The Installation Wizard - 5E Homebrew Wizard Subclass
by Nines, v1.0
Technology is a temperamental thing, one only the most skilled of wizards can hope to install... Just kidding. Really, the hardest part of the job is dealing with other people.
Subclass Features
Knowledge Matrix
Beginning when you select this school at 2nd level, you gain proficiency in Investigation, as you learn to diagnose and solve issues with technology. If you are already proficient in it, you gain proficiency in a skill of your choice instead.
In addition, you gain the ability to access technical knowledge directly from databases around the world. When you finish a long rest, you can grant a willing creature proficiency in one skill, tool, or weapon until you die or take another long rest.
Download
Also starting at 2nd level, you gain the ability to program additional effects into your spells. When you cast a spell using a spell slot of 1st level or higher targetting one creature, you can grant one of the following effects to the target. If the target is unwilling, they can make an Intelligence saving throw against your spell save DC to avoid its effects. On a successful save, the program has no effect. The effects of each of these programs last for 1 minute, and a target can only be affected by one program at a time.
Installation Programs
| Program Name | Effect |
|---|---|
| ObjectOrient | The target's speed increases by 10 feet. |
| AddBlock | The target gains temporary hit points equal to your Intelligence modifier plus half your wizard level |
| TroubleShooter | The target gains a +1 bonus to AC. |
| SeaSharp | When you deal damage to the target, they take 1d4 additional damage. |
| TrojanHorse | The target's speed is halved. |
| ReconFig | The target cannot take reactions. |
This subclass is also available on DNDBeyond here: https://www.dndbeyond.com/subclasses/995464-school-of-the-installation-wizard
Remote Access
Starting at 6th level, you gain the authority to access devices and divinations remotely. You can manipulate electronics you can see within 60 feet of you as if you were touching it. You are able to access only functions that a person using the device manually would be able to access. In addition, when a divination spell is cast within 60 feet of you, you can also gain its benefits as a reaction. You can use this ability with only one device or spell at a time.
Debug
Starting at 10th level, you find that afflictions in programs and people are not so different. As an action, you can touch a creature, removing one effect that is causing it to be charmed, frightened, blinded, paralyzed, or poisoned. You can do so a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.
System Override
At 14th level, your programs now contain a backdoor which allows you to further manipulate your target. When a creature affected by one of your programs makes an attack, you can use your reaction to force it to make one additional attack at a creature of your choice (other than itself) within its range. Then, the program ends.
Image Credit: The Installation Wizard by Fun-Negotiation-9046