Primordial Fire

by DJasonWright

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Primordial Fire

Wondrous Item, Legendary

Primordial Fire is the purest essence of flame - the elemental spark that gave heat to the fire, light to the flame, and cognitive thought to the elemental flame.

Even in the Elemental Plane of Fire, it is rare and difficult to find, but the reward for such an endeavor is many fold. A single vein of Primordial Fire will typically yield 2d4 "motes".

A Mote of Primordial Fire is similar to a dollop of liquid metal, with the same consistency and weight, but it is made of the purest flame and burns blue in the open air. It burns hotter and brighter than normal flame and can only be stored in a container of Glassteel (typically crafted to hold up to four motes), all other glass or metal will melt.

Primordial Fire requires neither fuel nor oxygen to burn.

A single mote of Primordial Fire creates a campfire size flame around itself, which burns for 2d4 hours and cannot be extinguished or collected. With added fuel, the flame can burn indefinitely.

 

A character carrying a single mote of Primordial Fire is warmed by it and has advantage on saving throws against Cold magic and against the environmental effects of extreme cold, though they suffer disadvantage on saving throws against the environmental effects of extreme heat.

Consuming a mote of Primordial fire inflicts 2d4 fire damage at the start of each of the creature's turns. A creature can end this damage by using its action to make a DC 12 Constitution saving throw. In any round that a creature suffers this damage, they make all other Ability Checks, Attacks, or Saving Throws with disadvantage. Once a creature has successfully ended this damage on themselves, they gain resistance to fire damage until they complete a long rest.

The real worth of Primordial Fire, however, is found in its utility:

  • A Spellcaster who is attuned to a mote of Primordial
    Fire (in its container, of course) changes all elemental damage inflicted by their damaging spells to Fire damage. Spell wich already inflict Fire damage instead negate Fire Resistance in their their targets. Either use exhausts the mote and regardless of how many times it is used, it is consumed at the end of a long rest.
  • A mote of Primordial Fire added to a construct during its creation causes that construct to gain Fire Resistance, or Fire Immunity, if it would already possess Fire
    Resistance.
  • Craftsmen or Tinkerers can use a mote of
    Primordial Fire to create a nonmagical equivalent
    of an Everburning Torch, with the drawback that this torch gives off heat and causes damage as a normal torch, though it lasts for 2d4 days.

 

 

 

u/djasonwright

Art: Fire Potion by Lindsey Robbins (ArtStation)

The Breath & the Blood of Moradin

The Dwarves believe that when Moradin crafted the Forge, he poured his blood, sweat, and tears into the creation, and the very Breath of the Dwarfather was captured in the essence of the World.

To the Dwarves, Primordial Fire is that essence. Holding a mote of what the Dwarves call Moradin's Grace is to grasp life itself in the palm of one's hand. In the heart of a forge, Moradin's Grace purifies the metal to the exact degree called for by the Smith, for now, two hearts work the flames - the smith's and the Dwarfather's own.

The Dwarves believe a Hearth fed with Moradin's Grace causes life to grow stronger, wounds to heal quicker, food to taste better. Dwarven Mages and Clerics will craft their Arcane or Divine Foci using Moradin's Grace and consider themselves blessed for doing so.

A Dwarven smith using a mote of Primordial Fire in their forge can halve the cost of the item they are crating.

 

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