Sorcerer: Origin Spells
Optional Class Features
Consult with your DM to gain any of the features listed here. If you take a feature that replaces another feature, you gain no benefit from the replaced one and don't qualify for anything in the game that requires it.
Draconic Magic
1st-level Draconic Bloodline feature
You learn additional spells when you reach certain levels in this class, as shown on the Draconic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of Sorcerer spells you know.
Whenever you gain a Sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration, evocation, or transmutation spell from the sorcerer or wizard spell list.
Draconic Spells
Sorcerer Level | Spells |
---|---|
1st | chromatic orb, absorb elements |
3rd | dragon's breath, darkvision |
5th | fear, protection from energy |
7th | elemental bane, stoneskin |
9th | circle of power, legend lore |
Chaotic Magic
1st-level Wild Magic feature
You learn additional spells when you reach certain levels in this class, as shown on the Wild Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against thet number of Sorcerer spells you know.
Whenever you gain a Sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an enchantment, illusion, or transmutation spell from the sorcerer or wizard spell list.
Wild Spells
Sorcerer Level | Spells |
---|---|
1st | colour spray, chaos bolt, prestidigitation |
3rd | fortune's favour, knock |
5th | blink, hypnotic pattern |
7th | confusion, hallucinatory terrain |
9th | mislead, modify memory |
Shadow Sorcery
1st-level Shadow Magic feature
You learn additional spells when you reach certain levels in this class, as shown on the Shadow Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against thet number of Sorcerer spells you know.
Whenever you gain a Sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an illusion or necromancy spell from the sorcerer or wizard spell list.
Shadow Spells
Sorcerer Level | Spells |
---|---|
1st | disguise self, false life |
3rd | darkvision, darkness |
5th | summon shadowspawn, vampiric touch |
7th | elemental bane, shadow of moil |
9th | geas, negative energy flood |
Blessed Magic
1st-level Divine Soul feature, which replaces the Divine Magic feature
Choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn additional spells based on that affinity when you reach certain levels in this class, as shown below. Each of these spells are a sorcerer spell for you, but it doesn't count against your number of sorcerer spells known. Whenever you gain a Sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a spell from the cleric spell list.
Divine Affinity (Good)
Sorcerer Level | Spells |
---|---|
1st | bless, cure wounds, spare the dying |
3rd | lesser restoration, spiritual weapon |
5th | beacon of hope, revivify |
7th | death ward, guardian of faith |
9th | mass cure wounds, raise dead |
Divine Affinity (Law)
Sorcerer Level | Spells |
---|---|
1st | command, heroism, guidance |
3rd | hold person, zone of truth |
5th | mass healing word, slow |
7th | compulsion, locate creature |
9th | commune, dominate Person |
Divine Affinity (Evil)
Sorcerer Level | Spells |
---|---|
1st | false life, ray of sickness, toll the dead |
3rd | blindness/deafness, ray of enfeeblement |
5th | animate dead, vampiric touch |
7th | blight, death ward |
9th | antilife shell, cloudkill |
Divine Affinity (Chaos)
Sorcerer Level | Spells |
---|---|
1st | charm person, disguise self, thaumaturgy |
3rd | mirror image, pass without trace |
5th | blink, dispel magic |
7th | dimension door, polymorph |
9th | dominate person, modify memory |
Divine Affinity (Neutral)
Sorcerer Level | Spells |
---|---|
1st | protection from evil and good, identify, light |
3rd | augury, suggestion |
5th | nondetection, speak with dead |
7th | arcane eye, confusion |
9th | legend lore, scrying |
Storm Magic
1st-level Storm Sorcery feature
You learn additional spells when you reach certain levels in this class, as shown on the Storm Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against thet number of Sorcerer spells you know.
Whenever you gain a Sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an conjuration or evocation spell from the sorcerer, warlock, or wizard spell list.
Storm Spells
Sorcerer Level | Spells |
---|---|
1st | fog cloud, thunderwave |
3rd | gust of wind, levitate |
5th | call lightning, sleet storm |
7th | control water, ice storm |
9th | destructive wave, cone of cold |