CoS: Archmage - Katarina & Mordenkainen

by FallenGameR

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Katarina Velikovna (Archmage)

*Medium humanoid (any race), any alignment


  • Armor Class 12 (15 with mage armor)
  • Hit Points 99 (18d8 + 18)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 20 (+5) 15 (+2) 16 (+3)

  • Saving Throws Int +9, Wis +6
  • Skills Arcana +13, History +13
  • Damage Resistances damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin)
  • Senses passive Perception 12
  • Languages Abyssal, Common, Draconic, Elvish, Infernal
  • Challenge 12 (8,400 XP)

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level OOOO - detect magic, identify, mage armor*, magic missile

2nd level OOO - detect thoughts, mirror image, misty step

3rd level OOO - counterspell, fly, lightning bolt

4th level OOO - banishment, fire shield, stoneskin*

5th level OOO - cone of cold, scrying, wall of force

6th level O - globe of invulnerability

7th level O - teleport

8th level O - mind blank*

9th level O - time stop

*The archmage casts these spells on itself before combat.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.



Mordenkainen (Archmage)

*Medium humanoid (any race), any alignment


  • Armor Class 12 (15 with mage armor)
  • Hit Points 99 (18d8 + 18)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 20 (+5) 15 (+2) 16 (+3)

  • Saving Throws Int +9, Wis +6
  • Skills Arcana +13, History +13
  • Damage Resistances damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin)
  • Senses passive Perception 12
  • Languages Abyssal, Common, Draconic, Elvish, Infernal
  • Challenge 12 (8,400 XP)

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level OOOO - detect magic, mage armor, magic missile, shield

2nd level OOO - mirror image, misty step, web

3rd level OOO - counterspell, fly, lightning bolt

4th level OOO - Mordenkainen's faithful hound, polymorph, stoneskin

5th level OOO - Bigby's hand, cone of cold, scrying

6th level O - true seeing

7th level O - Mordenkainen's magnificent mansion

8th level O - mind blank

9th level O - time stop

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

 

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