Starborne Sorcerer Bloodline - Pathfinder 2e

by VaranSL

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Starborne - v1.1

Your birth was blessed by the positions of celestial bodies in the distant void. For reasons unknown, the cosmos itself has seen fit to bless you with its power.


  • Spell List occult
  • Bloodline Skills Nature, Occultism
  • Granted Spells cantrip: know direction; 1st: gravitational pull; 2nd: flaming sphere; 3rd: gravity well; 4th: resilient sphere; 5th: moon frenzy; 6th: blanket of stars; 7th: reverse gravity; 8th: scintillating pattern; 9th: meteor swarm
  • Bloodline Spells initial: crushing force; advanced: sunbeam; greater asteroid belt
  • Blood Magic You reflect the cosmos. Either you gain a +1 status bonus to Reflex saving throws for 1 round, or a target takes 1 damage per spell level. The damage is fire if it is day or cold if it is night. If the spell already deals that type of damage, combine it with the spell's initial damage before determining weaknesses and resistances.
Focus Spells

Crushing Force
Focus 1

Uncommon
Evocation
somatic, verbal
30 feet
1 creature
Fortitude
1 round

You adjust the gravity around a creature, crushing it into the ground; the target must attempt a Fortitude save.


  • Critical Success The target is unaffected.
  • Success The target treats all movement as if it were difficult terrain.
  • Failure The target treats all movement as if it were difficult terrain and is enfeebled 1.
  • Critical Failure The target treats all movement as if it were greater difficult terrain and is enfeebled 1.

Heightened (3rd) You can target up to five creatures.

Sunbeam
Focus 3

Uncommon
Evocation
Light
somatic, verbal
60-foot line
basic Reflex
sustained up to 1 minute
You shoot forth a beam of sunlight, illuminating the area along its path. Each creature within the path takes 2d8 fire damage, and must attempt a Reflex save. On subsequent rounds, the first time you Sustain this Spell, you shoot another beam of light.
  • Critical Success The target is unaffected.
  • Success The target takes half damage.
  • Failure The target takes full damage and is dazzled for 1 round.
  • Critical Failure The target takes double damage and is dazzled for 1 minute.

If the beam overlaps with an area of magical darkness, sunbeam attempts to counteract the darkness effect.

Heightened (+1) The damage increases by 1d8.

Asteroid Belt
Focus 5

Uncommon
Attack
Evocation
somatic, verbal
60 feet
1 creature
1 minute

A belt of asteroids form around your head, slowly orbiting. As part of casting this spell, you can shoot an asteroid out at a creature you can see within range. Make a spell attack roll against a single creature. On a hit, the target takes 2d4 fire damage plus 2d4 bludgeoning damage, and on a critical hit, the target takes double damage. On subsequent rounds, you can spend an action with the concentrate trait and launch another asteroid at a creature within range.

Heightened (+1) Asteroids deal an additional 1d4 fire and 1d4 bludgeoning damage.