Oath of Rebirth

by CrossOut

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Oath of Rebirth

The Oath of Rebirth was first taken by those who lived beside fiery volcanoes that would frequently erupt with incredible violence, only to fill the land with the seeds of rebirth which would rejuvenate the soil around. Paladins who follow such an oath are often similarly fierce at heart but warm and kind all the same. The can be found testing their might in the most violent of battles and healing the wounded with the same vigour soon after.

Tenets of Rebirth

The specific principles of rebirth are often forged anew for the land a paladin resides in, but all who follow this oath share common threads.

Rage like the Volcano. Emotions are not to be hidden. If you see injustice, where life is forfeit, rise up with volcanic anger to right the wrong.

Heal the Earth. Once emotions have cooled, be the balm that soothes people's wounds.

Listen to the World. The earth knows best how roots entwine with it. Listen to nature and those who live closely amongst its elements.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Rebirth Spells
Paladin Level Spells
3rd burning hands, earth tremor
5th maximilian's earthen grasp, healing spirit
9th erupting earth, plant growth
13th stone shape, summon elemental
17th reincarnate, wall of stone

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Pyroclastic Flow. You can use your Channel Divinity to create a surge of hot gas and volcanis debris. As an action, you extend your hand and each creature in a 20-foot cone must make a Constitution saving throw. A creature takes fire damage equal to 2d8 + your paladin level on a failed saving throw, and half as much damage on a successful one. The vapour quickly descends to the ground and creatures of your choice that enter the area for the first time before the end of your next turn regain hit points equal to half your paladin level.

Control Elemental. As an action, you target one elemental creature you can see within 30 feet of you. The target must make a Wisdom saving throw. On a failed save, the target must obey your commands for the next 24 hours, or until you use this Channel Divinity option again. An elemental whose challenge rating is equal to or greater than your paladin level is immune to this effect.

Aura of the Volcano

At 7th level, you emanate the rage or tranquility of the volcano around you. When you complete a long rest, choose one of the following auras. While you aren’t incapacitated, you emanate your chosen aura continuously. A creature is only affected by this aura while it is on the ground.

Aura of Eruption. Creatures of your choice within 5 feet of you take fire damage if they start their turn in this aura. The fire damage equals your proficiency bonus.

When you reach 18th level in this class, the range of this aura increases to 10 feet.

Aura of Fertile Soil. You and creatures of your choice within 10 feet of you ignore difficult terrain while walking on solid ground. In addition, when a creature starts its turn in this aura, you can cause it to regain a number of hit points up to your proficiency bonus. When you do so, you subtract the number of hit points restored from your lay on hands pool of hit points.

When you reach 18th level in this class, the range of this aura increases to 30 feet.

As an action, you can expend a spell slot of 1st level or higher to change the aura you are currently emanating.

Oath of Rebirth

Created by /u/CrossOut_
Artist Credit: Yutthaphong Kaewsuk — Rutherford (Page 1)
The Elder Scrolls: Legends — Altmer Dragonknight (Page 2)

Patreon | CROSSOUTDM

One with Rock and Fire

At 15th level, when a you are hit by an attack which deals fire or bludgeoning damage you may use your reaction to gain resistance to the triggering damage type. When you do so, you may make a melee or ranged spell attack roll against a creature of your choice within 60 feet. On a hit, the attack deals fire or bludgeoning damage (your choice) equal to 2d8 plus your Charisma modifier.

In addition, you take no damage from walking on top of or being submerged in lava.

Trial By Fire

At 20th level, your affinity with the volcano grants you the power to force others to undergo its trials. As a bonus action, you gain the following benefits for 1 minute:

  • The area around you appears as a roiling volcano, constantly scorching and cooling. Both auras of the volcano emanate from you simultaneously. You may choose whether a creature is affected by one of the auras or neither.
  • As a bonus action when you transform and on each of your subsequent turns, you can force a creature to undergo a trial by fire. A creature of your choice within 30 feet of you immediately takes 10 fire damage. That creature must then make a Charisma saving throw. On a failure, the creature has disadvantage on all saving throws until the start of your next turn. On a success, you can cause the creature to immediately gain 20 temporary hit points as the rock rapidly cools around them.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.

 

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