reduce your flying speed in this way, you can't do so again until you finish a short or long rest.