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___ ___ > ## Katarina Velikovna (Archmage) >*Medium humanoid (any race), any alignment > ___ > - **Armor Class** 12 (15 with mage armor) > - **Hit Points** 99 (18d8 + 18) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0) | 14 (+2) | 12 (+1) | 20 (+5) | 15 (+2) | 16 (+3)| >___ > - **Saving Throws** Int +9, Wis +6 > - **Skills** Arcana +13, History +13 > - **Damage Resistances** damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin) > - **Senses** passive Perception 12 > - **Languages** Abyssal, Common, Draconic, Elvish, Infernal > - **Challenge** 12 (8,400 XP) > ___ > > **Magic Resistance.** The archmage has advantage on saving throws against spells and other magical effects. > > **Spellcasting.** The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast *disguise self* and *invisibility* at will and has the following wizard spells prepared: > > *Cantrips (at will)*: fire bolt, light, mage hand, prestidigitation, shocking grasp > > *1st level OOOO* - detect magic, identify, mage armor*, magic missile > > *2nd level OOO* - detect thoughts, mirror image, misty step > > *3rd level OOO* - counterspell, fly, lightning bolt > > *4th level OOO* - banishment, fire shield, stoneskin* > > *5th level OOO* - cone of cold, scrying, wall of force > > *6th level O* - globe of invulnerability > > *7th level O* - teleport > > *8th level O* - mind blank* > > *9th level O* - time stop > > *The archmage casts these spells on itself before combat. > > ### Actions > **Dagger.** Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. ___ ___ > ## Mordenkainen (Archmage) >*Medium humanoid (any race), any alignment > ___ > - **Armor Class** 12 (15 with mage armor) > - **Hit Points** 99 (18d8 + 18) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0) | 14 (+2) | 12 (+1) | 20 (+5) | 15 (+2) | 16 (+3)| >___ > - **Saving Throws** Int +9, Wis +6 > - **Skills** Arcana +13, History +13 > - **Damage Resistances** damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin) > - **Senses** passive Perception 12 > - **Languages** Abyssal, Common, Draconic, Elvish, Infernal > - **Challenge** 12 (8,400 XP) > ___ > > **Magic Resistance.** The archmage has advantage on saving throws against spells and other magical effects. > > **Spellcasting.** The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast *disguise self* and *invisibility* at will and has the following wizard spells prepared: > > *Cantrips (at will)*: fire bolt, light, mage hand, prestidigitation, shocking grasp > > *1st level OOOO* - detect magic, mage armor, magic missile, shield > > *2nd level OOO* - mirror image, misty step, web > > *3rd level OOO* - counterspell, fly, lightning bolt > > *4th level OOO* - Mordenkainen's faithful hound, polymorph, stoneskin > > *5th level OOO* - Bigby's hand, cone of cold, scrying > > *6th level O* - true seeing > > *7th level O* - Mordenkainen's magnificent mansion > > *8th level O* - mind blank > > *9th level O* - time stop > > ### Actions > **Dagger.** Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.