Slime Sorcery

by FlorenceFromTheStars

Search GM Binder Visit User Profile

Sorcerous Origin

Slime Sorcery

could come from demon jubilex, elemental plane of ooze, or alchemical misfortune

what do we expect? ooze through things, ooze eat things, ooze split yourself, control/summon ooze

Level 1 Feature 1

Ooze fluff. At 1st level, your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class.

Level 1 Feature 2

Level 6 Feature

spend sorcery points to do ooze things (squeeze through stuff, acid through metal, wood, stone, damage enemy equipment)

Level 14 Feature

Split

Level 18 Feature

Florence From The Stars, @yeahimtrans

Ooze Sorcerer Quirks

Yeah

d8 Quirk
1 Slightly gelatinous
2
3
4
5
6
7
8

Spells

Engulf (touch, restrain target, takes 1d4 acid damage whilst restrained)

Summon Ooze

Slimebolt

conjuration cantrip
Classes: Artificer, Sorcerer, Wizard
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous


You launch a glob of acidic slime at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d4 acid damage and the slime attaches onto it. The target, or another creature, can use its action to scrape the slime off. If the slime is still attached at the end of the target's next turn, The target takes another 1d4 acid damage, and the slime dissipates.

At Higher Levels. Both parts of this spell’s damage increase by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Engulf

2nd-level conjuration
Classes: Druid, Sorcerer, Warlock
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (something)
Duration: Concentration, up to 1 minute..


You

When another medium or smaller creature comes within 5 feet of an engulfed creature, you can spend your reaction to force that creature to make a Strength saving throw. On a failure that creature becomes engulfed by the ooze as well

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher

Viscid Slime

2nd-level conjuration
Classes: Artificer, Sorcerer, Warlock, Wizard
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (something)
Duration: Concentration, up to 10 minutes


Sticky, oozing slime spreads out over the ground in a 20-foot square centered on a point within range, turning it into difficult terrain for the duration. Any creature inside the slime has disadvantage on Dexterity saving throws.

If a creature that starts its turn in the slime or enters the area during its turn wishes to exit the area by any means other than teleportation, it must first make a Strength check against your Spell Save DC. On a success, it is able to move as normal. On a failure, its movement for that turn is wasted.

Florence From The Stars, @yeahimtrans
 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.