My Documents
Become a Patron!
# Sorcerous Origin ### Slime Sorcery could come from demon jubilex, elemental plane of ooze, or alchemical misfortune what do we expect? ooze through things, ooze eat things, ooze split yourself, control/summon ooze #### Level 1 Feature 1 Ooze fluff. At 1st level, your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class. #### Level 1 Feature 2 #### Level 6 Feature spend sorcery points to do ooze things (squeeze through stuff, acid through metal, wood, stone, damage enemy equipment) #### Level 14 Feature Split #### Level 18 Feature
Florence From The Stars, @yeahimtrans
\pagebreak ### Ooze Sorcerer Quirks Yeah | d8 | Quirk | |:-:|:---:| | 1 | Slightly gelatinous| | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | | | 8 | | ### Spells Engulf (touch, restrain target, takes 1d4 acid damage whilst restrained) Summon Ooze #### Slimebolt *conjuration cantrip* \ **Classes:** Artificer, Sorcerer, Wizard \ **Casting Time:** 1 action \ **Range:** 60 feet \ **Components:** V, S \ **Duration:** Instantaneous \ You launch a glob of acidic slime at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d4 acid damage and the slime attaches onto it. The target, or another creature, can use its action to scrape the slime off. If the slime is still attached at the end of the target's next turn, The target takes another 1d4 acid damage, and the slime dissipates. **At Higher Levels.** Both parts of this spell’s damage increase by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). #### Engulf *2nd-level conjuration* \ **Classes:** Druid, Sorcerer, Warlock \ **Casting Time:** 1 action \ **Range:** 30 feet \ **Components:** V, S, M (something) \ **Duration:** Concentration, up to 1 minute.. \ You When another medium or smaller creature comes within 5 feet of an engulfed creature, you can spend your reaction to force that creature to make a Strength saving throw. On a failure that creature becomes engulfed by the ooze as well **At Higher Levels:** When you cast this spell using a spell slot of 2nd level or higher \columnbreak #### Viscid Slime *2nd-level conjuration* \ **Classes:** Artificer, Sorcerer, Warlock, Wizard \ **Casting Time:** 1 action \ **Range:** 60 feet \ **Components:** V, S, M (something) \ **Duration:** Concentration, up to 10 minutes \ Sticky, oozing slime spreads out over the ground in a 20-foot square centered on a point within range, turning it into difficult terrain for the duration. Any creature inside the slime has disadvantage on Dexterity saving throws. If a creature that starts its turn in the slime or enters the area during its turn wishes to exit the area by any means other than teleportation, it must first make a Strength check against your Spell Save DC. On a success, it is able to move as normal. On a failure, its movement for that turn is wasted.
Florence From The Stars, @yeahimtrans