Fighter Archetype: Hedge Knight

by yossarhian

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Martial Archetype: Hedge Knight

A duelist discovers she has latent magical abilities. A soldier studies arcane magic in their little free time at the military academy. A nomadic warrior discovers a personal connection to the fey during a long journey through the forest. Hedge knights are practiced warriors who have learned how to fuse magic into all of their weapon strikes. These warriors can augment their abilities with magic, pulling from similar threads of the weave as wizards, sorcerers, and druids.

Hedge Knight Spells

3rd-level Hedge Knight Feature

When you reach the third level, your source of magic begins to manifest. You start to infuse your actions with the basic elements of magic.

Knowledge of the weave You gain proficiency in the arcana skill. If you already are proficient in arcana, you may instead select another fighter class skill.

Cantrips: You learn 5 cantrips from the spell list of a class of your choice from the following options: wizard, sorcerer, or druid. You gain additional cantrips at the 7th, 10th, 15th, and 18th levels. Whenever you gain a level in this class, you may swap out one cantrip you know with another available to you from you class spell list.

Hedge Knight focus: Choose a weapon you are proficient with. This weapon may be used as a spellcasting focus for your Hedge Knight cantrips. You can change your focus after long rest. Whenever you gain additional cantrips at the 7th, 10th, 15th and 18th levels, you can select one additional weapon to act as a spellcasting focus, up to a maximum of 5 weapons. You may perform the somatic components of spells while holding your chosen focus.

Spellcasting ability: Your spellcasting ability is based on the class spell list you choose: intelligence for wizard, charisma for sorcerer, and wisdom for druid. You use the class's ability whenever a cantrip refers to your spellcasting ability. In addition, you use your chosen class ability when setting the saving throw DC for a chosen class cantrip you cast and when making an attack roll.

Spell save DC = 8 + your proficiency bonus + your chosen class ability modifier

Spell attack modifier = your proficiency bonus + your chosen class ability modifier

Quickened Cantrips

3rd-level Hedge Knight Feature

When you use the attack action on your turn, you may cast a non-damaging cantrip as a bonus action.

Arcane Strikes

3rd-level Hedge Knight Feature

At the third level, when you hit with a weapon attack, you may change the type of damage dealt to be a different type of damage from a cantrip you know. This damage is considered magical for the purposes of overcoming resistances. For example, if you know the "Firebolt" cantrip, you can change the damage from a longsword attack from slashing to fire.

Spell Blending

7th-level Hedge Knight Feature

You learn two additional cantrips from the spell list you choose for your cantrip spellcasting feature.

You have learned how to fluidly blend your martial prowess with your magical abilities. When you take the attack action, you can replace one of your extra attacks and instead cast a cantrip with a casting time of 1 action. \pagebreak

Magical Reflexes

10th-level Hedge Knight Feature

You select an additional class spell list from the following choices: wizard, sorcerer, or druid. You learn 2 additional cantrips from either of your class spell lists. Your spellcasting modifier for these cantrips is the same as the modifer from your original spell list choice.

You have honed your reflexes to take advantage of your magical powers. You may cast a cantrip when making an opportunity attack.

Arcane Might

15th-level Hedge Knight Feature

You learn two more cantrips from either of your class spell lists.

You have learned how to store up a reserve of magical energy and release it at the precise right moment. Once per turn when you cast a cantrip, you can choose to do max damage, instead of rolling. You may do this a number of times equal to your proficiency bonus. All spent uses of this ability are regained after a long rest.

Heightened Cantrips

18th-level Hedge Knight Feature

You learn to two more cantrips from either of your class spell lists.

You have full control over your magical powers. When you cast a cantrip that has a target of 1 creature, you can target an additional creature.

 

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