Katarina Velikovna (Archmage)
*Medium humanoid (any race), any alignment
- Armor Class 12 (15 with mage armor)
- Hit Points 99 (18d8 + 18)
- Speed 30 ft.
STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 12 (+1) 20 (+5) 15 (+2) 16 (+3)
- Saving Throws Int +9, Wis +6
- Skills Arcana +13, History +13
- Damage Resistances damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin)
- Senses passive Perception 12
- Languages Abyssal, Common, Draconic, Elvish, Infernal
- Challenge 12 (8,400 XP)
Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level OOOO - detect magic, identify, mage armor*, magic missile
2nd level OOO - detect thoughts, mirror image, misty step
3rd level OOO - counterspell, fly, lightning bolt
4th level OOO - banishment, fire shield, stoneskin*
5th level OOO - cone of cold, scrying, wall of force
6th level O - globe of invulnerability
7th level O - teleport
8th level O - mind blank*
9th level O - time stop
*The archmage casts these spells on itself before combat.
Actions
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Mordenkainen (Archmage)
*Medium humanoid (any race), any alignment
- Armor Class 12 (15 with mage armor)
- Hit Points 99 (18d8 + 18)
- Speed 30 ft.
STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 12 (+1) 20 (+5) 15 (+2) 16 (+3)
- Saving Throws Int +9, Wis +6
- Skills Arcana +13, History +13
- Damage Resistances damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin)
- Senses passive Perception 12
- Languages Abyssal, Common, Draconic, Elvish, Infernal
- Challenge 12 (8,400 XP)
Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level OOOO - detect magic, mage armor, magic missile, shield
2nd level OOO - mirror image, misty step, web
3rd level OOO - counterspell, fly, lightning bolt
4th level OOO - Mordenkainen's faithful hound, polymorph, stoneskin
5th level OOO - Bigby's hand, cone of cold, scrying
6th level O - true seeing
7th level O - Mordenkainen's magnificent mansion
8th level O - mind blank
9th level O - time stop
Actions
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.